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Levelbound scripts – NO KEY (March 2026)

Levelbound scripts - no key

Script Views: 6

LAST UPDATE: 3/18/2026

Conquer modular dungeons and thrive in this player-driven MMORPG with our essential automation. Features include a potent Kill Aura, comprehensive ESP for both mobs and players, and Auto Attack Mobs for effortless combat. Auto Enter Door and Auto Retry Match streamline your dungeon runs. A Walkspeed Modifier ensures swift navigation. Available as both NO KEY and KEY REQUIRED versions to explore classes, form guilds, and obtain the best gear.

Game link: Levelbound

Видео

Table of Contents


    List of working Levelbound scripts:

    Levelbound script – (Seisen Hub)


    Script functions:

    • Kill Aura – Damages all nearby enemies automatically.
    • ESP – Highlights enemy positions, items, and objectives through walls.
    • Auto Enter Door – Automatically enters dungeon doors when available.
    • Auto Retry Match – Automatically restarts the dungeon upon failure.
    • Auto Attack Mobs – Continuously attacks nearby enemies.
    • Walkspeed Modifier – Adjusts your character’s movement speed.
    • ESP Players – Reveals other player positions, health, and distance through walls.
    KEY SYSTEM
    loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/8ac2e97282ac0718aeeb3bb3856a2821d71dc9e57553690ab508ebdb0d1569da/download"))()
    Expand

    Rob666 – Semi Working

    NO KEY
    local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
    local Window = Rayfield:CreateWindow({
    	Name = "LevelBound Helper",
    	LoadingTitle = "Initializing...",
    	LoadingSubtitle = "Rayfield UI",
    	ConfigurationSaving = {
    		Enabled = true,
    		FolderName = "LevelBound",
    		FileName = "Config"
    	}
    })
    
    local Players = game:GetService("Players")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local Workspace = game:GetService("Workspace")
    
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local hrp = character:WaitForChild("HumanoidRootPart")
    local humanoid = character:WaitForChild("Humanoid")
    
    local AttackRemote = ReplicatedStorage:WaitForChild("Events"):WaitForChild("AttackV2")
    
    local SETTINGS = {
    	RANGE = 20,
    	DAMAGE_TIMES = 15,
    	ATTACK_INTERVAL = 0.15,
    	DEFAULT_WALKSPEED = 16,
    	BOOSTED_WALKSPEED = 30
    }
    
    -- PVP pressure system to looks legit in INVASION
    local PRESSURE_SETTINGS = {
    	ENABLED = false,
    
    	RANGE = 20,
    	LOW_HEALTH_THRESHOLD = 0.85,
    	CRITICAL_HEALTH = 0.60,
    
    	MAX_EXTRA_HITS = 3,
    	INTERVAL = 0.10
    }
    
    
    local combo1, combo2 = 1, 1
    
    local WalkSpeedEnabled = false
    local AutoAttackEnabled = false
    
    local function onCharacterAdded(char)
    	character = char
    	hrp = char:WaitForChild("HumanoidRootPart")
    	humanoid = char:WaitForChild("Humanoid")
    	humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
    	combo1, combo2 = 1, 1
    end
    player.CharacterAdded:Connect(onCharacterAdded)
    
    local function advanceCombo()
    	combo1 += 1
    	if combo1 > 3 then
    		combo1 = 1
    		combo2 += 1
    		if combo2 > 3 then
    			combo2 = 1
    		end
    	end
    	return combo1, combo2
    end
    
    local function performAutoAttack()
    	while true do
    		if AutoAttackEnabled and hrp then
    			for _, mob in ipairs(Workspace.Characters:GetChildren()) do
    				if not mob:IsA("Model") then continue end
    				if string.find(mob.Name, "%(NPC%)") then continue end
    
    				local mobHRP = mob:FindFirstChild("HumanoidRootPart")
    				local mobId = mob:GetAttribute("ID")
    				if not mobHRP or not mobId or mobId < 0 then continue end
    				if (mobHRP.Position - hrp.Position).Magnitude <= SETTINGS.RANGE then
    					for i = 1, SETTINGS.DAMAGE_TIMES do
    						local c1, c2 = advanceCombo()
    						AttackRemote:FireServer(c1, c2, { mobId })
    					end
    				end
    			end
    		end
    		task.wait(SETTINGS.ATTACK_INTERVAL)
    	end
    end
    task.spawn(performAutoAttack)
    
    local function getPressureTargets(range)
    	local targets = {}
    
    	for _, model in ipairs(Workspace.Characters:GetChildren()) do
    		if not model:IsA("Model") then continue end
    		if model == character then continue end -- never self in case they use this as detection
    
    		local hum = model:FindFirstChildOfClass("Humanoid")
    		local mhrp = model:FindFirstChild("HumanoidRootPart")
    		local mobId = model:GetAttribute("ID") -- keep ID for attacks to filter
    
    		if hum and hum.Health > 0 and mhrp and mobId then
    			if (mhrp.Position - hrp.Position).Magnitude <= range then
    				table.insert(targets, model)
    			end
    		end
    	end
    
    	return targets
    end
    
    task.spawn(function()
    	while true do
    		if PRESSURE_SETTINGS.ENABLED and humanoid and hrp then
    			local healthRatio = humanoid.Health / humanoid.MaxHealth
    			print("[Pressure] Health Ratio:", healthRatio)
    
    			if healthRatio <= PRESSURE_SETTINGS.LOW_HEALTH_THRESHOLD then
    				local targets = getPressureTargets(PRESSURE_SETTINGS.RANGE)
    				print("[Pressure] Nearby targets found:", #targets)
    
    				if #targets > 0 then
    					-- determine extra hits
    					local extraHits = 3
    					if healthRatio <= PRESSURE_SETTINGS.CRITICAL_HEALTH or #targets >= 2 then
    						extraHits = PRESSURE_SETTINGS.MAX_EXTRA_HITS
    					end
    					print("[Pressure] Extra hits set to:", extraHits)
    
    					for _, mob in ipairs(targets) do
    						local mobId = mob:GetAttribute("ID")
    						if mobId then
    							print("[Pressure] Attacking mob ID:", mobId)
    							for i = 1, extraHits do
    								local c1, c2 = advanceCombo()
    								print(string.format("[Pressure] FireServer -> Combo: %d, %d, MobID: %s (Hit %d/%d)", c1, c2, tostring(mobId), i, extraHits))
    								AttackRemote:FireServer(c1, c2, { mobId })
    								task.wait(PRESSURE_SETTINGS.INTERVAL)
    							end
    						else
    							print("[Pressure] Skipping mob (no ID):", mob.Name)
    						end
    					end
    				else
    					print("[Pressure] No targets in range")
    				end
    			else
    				print("[Pressure] Health above threshold, skipping")
    			end
    		end
    		task.wait(PRESSURE_SETTINGS.INTERVAL)
    	end
    end)
    
    
    
    task.spawn(function()
    	while true do
    		if humanoid then
    			humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
    		end
    		task.wait(0.1)
    	end
    end)
    
    local CombatTab = Window:CreateTab("Combat", 4483362458)
    
    CombatTab:CreateToggle({
    	Name = "Auto Attack Mobs",
    	CurrentValue = false,
    	Flag = "AutoAttack",
    	Callback = function(state)
    		AutoAttackEnabled = state
    	end
    })
    
    CombatTab:CreateToggle({
    	Name = "WalkSpeed 30",
    	CurrentValue = false,
    	Flag = "WalkSpeedToggle",
    	Callback = function(state)
    		WalkSpeedEnabled = state
    	end
    })
    
    CombatTab:CreateToggle({
    	Name = "Semi Legit PVP Aura",
    	CurrentValue = false,
    	Flag = "PressureCombat",
    	Callback = function(state)
    		PRESSURE_SETTINGS.ENABLED = state
    	end
    })
    
    local VisualTab = Window:CreateTab("Visuals", 4483362458)
    local Tower = Workspace:WaitForChild("Tower")
    
    local ESPStates = {
    	Chest = false,
    	SecretChest = false,
    	Ruby = false,
    	GoldBag = false,
    	ChallengeRug = false,
    }
    
    local ESPColors = {
    	Ruby = Color3.fromRGB(220, 20, 60),
    	GoldBag = Color3.fromRGB(255, 0, 255),
    }
    
    local ActiveHighlights = {}
    
    local function removeESP(obj)
    	local h = ActiveHighlights[obj]
    	if h then
    		h:Destroy()
    		ActiveHighlights[obj] = nil
    	end
    end
    
    local function bindChestColor(model, highlight)
    	local bound = false
    	local conn
    
    	local function bind(mesh)
    		if bound then return end
    		bound = true
    
    		highlight.FillColor = mesh.Color
    
    		mesh:GetPropertyChangedSignal("Color"):Connect(function()
    			if highlight.Parent then
    				highlight.FillColor = mesh.Color
    			end
    		end)
    
    		if conn then conn:Disconnect() end
    	end
    
    	for _, part in ipairs(model:GetDescendants()) do
    		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
    			bind(part)
    			return
    		end
    	end
    
    	conn = model.DescendantAdded:Connect(function(part)
    		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
    			bind(part)
    		end
    	end)
    
    	highlight.FillColor = Color3.fromRGB(255, 215, 0)
    end
    
    local function applyESP(obj)
    	if ActiveHighlights[obj] then return end
    	if not ESPStates[obj.Name] then return end
    
    	local highlight = Instance.new("Highlight")
    	highlight.Name = "ESPHighlight"
    	highlight.OutlineColor = Color3.new(1, 1, 1)
    	highlight.FillTransparency = 0.35
    	highlight.OutlineTransparency = 0
    	highlight.Adornee = obj
    	highlight.Parent = obj
    
    	ActiveHighlights[obj] = highlight
    
    	if obj.Name == "Chest" or obj.Name == "SecretChest" then
    		bindChestColor(obj, highlight)
    	else
    		highlight.FillColor = ESPColors[obj.Name]
    	end
    end
    
    local function scanTower()
    	for _, obj in ipairs(Tower:GetDescendants()) do
    		if ESPStates[obj.Name] and (obj:IsA("Model") or obj:IsA("BasePart")) then
    			applyESP(obj)
    		elseif ActiveHighlights[obj] then
    			removeESP(obj)
    		end
    	end
    end
    
    Tower.DescendantAdded:Connect(function(obj)
    	if not (obj:IsA("Model") or obj:IsA("BasePart")) then return end
    	if not ESPStates[obj.Name] then return end
    
    	task.defer(function()
    		if obj.Parent then
    			applyESP(obj)
    		end
    	end)
    end)
    
    Tower.DescendantRemoving:Connect(removeESP)
    
    VisualTab:CreateToggle({
    	Name = "Chest ESP (Rarity Based)",
    	CurrentValue = false,
    	Callback = function(state)
    		ESPStates.Chest = state
    		ESPStates.SecretChest = state
    		scanTower()
    	end
    })
    
    VisualTab:CreateToggle({
    	Name = "Ruby ESP",
    	CurrentValue = false,
    	Callback = function(state)
    		ESPStates.Ruby = state
    		scanTower()
    	end
    })
    
    VisualTab:CreateToggle({
    	Name = "GoldBag ESP",
    	CurrentValue = false,
    	Callback = function(state)
    		ESPStates.GoldBag = state
    		scanTower()
    	end
    })
    
    local MiscTab = Window:CreateTab("MISC", 4483362458)
    local IgnoreRaycast = Workspace:WaitForChild("IgnoreRaycast")
    local Tower = Workspace:WaitForChild("Tower")
    
    local CampfireTPEnabled = false
    local CampfireHitboxes = {}
    
    local function registerCampfire(obj)
    	if obj:IsA("Model") and obj.Name == "Campfire" then
    		local hitbox = obj:FindFirstChild("Hitbox", true)
    		if hitbox and hitbox:IsA("BasePart") then
    			CampfireHitboxes[hitbox] = true
    		end
    	end
    end
    
    for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
    	registerCampfire(obj)
    end
    
    local startRoom = Tower:FindFirstChild("StartRoom")
    if startRoom then
    	for _, obj in ipairs(startRoom:GetDescendants()) do
    		registerCampfire(obj)
    	end
    end
    
    IgnoreRaycast.DescendantAdded:Connect(registerCampfire)
    
    if startRoom then
    	startRoom.DescendantAdded:Connect(registerCampfire)
    end
    
    task.spawn(function()
    	while true do
    		if CampfireTPEnabled and hrp then
    			for hitbox in pairs(CampfireHitboxes) do
    				if hitbox and hitbox.Parent then
    					hitbox.CFrame = hrp.CFrame
    				else
    					CampfireHitboxes[hitbox] = nil
    				end
    			end
    		end
    		task.wait(0.5)
    	end
    end)
    
    MiscTab:CreateToggle({
    	Name = "Campfire Hitbox TP",
    	CurrentValue = false,
    	Flag = "CampfireTP",
    	Callback = function(state)
    		CampfireTPEnabled = state
    	end
    })
    
    local BellTPEnabled = false
    local IgnoreRayTPEnabled = false
    local TrackedObjects = {}
    
    local function sizeMatches(part, targetSize)
    	local tolerance = 0.01
    	return math.abs(part.Size.X - targetSize.X) < tolerance
    	   and math.abs(part.Size.Y - targetSize.Y) < tolerance
    	   and math.abs(part.Size.Z - targetSize.Z) < tolerance
    end
    
    local function breakPartWelds(part)
    	for _, obj in ipairs(part:GetChildren()) do
    		if obj:IsA("Weld")
    		or obj:IsA("WeldConstraint")
    		or obj:IsA("Motor6D") then
    			obj:Destroy()
    		end
    	end
    end
    
    local function register(obj)
    	if obj:IsA("BasePart")
    	and obj.Name == "Hitbox"
    	and obj.Parent
    	and obj.Parent.Name == "Bell" then
    		TrackedObjects[obj] = "Bell"
    	end
    
    --Ground Heal
    	if obj:IsA("BasePart")
    	and obj.Name == "Hitbox"
    	and sizeMatches(obj, Vector3.new(1.5, 24, 24)) then
    		TrackedObjects[obj] = "IgnoreRayHitbox"
    	end
    end
    
    for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
    	register(obj)
    end
    
    IgnoreRaycast.DescendantAdded:Connect(register)
    
    task.spawn(function()
    	while true do
    		if hrp then
    			for obj, objType in pairs(TrackedObjects) do
    				if obj and obj.Parent then
    
    					breakPartWelds(obj)
    
    					if objType == "Bell" and BellTPEnabled then
    						obj.Anchored = true
    						obj.CanCollide = false
    						obj.Size = Vector3.new(20, 20, 20)
    						obj.CFrame = hrp.CFrame
    
    					elseif objType == "IgnoreRayHitbox" and IgnoreRayTPEnabled then
    						obj.Anchored = true
    						obj.CanCollide = false
    						obj.Size = Vector3.new(22, 22, 22)
    						obj.CFrame = hrp.CFrame
    					end
    
    				else
    					TrackedObjects[obj] = nil
    				end
    			end
    		end
    		task.wait(0.1)
    	end
    end)
    
    MiscTab:CreateToggle({
    	Name = "Bell TP",
    	CurrentValue = false,
    	Flag = "BellTP",
    	Callback = function(state)
    		BellTPEnabled = state
    	end
    })
    
    MiscTab:CreateToggle({
    	Name = "Ground HealTP",
    	CurrentValue = false,
    	Flag = "IgnoreRayTP",
    	Callback = function(state)
    		IgnoreRayTPEnabled = state
    	end
    })
    
    
    local IgnoreFolder = workspace:WaitForChild("IgnoreRaycast")
    
    local REMOVE_NAMES = {
    	FireThrower = true,
    	LiftingLava = true
    }
    
    local removeRunning = false
    
    MiscTab:CreateToggle({
    	Name = "Remove Flamethrower / Lava",
    	CurrentValue = false,
    	Flag = "RemoveIgnoreRaycastHazards",
    	Callback = function(state)
    		removeRunning = state
    
    		if state then
    			task.spawn(function()
    				while removeRunning do
    					for _, obj in ipairs(IgnoreFolder:GetChildren()) do
    						if REMOVE_NAMES[obj.Name] then
    							obj:Destroy()
    						end
    					end
    					task.wait(0.2) -- safe interval
    				end
    			end)
    		end
    	end,
    })
    
    
    --Notifier for invasion
    local HighestTowerRoom = 0
    local function getRoomNumber(obj) return tonumber(obj.Name) end
    local function updateHighestTowerRoom(num)
    	if num > HighestTowerRoom then
    		HighestTowerRoom = num
    		Rayfield:Notify({ Title="Tower Progress", Content="Reached Room "..HighestTowerRoom, Duration=4 })
    	end
    end
    
    -- Initial & live updates
    for _, room in ipairs(Tower:GetChildren()) do
    	local num = getRoomNumber(room)
    	if num then updateHighestTowerRoom(num) end
    end
    
    Tower.ChildAdded:Connect(function(room)
    	local num = getRoomNumber(room)
    	if num then updateHighestTowerRoom(num) end
    end)
    
    Rayfield:Notify({
    	Title = "Loaded",
    	Content = "Menu initialized successfully.",
    	Duration = 5,
    	Image = 4483362458
    })

    Zagan Hub

    KEY SYSTEM
    loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/99edc3f0f529d00bad032b0de57ba098d773cee258df4dc5254078f24b59a202/download"))()

    by Executioner

    KEY SYSTEM
    loadstring(game:HttpGet("https://pastefy.app/wRKPumux/raw"))()

    Rob Hub

    KEY SYSTEM
    loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()

    How to use scripts?

    • Copy the script and paste it into any executor. (Delta, Solara, Arceus X, Fluxus, Synapse X)
    • Click execute.
    • The script is working!

    Warning:

    • Use the script on alt accounts.
    • We are not responsible for your use of scripts.
    • You should be prepared that the script may not work.

    FREQUENTLY ASKED QUESTIONS:

    Do I need to buy scripts?

    No, all scripts are either completely free or have a light key system with ads.

    The script is not working, what should I do?

    We update and check the scripts every week. Try using a different script.


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