LAST UPDATE: 1/26/2026
Embrace your power in this Tokyo Ghoul-inspired world with our ultimate automation suite. Features include Fly, Bypass Speed, and visual enhancements like Fullbright and removal of Fog, Blur, Snow, Color Correction, Bloom, and Barriers. Combat tools include Auto Attack, Insta Kill, Bring Mob, No Stun, Auto Loot, and Auto Kill Boss. Includes Anti AFK and Auto Complete Missions. Available as both NO KEY and KEY REQUIRED versions for total dominance.
Game link: Ghoul RE
Table of Contents
List of working Ghoul RE scripts:
Ghoul RE script – (KEYLESS) by SOFTNET
Script functions:
- Fly – Enables free-flight movement.
- Bypass Speed – Removes movement speed limits.
- Fullbright – Removes all darkness and shadows.
- No: Fog, Blur, Snow, Color Correction, Bloom – Disables all visual effects.
- Disable Barriers – Removes invisible walls and barriers.
- Anti AFK – Prevents being kicked for inactivity.
- Auto Attack – Automatically attacks enemies.
- Insta Kill – Defeats any enemy with one hit.
- Bring Mob – Teleports enemies to your location.
- No Stun – Grants immunity to stun effects.
- Auto Complete Missions – Automatically finishes missions.
- Auto Loot – Automatically collects all dropped items.
- Auto Kill Boss – Automatically defeats bosses.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kurijuro/Script.lua/refs/heads/main/SoftNet"))()Nameless Hub
loadstring(game:HttpGet('https://raw.githubusercontent.com/NeziaReal/GhoulreSkibidi/refs/heads/main/Nameless.txt'))()\Auto Parry
-- Configuration
getgenv().AutoParryEnabled = true -- Toggle variable
getgenv().DEBUG_ENABLED = true -- For debug prints
getgenv().DETECTION_DISTANCE = 8 -- How close the attacker needs to be
getgenv().ANIMATION_PERCENTAGE = 30 -- When to block (percentage through animation)
-- Load animations
local combatAnims = {}
local nonolist =
{"Sprint","Idle","Block","Grip","Parry","Feint","Walk","Dash",}
local function checkNoList(str)
for i,v in pairs(nonolist) do
if not string.find(str,"Attack") and string.find(str,v) then
return false
end
end
return true
end
for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedModules.ModuleListFei.EffectModuleMain.ClientAnimations.Combat:GetDescendants()) do
if v.ClassName == "Animation" and checkNoList(v.Name) then
local info = {
Name = v.Name,
AnimationId = v.AnimationId,
Parent = v.Parent.Name
}
table.insert(combatAnims,info)
end
end
-- Main variables
local lp = game.Players.LocalPlayer
local character = lp.Character or lp.CharacterAdded:Wait()
local connections = {}
local allAnims = {}
-- Debug print function
local function debugPrint(...)
if getgenv().DEBUG_ENABLED then
print(...)
end
end
-- Clean up function
local function cleanupConnections()
debugPrint("Cleaning up connections...")
for i, connection in pairs(connections) do
if typeof(connection) == "RBXScriptConnection" then
connection:Disconnect()
end
end
table.clear(connections)
table.clear(allAnims)
debugPrint("Cleanup complete")
end
-- Setup animation tracking for a player
local function setupPlayerAnimations(player)
if not player or player.Name == lp.Name then return end
local humanoid = player:FindFirstChild("Humanoid")
local animator = humanoid and humanoid:FindFirstChild("Animator")
if not animator then return end
local connection = humanoid.AnimationPlayed:Connect(function(animationTrack)
if not getgenv().AutoParryEnabled then return end
local info = {
anim = animationTrack,
plr = player
}
table.insert(allAnims, info)
task.spawn(function()
local endedConnection = animationTrack.Ended:Connect(function()
local pos = table.find(allAnims, info)
if pos then
table.remove(allAnims, pos)
end
end)
table.insert(connections, endedConnection)
end)
end)
table.insert(connections, connection)
end
-- Setup initial players
for _, player in pairs(game.Workspace.Entities:GetChildren()) do
setupPlayerAnimations(player)
end
local con = game.Workspace.Entities.ChildAdded:Connect(function (child)
wait(1)
setupPlayerAnimations(child)
end)
table.insert(connections,con)
-- Main loop
local blocking = false
task.spawn(function()
while true do
if not getgenv().AutoParryEnabled then
cleanupConnections()
break
end
task.wait()
for _, v in pairs(allAnims) do
if not v.plr or not getgenv().AutoParryEnabled then continue end
local victimChar = v.plr
if victimChar and victimChar:FindFirstChild("HumanoidRootPart") and
character and character:FindFirstChild("HumanoidRootPart") then
local distance = (character.HumanoidRootPart.Position - victimChar.HumanoidRootPart.Position).Magnitude
if distance < getgenv().DETECTION_DISTANCE then
for _, animData in pairs(combatAnims) do
local id = v.anim.Animation.AnimationId
if animData.AnimationId == id then
local percentage = (v.anim.TimePosition / v.anim.Length) * 100
if percentage > getgenv().ANIMATION_PERCENTAGE and percentage < getgenv().ANIMATION_PERCENTAGE + 10 and not blocking then
debugPrint("Attempting to block attack from:", v.plr.Name)
debugPrint("Animation id:",id)
task.spawn(function()
blocking = true
-- Block
local args = {[1] = {[1] = {["Module"] = "Block",["Bool"] = true},[2] = "\5"}}
game:GetService("ReplicatedStorage"):WaitForChild("Bridgenet2Main"):WaitForChild("dataRemoteEvent"):FireServer(unpack(args))
task.wait(0.1)
-- Unblock
local args = {[1] = {[1] = {["Module"] = "Block",["Bool"] = false},[2] = "\5"}}
game:GetService("ReplicatedStorage"):WaitForChild("Bridgenet2Main"):WaitForChild("dataRemoteEvent"):FireServer(unpack(args))
task.wait(0.5)
blocking = false
end)
end
end
end
end
end
end
end
end)
-- Character respawn handling
lp.CharacterAdded:Connect(function(newCharacter)
if not getgenv().AutoParryEnabled then return end
character = newCharacter
end)DiddyHub Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/DHUB7376736/GhouLREDHUB/refs/heads/main/Main"))()BattleWare
loadstring(game:HttpGet("https://raw.githubusercontent.com/BattleWare/ghoulre/refs/heads/main/Ghoul"))()Scylla v2 hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/acezqqq/Scylla/refs/heads/main/Loader.lua"))()Cerberus
script_key="YOUR KEY HERE";
loadstring(game:HttpGet("https://www.getcerberus.com/loader.lua"))()Rob Hub
loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()How to use scripts?
- Copy the script and paste it into any executor. (Delta, Solara, Arceus X, Fluxus, Synapse X)
- Click execute.
- The script is working!
Warning:
- Use the script on alt accounts.
- We are not responsible for your use of scripts.
- You should be prepared that the script may not work.
FREQUENTLY ASKED QUESTIONS:
Do I need to buy scripts?
No, all scripts are either completely free or have a light key system with ads.
The script is not working, what should I do?
We update and check the scripts every week. Try using a different script.





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