LAST UPDATE: 4/13/2026
Defend the multiverse in Anime Vanguards, the epic Roblox tower defense adventure where worlds collide! Summon powerful units, evolve them into unstoppable warriors, and team up with friends to fend off waves of enemies across thrilling game modes. With Autofarm, Auto Play, Auto Upgrade, Macro Record, Macro Save, Macro Play, Auto Retry, Auto Skip, Auto Join, Auto Summon, and Redeem All Codes, your army grows stronger effortlessly. Can you rise as the ultimate savior of the anime realms?
Game link: Anime Vanguards
Table of Contents
List of working scripts:
KEYLESS Anime Vanguards script – (NovaPatch Hub)
Functions: Autofarm, Auto Play, Auto Upgrade, Macro Record, Marco Save, Macro Play, Auto Retry, Auto Skip, Auto Join, Auto Summon, Redeem all codes
loadstring(game:HttpGet("https://raw.githubusercontent.com/CHASEAAAA/vanguard/refs/heads/main/.lua",true))()Rob Hub
loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()Auto Guitar Minigame
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
-- Configure and set your keys here, but these are the default keys for the game.
local KEY_MAP = {
Button1 = Enum.KeyCode.A,
Button2 = Enum.KeyCode.S,
Button3 = Enum.KeyCode.D,
Button4 = Enum.KeyCode.F,
Button5 = Enum.KeyCode.G
}
local EARLY_HIT_PIXELS = 15 -- Distance in pixels BEFORE the center of the button to activate the click.
local TAP_DURATION = 0.02 -- Time holding normal click notes (0.02s)
local autoPlayEnabled = false
local isMinigameRunning = false
local activeNotes = {}
local renderConnection = nil
local uiName = "AutoGuitarUI"
if CoreGui:FindFirstChild(uiName) then
CoreGui[uiName]:Destroy()
elseif LocalPlayer.PlayerGui:FindFirstChild(uiName) then
LocalPlayer.PlayerGui[uiName]:Destroy()
end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = uiName
ScreenGui.ResetOnSpawn = false
local success = pcall(function() ScreenGui.Parent = CoreGui end)
if not success then ScreenGui.Parent = LocalPlayer.PlayerGui end
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 100)
MainFrame.Position = UDim2.new(0.5, -110, 0.8, -50)
MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -30, 0, 30)
Title.Position = UDim2.new(0, 10, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "Auto Guitar Minigame"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 16
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = MainFrame
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 30, 0, 30)
CloseBtn.Position = UDim2.new(1, -30, 0, 0)
CloseBtn.BackgroundTransparency = 1
CloseBtn.Text = "X"
CloseBtn.TextColor3 = Color3.fromRGB(255, 50, 50)
CloseBtn.TextSize = 18
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.Parent = MainFrame
local ToggleBtn = Instance.new("TextButton")
ToggleBtn.Size = UDim2.new(1, -20, 0, 40)
ToggleBtn.Position = UDim2.new(0, 10, 0, 45)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
ToggleBtn.Text = "DESATIVADO"
ToggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleBtn.TextSize = 16
ToggleBtn.Font = Enum.Font.GothamBold
ToggleBtn.Parent = MainFrame
local ToggleCorner = Instance.new("UICorner")
ToggleCorner.CornerRadius = UDim.new(0, 6)
ToggleCorner.Parent = ToggleBtn
local dragging, dragInput, dragStart, startPos
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
end)
RunService.Heartbeat:Connect(function()
if dragging and dragInput then
local delta = dragInput.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
local function pressKey(key, state)
VirtualInputManager:SendKeyEvent(state, key, false, game)
end
local function releaseAllKeys()
for _, data in pairs(activeNotes) do
if data.Pressed and not data.Released then
pressKey(data.Key, false)
data.Released = true
end
end
end
ToggleBtn.MouseButton1Click:Connect(function()
autoPlayEnabled = not autoPlayEnabled
if autoPlayEnabled then
ToggleBtn.Text = "ATIVADO"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
else
ToggleBtn.Text = "DESATIVADO"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
releaseAllKeys()
end
end)
local function getMinigameBottom()
local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui")
if PlayerGui then
local GuitarMinigame = PlayerGui:FindFirstChild("GuitarMinigame")
if GuitarMinigame and GuitarMinigame:FindFirstChild("Page") and GuitarMinigame.Page:FindFirstChild("Main") then
return GuitarMinigame.Page.Main:FindFirstChild("Bottom")
end
end
return nil
end
local function registerNote(note, buttonName, buttonElement)
local key = KEY_MAP[buttonName]
if not key then return end
activeNotes[note] = {
Key = key,
Button = buttonElement,
Pressed = false,
Released = false,
IsHold = false,
Direction = 1,
LastY = nil
}
end
local function setupMinigame(bottom)
table.clear(activeNotes)
for buttonName, key in pairs(KEY_MAP) do
local button = bottom:FindFirstChild(buttonName)
if button and button:FindFirstChild("Conveyor") then
local conveyor = button.Conveyor
for _, child in ipairs(conveyor:GetChildren()) do
if child.Name == "Note" and child:IsA("GuiObject") then
registerNote(child, buttonName, button)
end
end
conveyor.ChildAdded:Connect(function(child)
if child.Name == "Note" and child:IsA("GuiObject") then
registerNote(child, buttonName, button)
end
end)
conveyor.ChildRemoved:Connect(function(child)
local noteData = activeNotes[child]
if noteData then
if noteData.Pressed and not noteData.Released then
pressKey(noteData.Key, false)
end
activeNotes[child] = nil
end
end)
end
end
renderConnection = RunService.Heartbeat:Connect(function()
if not autoPlayEnabled then return end
for note, data in pairs(activeNotes) do
if not note.Parent or data.Released then continue end
local noteY = note.AbsolutePosition.Y + (note.AbsoluteSize.Y / 2)
local buttonY = data.Button.AbsolutePosition.Y + (data.Button.AbsoluteSize.Y / 2)
if data.LastY then
if noteY > data.LastY + 0.5 then
data.Direction = 1
elseif noteY < data.LastY - 0.5 then
data.Direction = -1
end
end
data.LastY = noteY
if not data.Pressed then
local targetY = buttonY - EARLY_HIT_PIXELS
if noteY >= targetY and noteY <= (buttonY + 40) then
data.Pressed = true
if note:FindFirstChild("Hold") then
data.IsHold = true
end
pressKey(data.Key, true)
if not data.IsHold then
task.delay(TAP_DURATION, function()
if autoPlayEnabled and activeNotes[note] and not data.Released then
pressKey(data.Key, false)
data.Released = true
end
end)
end
end
elseif data.IsHold then
local holdElement = note:FindFirstChild("Hold")
if holdElement then
local holdTop = holdElement.AbsolutePosition.Y
local holdBottom = holdTop + holdElement.AbsoluteSize.Y
if data.Direction == 1 then
if holdTop >= buttonY then
pressKey(data.Key, false)
data.Released = true
end
elseif data.Direction == -1 then
if holdBottom <= buttonY then
pressKey(data.Key, false)
data.Released = true
end
end
else
pressKey(data.Key, false)
data.Released = true
end
end
end
end)
end
local function cleanupMinigame()
if renderConnection then
renderConnection:Disconnect()
renderConnection = nil
end
releaseAllKeys()
table.clear(activeNotes)
end
CloseBtn.MouseButton1Click:Connect(function()
autoPlayEnabled = false
cleanupMinigame()
ScreenGui:Destroy()
end)
task.spawn(function()
while ScreenGui.Parent do
local bottomPath = getMinigameBottom()
if bottomPath and not isMinigameRunning then
isMinigameRunning = true
setupMinigame(bottomPath)
elseif not bottomPath and isMinigameRunning then
isMinigameRunning = false
cleanupMinigame()
end
task.wait(0.5)
end
end)
Ronix Hub
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/fda9babd071d6b536a745774b6bc681c.lua"))()Solix Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/debunked69/Solixreworkkeysystem/refs/heads/main/solix%20new%20keyui.lua"))() Ather Hub
--DISCORD please join: https://discord.gg/n86w8P8Evx
-- FOR SOLARA (ADD THIS, it is a safety measure so disable at your own risk): _G.SkipExecutorBypass = true
script_key = "Add key here to auto verify"
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/2529a5f9dfddd5523ca4e22f21cceffa.lua"))()Godor Hub
loadstring(game:HttpGet('https://raw.githubusercontent.com/godor1010/godor/refs/heads/main/_anime_vanguards'))()Nousigi Hub
loadstring(game:HttpGet("https://nousigi.com/loader.lua"))()Blue Red Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Alexcirer/Alexcirer/refs/heads/main/vs21"))()How to use anime vanguards script?
- Copy the script and paste it into any executor.
- Click execute.
- The script is working!
Warning:
- Use the script on alt accounts.
- We are not responsible for your use of scripts.
- You should be prepared that the script may not work.





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