In Boxing Battles, you lift weights to gain strength and fight players for money. Robscript Team built this hub after we couldn’t find another working script. The mechanics below come from our own code and in-game checks.
Keyless / NO KEY Scripts
Robscript Team
Training, weight purchases, AFK cash and the ring battle cycle worked in our checks. Rotation switched between the selected jobs.
- Auto Train at the Gym
- Go to the Gym
- Auto Buy Weights
- +22 more
Details
Robscript Team functions
- Auto Train at the Gym
- Go to the Gym
- Auto Buy Weights
- Preferred Weight or Best Owned Weight
- Cash Reserve for Weight Purchases
- Keep the Weight in Hand
- AFK Money Farm
- Go to the AFK Pad
- Auto Battle: 1v1 or 2v2 Rings
- Opponent Wait Timer
- Maximum Fight Duration
- Kill Aura
- Adjustable Aura Range
- Hover Above the Target
- Adjustable Hover Height
- Auto Punches
- Adjustable Punch Delay
- Timed Money, Battle and Training Rotation
- Choose Included Phases
- Minutes per Phase
- Strength and Cash Rates
- Battle Status, Health and Win/Loss Count
- Timestamped Action Logs
- Saved Configs, Autoload and Share Codes
- Theme and Interface Settings
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/robscript/refs/heads/main/boxing_battles", true))()
Under the hood, PivotTo teleports your character between job locations. Training and purchases use the game’s own actions, with prices and requirements read from its weight data. The public source is linked in the script card.