Find any script for Roblox

Enter the name of the game or script.

Might be interesting:

Anime Vanguards scripts – NO KEY (April 2026)

NO Key Anime Vanguards scripts

Script Views: 0

LAST UPDATE: 4/13/2026

Defend the multiverse in Anime Vanguards, the epic Roblox tower defense adventure where worlds collide! Summon powerful units, evolve them into unstoppable warriors, and team up with friends to fend off waves of enemies across thrilling game modes. With Autofarm, Auto Play, Auto Upgrade, Macro Record, Macro Save, Macro Play, Auto Retry, Auto Skip, Auto Join, Auto Summon, and Redeem All Codes, your army grows stronger effortlessly. Can you rise as the ultimate savior of the anime realms?

Game link: Anime Vanguards

Видео

Table of Contents


    List of working scripts:

    KEYLESS Anime Vanguards script – (NovaPatch Hub)


    Functions: Autofarm, Auto Play, Auto Upgrade, Macro Record, Marco Save, Macro Play, Auto Retry, Auto Skip, Auto Join, Auto Summon, Redeem all codes

    NO KEY
    loadstring(game:HttpGet("https://raw.githubusercontent.com/CHASEAAAA/vanguard/refs/heads/main/.lua",true))()

    Rob Hub

    KEY SYSTEM
    loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()

    Auto Guitar Minigame

    NO KEY
    local Players = game:GetService("Players")
    local RunService = game:GetService("RunService")
    local VirtualInputManager = game:GetService("VirtualInputManager")
    local CoreGui = game:GetService("CoreGui")
    
    local LocalPlayer = Players.LocalPlayer
    
    -- Configure and set your keys here, but these are the default keys for the game.
    local KEY_MAP = {
        Button1 = Enum.KeyCode.A,
        Button2 = Enum.KeyCode.S,
        Button3 = Enum.KeyCode.D,
        Button4 = Enum.KeyCode.F,
        Button5 = Enum.KeyCode.G
    }
    
    local EARLY_HIT_PIXELS = 15  -- Distance in pixels BEFORE the center of the button to activate the click.
    local TAP_DURATION = 0.02    -- Time holding normal click notes (0.02s)
    
    local autoPlayEnabled = false
    local isMinigameRunning = false
    local activeNotes = {}
    local renderConnection = nil
    
    local uiName = "AutoGuitarUI"
    if CoreGui:FindFirstChild(uiName) then
        CoreGui[uiName]:Destroy()
    elseif LocalPlayer.PlayerGui:FindFirstChild(uiName) then
        LocalPlayer.PlayerGui[uiName]:Destroy()
    end
    
    local ScreenGui = Instance.new("ScreenGui")
    ScreenGui.Name = uiName
    ScreenGui.ResetOnSpawn = false
    local success = pcall(function() ScreenGui.Parent = CoreGui end)
    if not success then ScreenGui.Parent = LocalPlayer.PlayerGui end
    
    local MainFrame = Instance.new("Frame")
    MainFrame.Size = UDim2.new(0, 220, 0, 100)
    MainFrame.Position = UDim2.new(0.5, -110, 0.8, -50)
    MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
    MainFrame.BorderSizePixel = 0
    MainFrame.Parent = ScreenGui
    
    local UICorner = Instance.new("UICorner")
    UICorner.CornerRadius = UDim.new(0, 8)
    UICorner.Parent = MainFrame
    
    local Title = Instance.new("TextLabel")
    Title.Size = UDim2.new(1, -30, 0, 30)
    Title.Position = UDim2.new(0, 10, 0, 0)
    Title.BackgroundTransparency = 1
    Title.Text = "Auto Guitar Minigame"
    Title.TextColor3 = Color3.fromRGB(255, 255, 255)
    Title.TextSize = 16
    Title.Font = Enum.Font.GothamBold
    Title.TextXAlignment = Enum.TextXAlignment.Left
    Title.Parent = MainFrame
    
    local CloseBtn = Instance.new("TextButton")
    CloseBtn.Size = UDim2.new(0, 30, 0, 30)
    CloseBtn.Position = UDim2.new(1, -30, 0, 0)
    CloseBtn.BackgroundTransparency = 1
    CloseBtn.Text = "X"
    CloseBtn.TextColor3 = Color3.fromRGB(255, 50, 50)
    CloseBtn.TextSize = 18
    CloseBtn.Font = Enum.Font.GothamBold
    CloseBtn.Parent = MainFrame
    
    local ToggleBtn = Instance.new("TextButton")
    ToggleBtn.Size = UDim2.new(1, -20, 0, 40)
    ToggleBtn.Position = UDim2.new(0, 10, 0, 45)
    ToggleBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
    ToggleBtn.Text = "DESATIVADO"
    ToggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
    ToggleBtn.TextSize = 16
    ToggleBtn.Font = Enum.Font.GothamBold
    ToggleBtn.Parent = MainFrame
    
    local ToggleCorner = Instance.new("UICorner")
    ToggleCorner.CornerRadius = UDim.new(0, 6)
    ToggleCorner.Parent = ToggleBtn
    
    local dragging, dragInput, dragStart, startPos
    MainFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
            dragging = true
            dragStart = input.Position
            startPos = MainFrame.Position
            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then dragging = false end
            end)
        end
    end)
    MainFrame.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
    end)
    RunService.Heartbeat:Connect(function()
        if dragging and dragInput then
            local delta = dragInput.Position - dragStart
            MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
        end
    end)
    
    local function pressKey(key, state)
        VirtualInputManager:SendKeyEvent(state, key, false, game)
    end
    
    local function releaseAllKeys()
        for _, data in pairs(activeNotes) do
            if data.Pressed and not data.Released then
                pressKey(data.Key, false)
                data.Released = true
            end
        end
    end
    
    ToggleBtn.MouseButton1Click:Connect(function()
        autoPlayEnabled = not autoPlayEnabled
        if autoPlayEnabled then
            ToggleBtn.Text = "ATIVADO"
            ToggleBtn.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
        else
            ToggleBtn.Text = "DESATIVADO"
            ToggleBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
            releaseAllKeys()
        end
    end)
    
    local function getMinigameBottom()
        local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui")
        if PlayerGui then
            local GuitarMinigame = PlayerGui:FindFirstChild("GuitarMinigame")
            if GuitarMinigame and GuitarMinigame:FindFirstChild("Page") and GuitarMinigame.Page:FindFirstChild("Main") then
                return GuitarMinigame.Page.Main:FindFirstChild("Bottom")
            end
        end
        return nil
    end
    
    local function registerNote(note, buttonName, buttonElement)
        local key = KEY_MAP[buttonName]
        if not key then return end
    
        activeNotes[note] = {
            Key = key,
            Button = buttonElement,
            Pressed = false,
            Released = false,
            IsHold = false,
            Direction = 1,
            LastY = nil
        }
    end
    
    local function setupMinigame(bottom)
        table.clear(activeNotes)
    
        for buttonName, key in pairs(KEY_MAP) do
            local button = bottom:FindFirstChild(buttonName)
            if button and button:FindFirstChild("Conveyor") then
                local conveyor = button.Conveyor
                
                for _, child in ipairs(conveyor:GetChildren()) do
                    if child.Name == "Note" and child:IsA("GuiObject") then
                        registerNote(child, buttonName, button)
                    end
                end
    
                conveyor.ChildAdded:Connect(function(child)
                    if child.Name == "Note" and child:IsA("GuiObject") then
                        registerNote(child, buttonName, button)
                    end
                end)
    
                conveyor.ChildRemoved:Connect(function(child)
                    local noteData = activeNotes[child]
                    if noteData then
                        if noteData.Pressed and not noteData.Released then
                            pressKey(noteData.Key, false)
                        end
                        activeNotes[child] = nil
                    end
                end)
            end
        end
    
        renderConnection = RunService.Heartbeat:Connect(function()
            if not autoPlayEnabled then return end
    
            for note, data in pairs(activeNotes) do
                if not note.Parent or data.Released then continue end
    
                local noteY = note.AbsolutePosition.Y + (note.AbsoluteSize.Y / 2)
                local buttonY = data.Button.AbsolutePosition.Y + (data.Button.AbsoluteSize.Y / 2)
    
                if data.LastY then
                    if noteY > data.LastY + 0.5 then
                        data.Direction = 1
                    elseif noteY < data.LastY - 0.5 then
                        data.Direction = -1
                    end
                end
                data.LastY = noteY
    
                if not data.Pressed then
                    local targetY = buttonY - EARLY_HIT_PIXELS
    
                    if noteY >= targetY and noteY <= (buttonY + 40) then
                        data.Pressed = true
                        
                        if note:FindFirstChild("Hold") then
                            data.IsHold = true
                        end
                        
                        pressKey(data.Key, true)
    
                        if not data.IsHold then
                            task.delay(TAP_DURATION, function()
                                if autoPlayEnabled and activeNotes[note] and not data.Released then
                                    pressKey(data.Key, false)
                                    data.Released = true
                                end
                            end)
                        end
                    end
                elseif data.IsHold then
                    local holdElement = note:FindFirstChild("Hold")
                    if holdElement then
                        local holdTop = holdElement.AbsolutePosition.Y
                        local holdBottom = holdTop + holdElement.AbsoluteSize.Y
                        
                        if data.Direction == 1 then
                            if holdTop >= buttonY then
                                pressKey(data.Key, false)
                                data.Released = true
                            end
                        elseif data.Direction == -1 then
                            if holdBottom <= buttonY then
                                pressKey(data.Key, false)
                                data.Released = true
                            end
                        end
                    else
                        pressKey(data.Key, false)
                        data.Released = true
                    end
                end
            end
        end)
    end
    
    local function cleanupMinigame()
        if renderConnection then
            renderConnection:Disconnect()
            renderConnection = nil
        end
        releaseAllKeys()
        table.clear(activeNotes)
    end
    
    CloseBtn.MouseButton1Click:Connect(function()
        autoPlayEnabled = false
        cleanupMinigame()
        ScreenGui:Destroy()
    end)
    
    task.spawn(function()
        while ScreenGui.Parent do
            local bottomPath = getMinigameBottom()
    
            if bottomPath and not isMinigameRunning then
                isMinigameRunning = true
                setupMinigame(bottomPath)
            elseif not bottomPath and isMinigameRunning then
                isMinigameRunning = false
                cleanupMinigame()
            end
            task.wait(0.5)
        end
    end)
    

    Ronix Hub

    KEY SYSTEM
    loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/fda9babd071d6b536a745774b6bc681c.lua"))()

    Solix Hub

    KEY SYSTEM
    loadstring(game:HttpGet("https://raw.githubusercontent.com/debunked69/Solixreworkkeysystem/refs/heads/main/solix%20new%20keyui.lua"))() 

    Ather Hub

    KEY SYSTEM
    --DISCORD please join: https://discord.gg/n86w8P8Evx
    -- FOR SOLARA (ADD THIS, it is a safety measure so disable at your own risk): _G.SkipExecutorBypass = true
    script_key = "Add key here to auto verify"
    loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/2529a5f9dfddd5523ca4e22f21cceffa.lua"))()

    Godor Hub

    KEY SYSTEM
    loadstring(game:HttpGet('https://raw.githubusercontent.com/godor1010/godor/refs/heads/main/_anime_vanguards'))()

    Nousigi Hub

    KEY SYSTEM
    loadstring(game:HttpGet("https://nousigi.com/loader.lua"))()

    Blue Red Hub

    KEY SYSTEM
    loadstring(game:HttpGet("https://raw.githubusercontent.com/Alexcirer/Alexcirer/refs/heads/main/vs21"))()

    How to use anime vanguards script?

    • Copy the script and paste it into any executor.
    • Click execute.
    • The script is working!

    Warning:

    • Use the script on alt accounts.
    • We are not responsible for your use of scripts.
    • You should be prepared that the script may not work.

    Leave a Comment

    Your email address will not be published. Required fields are marked *