Article

Levelbound Scripts – Kill Aura, ESP & Script Archive

Views: 275
Game status: Low activity Update frequency: Rare

This game currently has low activity on Roblox. This page is kept as a script archive for players who still search for scripts. Some scripts or functions may be outdated, and updates may be less frequent than for scripts for active Roblox games.

Reviewed by RobScript Team Source status checked

Levelbound scripts - no key

Levelbound scripts are kept here for players who still search for dungeon automation, Kill Aura, ESP, auto attack, auto door, auto retry, and walkspeed tools for Levelbound. Listed scripts may include both no-key and key-required versions, depending on the hub or developer.

Since this page is marked as low activity, scripts may be checked and updated less often than scripts for active Roblox games. Some combat or dungeon features may stop working after Roblox, executor, or game updates.

Game link: Levelbound

Видео


Available Levelbound Scripts

Levelbound script – (Seisen Hub)


Script functions:

  • Kill Aura – Damages all nearby enemies automatically.
  • ESP – Highlights enemy positions, items, and objectives through walls.
  • Auto Enter Door – Automatically enters dungeon doors when available.
  • Auto Retry Match – Automatically restarts the dungeon upon failure.
  • Auto Attack Mobs – Continuously attacks nearby enemies.
  • Walkspeed Modifier – Adjusts your character’s movement speed.
  • ESP Players – Reveals other player positions, health, and distance through walls.
KEY SYSTEM
loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/8ac2e97282ac0718aeeb3bb3856a2821d71dc9e57553690ab508ebdb0d1569da/download"))()
Expand

Rob666 – Semi Working

NO KEY
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
	Name = "LevelBound Helper",
	LoadingTitle = "Initializing...",
	LoadingSubtitle = "Rayfield UI",
	ConfigurationSaving = {
		Enabled = true,
		FolderName = "LevelBound",
		FileName = "Config"
	}
})

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")

local AttackRemote = ReplicatedStorage:WaitForChild("Events"):WaitForChild("AttackV2")

local SETTINGS = {
	RANGE = 20,
	DAMAGE_TIMES = 15,
	ATTACK_INTERVAL = 0.15,
	DEFAULT_WALKSPEED = 16,
	BOOSTED_WALKSPEED = 30
}

-- PVP pressure system to looks legit in INVASION
local PRESSURE_SETTINGS = {
	ENABLED = false,

	RANGE = 20,
	LOW_HEALTH_THRESHOLD = 0.85,
	CRITICAL_HEALTH = 0.60,

	MAX_EXTRA_HITS = 3,
	INTERVAL = 0.10
}


local combo1, combo2 = 1, 1

local WalkSpeedEnabled = false
local AutoAttackEnabled = false

local function onCharacterAdded(char)
	character = char
	hrp = char:WaitForChild("HumanoidRootPart")
	humanoid = char:WaitForChild("Humanoid")
	humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
	combo1, combo2 = 1, 1
end
player.CharacterAdded:Connect(onCharacterAdded)

local function advanceCombo()
	combo1 += 1
	if combo1 > 3 then
		combo1 = 1
		combo2 += 1
		if combo2 > 3 then
			combo2 = 1
		end
	end
	return combo1, combo2
end

local function performAutoAttack()
	while true do
		if AutoAttackEnabled and hrp then
			for _, mob in ipairs(Workspace.Characters:GetChildren()) do
				if not mob:IsA("Model") then continue end
				if string.find(mob.Name, "%(NPC%)") then continue end

				local mobHRP = mob:FindFirstChild("HumanoidRootPart")
				local mobId = mob:GetAttribute("ID")
				if not mobHRP or not mobId or mobId < 0 then continue end
				if (mobHRP.Position - hrp.Position).Magnitude <= SETTINGS.RANGE then
					for i = 1, SETTINGS.DAMAGE_TIMES do
						local c1, c2 = advanceCombo()
						AttackRemote:FireServer(c1, c2, { mobId })
					end
				end
			end
		end
		task.wait(SETTINGS.ATTACK_INTERVAL)
	end
end
task.spawn(performAutoAttack)

local function getPressureTargets(range)
	local targets = {}

	for _, model in ipairs(Workspace.Characters:GetChildren()) do
		if not model:IsA("Model") then continue end
		if model == character then continue end -- never self in case they use this as detection

		local hum = model:FindFirstChildOfClass("Humanoid")
		local mhrp = model:FindFirstChild("HumanoidRootPart")
		local mobId = model:GetAttribute("ID") -- keep ID for attacks to filter

		if hum and hum.Health > 0 and mhrp and mobId then
			if (mhrp.Position - hrp.Position).Magnitude <= range then
				table.insert(targets, model)
			end
		end
	end

	return targets
end

task.spawn(function()
	while true do
		if PRESSURE_SETTINGS.ENABLED and humanoid and hrp then
			local healthRatio = humanoid.Health / humanoid.MaxHealth
			print("[Pressure] Health Ratio:", healthRatio)

			if healthRatio <= PRESSURE_SETTINGS.LOW_HEALTH_THRESHOLD then
				local targets = getPressureTargets(PRESSURE_SETTINGS.RANGE)
				print("[Pressure] Nearby targets found:", #targets)

				if #targets > 0 then
					-- determine extra hits
					local extraHits = 3
					if healthRatio <= PRESSURE_SETTINGS.CRITICAL_HEALTH or #targets >= 2 then
						extraHits = PRESSURE_SETTINGS.MAX_EXTRA_HITS
					end
					print("[Pressure] Extra hits set to:", extraHits)

					for _, mob in ipairs(targets) do
						local mobId = mob:GetAttribute("ID")
						if mobId then
							print("[Pressure] Attacking mob ID:", mobId)
							for i = 1, extraHits do
								local c1, c2 = advanceCombo()
								print(string.format("[Pressure] FireServer -> Combo: %d, %d, MobID: %s (Hit %d/%d)", c1, c2, tostring(mobId), i, extraHits))
								AttackRemote:FireServer(c1, c2, { mobId })
								task.wait(PRESSURE_SETTINGS.INTERVAL)
							end
						else
							print("[Pressure] Skipping mob (no ID):", mob.Name)
						end
					end
				else
					print("[Pressure] No targets in range")
				end
			else
				print("[Pressure] Health above threshold, skipping")
			end
		end
		task.wait(PRESSURE_SETTINGS.INTERVAL)
	end
end)



task.spawn(function()
	while true do
		if humanoid then
			humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
		end
		task.wait(0.1)
	end
end)

local CombatTab = Window:CreateTab("Combat", 4483362458)

CombatTab:CreateToggle({
	Name = "Auto Attack Mobs",
	CurrentValue = false,
	Flag = "AutoAttack",
	Callback = function(state)
		AutoAttackEnabled = state
	end
})

CombatTab:CreateToggle({
	Name = "WalkSpeed 30",
	CurrentValue = false,
	Flag = "WalkSpeedToggle",
	Callback = function(state)
		WalkSpeedEnabled = state
	end
})

CombatTab:CreateToggle({
	Name = "Semi Legit PVP Aura",
	CurrentValue = false,
	Flag = "PressureCombat",
	Callback = function(state)
		PRESSURE_SETTINGS.ENABLED = state
	end
})

local VisualTab = Window:CreateTab("Visuals", 4483362458)
local Tower = Workspace:WaitForChild("Tower")

local ESPStates = {
	Chest = false,
	SecretChest = false,
	Ruby = false,
	GoldBag = false,
	ChallengeRug = false,
}

local ESPColors = {
	Ruby = Color3.fromRGB(220, 20, 60),
	GoldBag = Color3.fromRGB(255, 0, 255),
}

local ActiveHighlights = {}

local function removeESP(obj)
	local h = ActiveHighlights[obj]
	if h then
		h:Destroy()
		ActiveHighlights[obj] = nil
	end
end

local function bindChestColor(model, highlight)
	local bound = false
	local conn

	local function bind(mesh)
		if bound then return end
		bound = true

		highlight.FillColor = mesh.Color

		mesh:GetPropertyChangedSignal("Color"):Connect(function()
			if highlight.Parent then
				highlight.FillColor = mesh.Color
			end
		end)

		if conn then conn:Disconnect() end
	end

	for _, part in ipairs(model:GetDescendants()) do
		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
			bind(part)
			return
		end
	end

	conn = model.DescendantAdded:Connect(function(part)
		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
			bind(part)
		end
	end)

	highlight.FillColor = Color3.fromRGB(255, 215, 0)
end

local function applyESP(obj)
	if ActiveHighlights[obj] then return end
	if not ESPStates[obj.Name] then return end

	local highlight = Instance.new("Highlight")
	highlight.Name = "ESPHighlight"
	highlight.OutlineColor = Color3.new(1, 1, 1)
	highlight.FillTransparency = 0.35
	highlight.OutlineTransparency = 0
	highlight.Adornee = obj
	highlight.Parent = obj

	ActiveHighlights[obj] = highlight

	if obj.Name == "Chest" or obj.Name == "SecretChest" then
		bindChestColor(obj, highlight)
	else
		highlight.FillColor = ESPColors[obj.Name]
	end
end

local function scanTower()
	for _, obj in ipairs(Tower:GetDescendants()) do
		if ESPStates[obj.Name] and (obj:IsA("Model") or obj:IsA("BasePart")) then
			applyESP(obj)
		elseif ActiveHighlights[obj] then
			removeESP(obj)
		end
	end
end

Tower.DescendantAdded:Connect(function(obj)
	if not (obj:IsA("Model") or obj:IsA("BasePart")) then return end
	if not ESPStates[obj.Name] then return end

	task.defer(function()
		if obj.Parent then
			applyESP(obj)
		end
	end)
end)

Tower.DescendantRemoving:Connect(removeESP)

VisualTab:CreateToggle({
	Name = "Chest ESP (Rarity Based)",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.Chest = state
		ESPStates.SecretChest = state
		scanTower()
	end
})

VisualTab:CreateToggle({
	Name = "Ruby ESP",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.Ruby = state
		scanTower()
	end
})

VisualTab:CreateToggle({
	Name = "GoldBag ESP",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.GoldBag = state
		scanTower()
	end
})

local MiscTab = Window:CreateTab("MISC", 4483362458)
local IgnoreRaycast = Workspace:WaitForChild("IgnoreRaycast")
local Tower = Workspace:WaitForChild("Tower")

local CampfireTPEnabled = false
local CampfireHitboxes = {}

local function registerCampfire(obj)
	if obj:IsA("Model") and obj.Name == "Campfire" then
		local hitbox = obj:FindFirstChild("Hitbox", true)
		if hitbox and hitbox:IsA("BasePart") then
			CampfireHitboxes[hitbox] = true
		end
	end
end

for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
	registerCampfire(obj)
end

local startRoom = Tower:FindFirstChild("StartRoom")
if startRoom then
	for _, obj in ipairs(startRoom:GetDescendants()) do
		registerCampfire(obj)
	end
end

IgnoreRaycast.DescendantAdded:Connect(registerCampfire)

if startRoom then
	startRoom.DescendantAdded:Connect(registerCampfire)
end

task.spawn(function()
	while true do
		if CampfireTPEnabled and hrp then
			for hitbox in pairs(CampfireHitboxes) do
				if hitbox and hitbox.Parent then
					hitbox.CFrame = hrp.CFrame
				else
					CampfireHitboxes[hitbox] = nil
				end
			end
		end
		task.wait(0.5)
	end
end)

MiscTab:CreateToggle({
	Name = "Campfire Hitbox TP",
	CurrentValue = false,
	Flag = "CampfireTP",
	Callback = function(state)
		CampfireTPEnabled = state
	end
})

local BellTPEnabled = false
local IgnoreRayTPEnabled = false
local TrackedObjects = {}

local function sizeMatches(part, targetSize)
	local tolerance = 0.01
	return math.abs(part.Size.X - targetSize.X) < tolerance
	   and math.abs(part.Size.Y - targetSize.Y) < tolerance
	   and math.abs(part.Size.Z - targetSize.Z) < tolerance
end

local function breakPartWelds(part)
	for _, obj in ipairs(part:GetChildren()) do
		if obj:IsA("Weld")
		or obj:IsA("WeldConstraint")
		or obj:IsA("Motor6D") then
			obj:Destroy()
		end
	end
end

local function register(obj)
	if obj:IsA("BasePart")
	and obj.Name == "Hitbox"
	and obj.Parent
	and obj.Parent.Name == "Bell" then
		TrackedObjects[obj] = "Bell"
	end

--Ground Heal
	if obj:IsA("BasePart")
	and obj.Name == "Hitbox"
	and sizeMatches(obj, Vector3.new(1.5, 24, 24)) then
		TrackedObjects[obj] = "IgnoreRayHitbox"
	end
end

for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
	register(obj)
end

IgnoreRaycast.DescendantAdded:Connect(register)

task.spawn(function()
	while true do
		if hrp then
			for obj, objType in pairs(TrackedObjects) do
				if obj and obj.Parent then

					breakPartWelds(obj)

					if objType == "Bell" and BellTPEnabled then
						obj.Anchored = true
						obj.CanCollide = false
						obj.Size = Vector3.new(20, 20, 20)
						obj.CFrame = hrp.CFrame

					elseif objType == "IgnoreRayHitbox" and IgnoreRayTPEnabled then
						obj.Anchored = true
						obj.CanCollide = false
						obj.Size = Vector3.new(22, 22, 22)
						obj.CFrame = hrp.CFrame
					end

				else
					TrackedObjects[obj] = nil
				end
			end
		end
		task.wait(0.1)
	end
end)

MiscTab:CreateToggle({
	Name = "Bell TP",
	CurrentValue = false,
	Flag = "BellTP",
	Callback = function(state)
		BellTPEnabled = state
	end
})

MiscTab:CreateToggle({
	Name = "Ground HealTP",
	CurrentValue = false,
	Flag = "IgnoreRayTP",
	Callback = function(state)
		IgnoreRayTPEnabled = state
	end
})


local IgnoreFolder = workspace:WaitForChild("IgnoreRaycast")

local REMOVE_NAMES = {
	FireThrower = true,
	LiftingLava = true
}

local removeRunning = false

MiscTab:CreateToggle({
	Name = "Remove Flamethrower / Lava",
	CurrentValue = false,
	Flag = "RemoveIgnoreRaycastHazards",
	Callback = function(state)
		removeRunning = state

		if state then
			task.spawn(function()
				while removeRunning do
					for _, obj in ipairs(IgnoreFolder:GetChildren()) do
						if REMOVE_NAMES[obj.Name] then
							obj:Destroy()
						end
					end
					task.wait(0.2) -- safe interval
				end
			end)
		end
	end,
})


--Notifier for invasion
local HighestTowerRoom = 0
local function getRoomNumber(obj) return tonumber(obj.Name) end
local function updateHighestTowerRoom(num)
	if num > HighestTowerRoom then
		HighestTowerRoom = num
		Rayfield:Notify({ Title="Tower Progress", Content="Reached Room "..HighestTowerRoom, Duration=4 })
	end
end

-- Initial & live updates
for _, room in ipairs(Tower:GetChildren()) do
	local num = getRoomNumber(room)
	if num then updateHighestTowerRoom(num) end
end

Tower.ChildAdded:Connect(function(room)
	local num = getRoomNumber(room)
	if num then updateHighestTowerRoom(num) end
end)

Rayfield:Notify({
	Title = "Loaded",
	Content = "Menu initialized successfully.",
	Duration = 5,
	Image = 4483362458
})

Zagan Hub

KEY SYSTEM
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/99edc3f0f529d00bad032b0de57ba098d773cee258df4dc5254078f24b59a202/download"))()

by Executioner

KEY SYSTEM
loadstring(game:HttpGet("https://pastefy.app/wRKPumux/raw"))()
Robscript hub

Robscript hub

Script
Created
11/28/2025
Updated
04/13/2026
Developer
robscript.com
Functions
  • A universal script with support for 350+ places!
Details
Access
KEY SYSTEM
Tags
PC MOBILE
Languages
English
Compatibility
Delta Solara Arceus X Fluxus Codex KRNL
Change history
  • Nov 28th 2025 – Created!
  • Dec 10th 2025 – Update and added more scripts
  • Jan 21st 2026 – Update and Added More scripts + Bug Fix with loading scripts with key
  • Feb 27th 2026 – Update and Added More scripts
  • Apr 13th 2026 – Update and Added More scripts + Design Rework
Show script
loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()

How to use scripts?

  • Copy the script and paste it into any executor. (Delta, Solara, Arceus X, Fluxus, Synapse X)
  • Click execute.
  • The script is working!

Warning:

  • Use the script on alt accounts.
  • We are not responsible for your use of scripts.
  • You should be prepared that the script may not work.

FREQUENTLY ASKED QUESTIONS:

Do I need to buy scripts?

No, all scripts are either completely free or have a light key system with ads.

The script is not working, what should I do?

We update and check the scripts every week. Try using a different script.