Tested: October 2026, on PC with Potassium and on an Android phone (Samsung) with Delta.
In DONT SPLASH every splash makes noise, and noise brings the Listeners. All three scripts here work without a key, but each one does a different job.
NO KEY Scripts
RobScript Team – Dont Splash
Our own script for DONT SPLASH: a Listener radar with an alarm, ESP, the room 9 door code, the room 7 memory bridge and a speed boost. The ESP is based on Brandon Lee’s code, credit to him.
- Door code (room 9): CODE, Copy code
- Memory bridge (room 7): waiting for the flash…, Reset recording
- Radar: Nearest Listener, Hunting me, Proximity alarm, Alarm distance, Red screen flash
- +4 more
Details
RobScript Team – Dont Splash functions
- Door code (room 9): CODE, Copy code
- Memory bridge (room 7): waiting for the flash…, Reset recording
- Radar: Nearest Listener, Hunting me, Proximity alarm, Alarm distance, Red screen flash
- Rooms by threat: Room 1, Room 2, Room 3, Room 4, Room 5, Room 6, Room 7, Room 8, Room 9
- What to show: Listener, Teammates, Pebble piles, Platforms, Safe platforms only, Checkpoints and final door, Door code digits, Memory tile numbers
- How to show it: Highlights, Box outlines, Labels, Distance in labels, Listener destination marker, Max distance, Fill opacity, Clear all ESP
- Speed boost: Speed boost, Speed, Current speed
Change history
- – Added RobScript Team – Dont Splash.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/robscript/refs/heads/main/DONTSPLASH", true))()
Room 9 door code. Walk up to the pillars in room 9 and wait until CODE shows four digits with no “?”. Then press Copy code. It also copies a half-read code, so check the digits first. The script reads the code, it doesn’t open the door for you.
Room 7 memory bridge. Run the script before the tiles start flashing. It records only the flashes it sees, so if you start it late, it can’t bring the order back. Reset recording clears the list for a new try. The numbers on the tiles are tile IDs, not steps. And Safe platforms only shows every memory tile, not the right path.
Radar and speed. Hunting me lights up when a Listener is chasing and its target is close to you, so it can also go off when it’s after a friend standing next to you. Rooms by threat lists Listeners by room number, not from most to least dangerous. Speed boost fades out in water.
Brandon's Game Hub
A standalone ESP menu. No puzzle helpers, no radar and no speed, just things highlighted on the map. All five ESP toggles worked in our test.
- Player ESP, Monster ESP (experimental), Item ESP (experimental), Platform ESP (all green), Vault ESP (maintenance valves)
Details
Brandon's Game Hub functions
- Player ESP, Monster ESP (experimental), Item ESP (experimental), Platform ESP (all green), Vault ESP (maintenance valves)
Change history
- – Added Brandon’s Game Hub.
Script code
loadstring(game:HttpGet("https://gist.githubusercontent.com/BrandonLee2991/7f3dde1c589a763d329002cc6def30da/raw/DontSplash?v=16.2"))()
DLGaming_real
Anti Splash puts a ghost platform under your feet that moves with you. You walk normally, but you never touch the water, so there’s no splash and no noise for the Listeners.
- Anti Splash: PLATFORM ON/OFF (Ghost)
- Ghost Settings: Ghost Speed, Anchor Update Interval
- Platform Settings: Platform Size, Height Above Ground, Transparency
- +1 more
Details
DLGaming_real functions
- Anti Splash: PLATFORM ON/OFF (Ghost)
- Ghost Settings: Ghost Speed, Anchor Update Interval
- Platform Settings: Platform Size, Height Above Ground, Transparency
- Auto Restart: Auto Restart, Restart Every, Restart Pause
Change history
- – Added DLGaming_real.
Script code
loadstring(game:HttpGet("https://gist.githubusercontent.com/DLGaming-real/beeeb3abd2a627c4b2ff6c19fb1c5d44/raw/28ca345d07c3eda81dadf6eaaed33532a1999d9a/DONT-SPLASH.lua"))()
Turn on Auto Restart. The ghost platform can trigger the anti-cheat and get you kicked. Auto Restart turns the ghost off for a moment and then back on. The catch: during that pause you have no platform, so when it comes, stand on a real platform of the map, not just the script’s one.
The author also has a stage tip: turn Auto Platform (Ghost) off when you finish a stage and back on when the next one starts.