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Script – Red vs blue

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Your script:

				
					local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")

local tools = {"AR", "Pistol", "Railgun", "Rocket Launcher", "SMG", "Shotgun", "Sniper", "Golden SMG", "Golden AR"}

RunService.RenderStepped:Connect(function()
    for _, player in pairs(Players:GetPlayers()) do
        if player.Name ~= Players.LocalPlayer.Name and player.Character and player.Character:FindFirstChild("Head") and player.Character.Humanoid.Health > 0 then
            local plrp = player.Character.Head.Position
            local dd = (plrp - Players.LocalPlayer.Character.HumanoidRootPart.Position).unit

            local pptool
            for _, plrtool in ipairs(tools) do pptool = Players.LocalPlayer.Backpack:FindFirstChild(plrtool) if pptool then break end end

                local argsFire = {
                    [1] = pptool,
                    [2] = {
                        ["id"] = 2,
                        ["charge"] = 0,
                        ["dir"] = dd,
                        ["origin"] = Players.LocalPlayer.Character.HumanoidRootPart.Position
                    }
                }

                ReplicatedStorage.WeaponsSystem.Network.WeaponFired:FireServer(unpack(argsFire))

                local argsHit = {
                    [1] = pptool,
                    [2] = {
                        ["p"] = plrp,
                        ["pid"] = 1,
                        ["part"] = player.Character.Head,
                        ["d"] = 1000,
                        ["maxDist"] = 9007199254740991,
                        ["h"] = player.Character.Humanoid,
                        ["m"] = Enum.Material.Plastic,
                        ["sid"] = 250,
                        ["t"] = 0.5,
                        ["n"] = Vector3.new(0, -1, 0)
                    }
                }

                ReplicatedStorage.WeaponsSystem.Network.WeaponHit:FireServer(unpack(argsHit))
                task.wait()
        end
    end
end)
				
			

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