Start with Foxname for keyless Auto Steal. Sena offers four tested movement modes, while Nox handles Index targeting and pet automation. For Halloween farming, see BigFroot and Vyral; both require a key.
Latest gameplay checks: October 18, 2026 · PC with Potassium · Android with Delta. iOS was not tested. Function lists describe menu controls; the notes below identify what we actually checked. Game: Steal An Egg on Roblox.
Not this game? Break and Steal an Egg by ILGames x Eggs is a different Roblox game with its own scripts.
Best keyless hubs · Halloween farming · Compare all scripts · Partial hubs · Small utilities · Earlier KEY SYSTEM test
Compare All 18 Scripts: Access and Test Results
Best Keyless Steal an Egg Scripts
Foxname
Loaded normally in the October 18 check. Filtered Auto Steal delivered eggs again, so it returns near the top of the regular keyless selection.
- Areas to Steal Filter
- Egg Rarities to Steal Filter
- Auto Steal Selected Eggs
- +60 more
Details
Foxname functions
- Areas to Steal Filter
- Egg Rarities to Steal Filter
- Auto Steal Selected Eggs
- Auto Steal Secret Egg
- Auto Steal Big Egg
- Auto Steal Rarest Egg
- Steal Speed Changer
- Auto Monster Parasite Event
- Auto Event Dr Scramble
- Auto Rift (Full)
- Event Egg Rarity Filter
- Bat Aura
- Bat Aura Mode Changer
- Chase Speed Changer
- Whitelist Players
- Auto Place Eggs
- Auto Hatch Eggs
- Place All Eggs
- Hatch All Ready Eggs
- Auto Equip Best Pets
- Auto Unequip Pets
- Equip Best Now
- Auto Sell Pets
- Pet Rarities to Sell
- Pet Mutations to Sell
- Never Sell Pet Types
- Never Sell Mutated Pets
- Never Sell Equipped Pets
- Max Pet Scale Changer
- Pet Sell Interval Changer
- Sell All Fallback
- Sell All Eligible Pets
- Sell All Pets
- Auto Sell Eggs
- Egg Rarities to Sell
- Never Sell Egg Types
- Egg Sell Interval Changer
- Sell All Eligible Eggs
- Sell All Eggs
- Godmode
- Anti Trap
- Anti Ragdoll
- Auto Upgrade Base
- Auto Upgrade Treadmill
- Auto Treadmill
- Auto Claim Index Rewards
- Auto Offline Earnings
- Fuse Machine Automation
- Fuse Rarities
- Fuse Max Scale Changer
- Fuse Interval Changer
- Fuse Now
- Trails to Buy
- Auto Buy Trail
- Speed Changer
- TPWalk
- Fly Speed Changer
- Fly
- Instant Proximity Prompt
- Egg ESP Rarity Filter
- Egg ESP
- Webhook
- Anti AFK
Change history
- – Added to the page.
- – Auto Steal completed the checked route after the anti-teleport patch; the AC and TP bypass was active in that session.
- – From Russia, the menu took three to five minutes to appear, then Auto Steal worked more consistently than Madara Priority 2.5. Auto Event Dr Scramble, Auto Rift (Full), Auto Treadmill, Webhook, and Anti AFK were added to the recorded feature list.
- – Worked on Android with Delta, but loading problems remained. We recommend Nox if the menu does not load.
- – RobScript check: Loading recovered. Filtered Auto Steal, idle treadmill training, TPWalk and Bat Aura checked. Auto Place caused repeated plot returns with an empty inventory; Halloween was not supported.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/caomod2077/Script/refs/heads/main/Fn-stealanegg.lua"))()
The loading problem that pushed Foxname down our earlier list did not recur in this check: the interface opened normally. We selected Volcano and a higher rarity filter, and Auto Steal successfully targeted and delivered matching eggs.
The movement resembled the working Nox route: the character moved quickly between sections and repeatedly dropped and re-grabbed the carried egg. We left the steal-speed setting at its default value.
Auto Treadmill trained speed while no suitable egg was available. TPWalk also worked, producing rapid movement through short teleports rather than ordinary running.
The annoying part was repeated returns to our own plot, including when the egg inventory was empty. We traced that behavior to Auto Place Eggs. If you are trying to move around manually and keep getting pulled home, check that toggle.
Bat Aura in Combat mode followed the selected player and repeatedly hit them with the bat.
Regular updates in the developer Discord prompted us to revisit Foxname. The loading and Auto Steal results were enough to put it back among our first regular-farming choices.

Foxname also appears in our Murder Mystery 2 scripts and 99 Nights in the Forest scripts collections.
Sena 7.0
Our pick for seeing what the automation is doing. All four regular Auto Steal modes completed deliveries, and stealing a carried egg from another player worked too.
- Auto Steal Eggs: automatically steals eggs and brings them to your base. Filters: egg name, rarity, area, mutation, minimum weight, and minimum income per second. Priorities: rarity, highest income, or heaviest egg. Modes: Instant Steal, High Speed Normal, High Speed Fly, and Zig-Zag. Instant Steal settings include a 1–10 multiplier, an additional boost, and multiplier recommendations based on your speed.
- Auto Index: also targets eggs for pets missing from your Pet Index. Eggs already in your inventory count as collected until they hatch.
- Help Friend: drops stolen eggs before the safe zone boundary so a friend can collect them.
- +61 more
Details
Sena 7.0 functions
- Auto Steal Eggs: automatically steals eggs and brings them to your base. Filters: egg name, rarity, area, mutation, minimum weight, and minimum income per second. Priorities: rarity, highest income, or heaviest egg. Modes: Instant Steal, High Speed Normal, High Speed Fly, and Zig-Zag. Instant Steal settings include a 1–10 multiplier, an additional boost, and multiplier recommendations based on your speed.
- Auto Index: also targets eggs for pets missing from your Pet Index. Eggs already in your inventory count as collected until they hatch.
- Help Friend: drops stolen eggs before the safe zone boundary so a friend can collect them.
- Aura Bat: automatically attacks nearby players with your bat while defending an egg.
- Auto Steal From Players: chases egg carriers, attacks them, grabs dropped eggs, and delivers them home. Settings: rarity filter and minimum income per second.
- Steal From Specific Player: targets a selected player. Includes steal history and a clear history button.
- Rare Egg Hop: searches other servers for Divine, Eternal, and Secret eggs. Settings: target rarities, Auto Hop, Start After Collect, and the number of hops before asking whether to continue. Includes a manual Hop Now button.
- Egg ESP: displays egg information across the map. Display options: name, rarity, income, weight, mutation, icon, and eggs placed on your plot. Filters: minimum rarity and minimum income.
- Backpack Value/s: displays each egg’s income per second directly on its inventory slot.
- Steal Webhook: sends stolen egg details to Discord. Settings: webhook URL, rarity filter, minimum income, and disconnect or kick alerts. Includes a test message.
- Task Order: changes automation priorities. Carried eggs are delivered first, and an active boss fight is not interrupted.
- Auto Place Eggs: places inventory eggs on your plot. Setting: rarity filter.
- Auto Hatch Eggs: hatches placed eggs once they are ready.
- Auto Apply Mutation: applies mutation consumables to placed eggs. Settings: Scrambled, Fractured, or Enchanted, egg names, rarities, minimum income, and repeated attempts until mutation succeeds or charges run out. Includes Apply Mutation Now.
- Placed Eggs Tracker: lists placed eggs with their rarity, mutations, and hatch timers. Find highlights the selected egg.
- Auto Sell Eggs: sells unplaced eggs. Settings: rarity filter and maximum income per second.
- Auto Sell Pets: sells pets using name and rarity filters, with a maximum income limit. Skips favorited, placed, equipped, and currently fusing pets.
- Auto Favorite Pets: favorites pets by selected rarities or species. Includes Unfavorite Everything.
- Auto Fuse Pets: repeatedly combines three matching pets through the Fusion Machine. Settings: any or selected species and a rarity filter. Skips favorited and equipped pets.
- Auto Equip Best: keeps your strongest pets equipped as better pets become available.
- Collect Offline Income: claims available offline earnings.
- Auto Upgrade Base: buys the next base tier when you have enough money. Includes a manual upgrade button.
- Auto Claim Almanac: claims available Pet Index rewards.
- Run Once Actions: manually places inventory eggs, hatches ready eggs, sells pets, or sells eggs using your current filters.
- Auto Steal Capture: takes the Capture The Egg event egg and holds it high in the air to accumulate time. Attempts to retrieve it if lost.
- Fly For Capture: flies upward and hovers after picking up the event egg.
- Admin Abuse Boost: uses direct routes to eggs and back home during Admin Abuse.
- Auto Ring Event: follows a repeating Forest → Angels & Demons → Forest route to collect rings. Intended to run with Auto Steal disabled.
- Auto Wisp Quest: completes the Baby Wisp quest chain, collects required eggs, performs the required fusion, claims rewards, and brings the Wisp home to unlock the Enchanted Tree. Requires 50B SpeedPower.
- Auto Banjo Cricket: completes all five mushroom song stages and claims the secret reward from Jitterbug. Requires the Enchanted Tree to be unlocked.
- Auto Claim Butterfly Net: collects the free Butterfly Net inside the Enchanted Tree. Includes a manual claim button.
- Auto Catch Butterflies: catches butterflies during Butterfly Bloom. Modes: Tween to Butterfly, Stand, Zigzag, and Circle. Tier filters: Emerald, Sapphire, Amethyst, and Radiant.
- Butterfly ESP: displays butterfly tiers and distances during Butterfly Bloom.
- Auto Trade Up Butterflies: exchanges butterflies for higher tiers. Settings: all recipes, only exchanges needed for Essence, or specific recipes: Emerald → Sapphire, Sapphire → Amethyst, Amethyst → Radiant. Includes a manual trade button.
- Auto Craft Enchanted Essence: crafts Enchanted Essence when all required ingredients are available. Includes manual crafting.
- Auto Race Rally: joins races, follows the track, uses power-ups, and returns to base. Pauses Auto Steal during the race.
- Auto Claim & Equip Best Racer: claims unlocked win milestones and equips your best racer.
- Auto Buy Race Shop: spends race tokens on selected items: CashBooster, SpeedBoost, TreadmillBoost, MutationToken, and RacingBat.
- Star Alert: notifies you when a shooting star starts falling.
- Auto Catch Star: travels to the landed star and catches it, temporarily pausing other tasks.
- Auto Buy Dr Scramble Shop: spends Samples on selected event shop items. Available items load from the active shop.
- Auto Dr Scramble Trade-In: completes trade-in recipes using eligible inventory pets, steals missing eggs, and performs the exchange. Keeps favorited pets and placed eggs. Settings: Biohazard Pets, Experimental Pets, or Unstable DNA banners and automatic free rerolls. Includes manual trade-in, free reroll, and laboratory window buttons.
- Auto Dr Scramble Boss: enters the active boss arena, attacks nearby targets with your bat, and escapes grabs.
- Auto Treadmill: farms speed on your treadmill whenever no higher-priority task needs your character.
- Auto Upgrade Treadmill: purchases the next treadmill tier when affordable.
- Anti Treadmill: immediately leaves treadmills and blocks Auto Treadmill.
- Instant Grab: reduces the hold time required to pick up eggs.
- Infinite Jump: allows repeated jumps in mid-air.
- Noclip: lets your character pass through obstacles.
- Teleport To Waypoint: moves to your respawn point, the Fusion Machine, or a selected available area.
- Anti Guard Knockback: suppresses knockback from the Forest guard.
- Anti Hit Guard: handles manually collected eggs by keeping your character in the safe zone behind a look-alike clone until the guard settles down.
- Auto Server Hop: switches servers when no eggs match your filters. Setting: hop cooldown of 1–60 seconds.
- Find Low Player Server: searches for quieter servers. Settings: maximum 1–5 players, automatic hopping, and a manual hop button.
- Anti AFK: prevents idle disconnections.
- Auto Reconnect: attempts to reconnect after a kick or disconnect.
- Auto Execute on Rejoin: prepares automatic script execution after teleporting or reconnecting.
- Anti Cutscene: closes the intro and event cutscenes.
- Botting Mode: disables 3D rendering and covers the screen while automation continues.
- FPS Optimization: Startup Boost lowers graphics; Boost FPS removes extra map details and other players’ plots; Uncap FPS sets the cap to 1000 FPS.
- Information Windows: egg spawn logs, a sortable egg board, inventory and base overview, a manual egg steal queue, drop data and spawn history, and farming statistics.
- Visual Items: creates local cosmetic Fish It rods and fish, plus fake Steal An Egg eggs and pets. Settings: model selection, rod size, fish weight, egg or pet size, and placement in your hand or inventory. Only you can see these items.
- Session Controls: rejoins the current server, stops all automation, and unloads the hub.
- Live Chat & Config Forum: includes a global chat and configuration forum.
Change history
- – RobScript check: Instant Steal, High Speed Normal, High Speed Fly and Zig-Zag delivered eggs. Player theft, Egg ESP and Race Rally worked. Wisp and butterfly progression were not tested.
Script code
loadstring(game:HttpGet("https://senahub.xyz/senaloader"))()
Sena makes it unusually easy to see what the script is doing. Task Order shows the automation priorities and task states, while a separate window displays the current egg, its weight and its income. This was one of the most informative interfaces in our check.
All four regular movement modes completed deliveries: Instant Steal, High Speed Normal, High Speed Fly and Zig-Zag. We also checked Auto Steal From Players: the character followed an egg carrier, hit them with the bat, picked up the dropped egg and delivered it to our base.
Egg ESP was easier to read than the crowded overlays we saw in some other hubs. It displayed the egg name, rarity, weight and income per second, with filters for rarity and minimum income.
The extra windows show inventory and base values, current eggs, a manual steal queue, egg logs and farming statistics. Keep Egg Logs separate from Egg Data & History: the spawn-window panel explicitly labels its targets as estimates, rather than guaranteed future spawns.

Auto Race Rally joined races, drove the route, used power-ups and returned to the base. Auto Steal paused while the race was running, so this is a task-priority change rather than a broken stealing loop.
We could not test Auto Wisp Quest: it requires 50B SpeedPower, and our account had about 150M. Banjo Cricket and butterfly farming also remain untested behind that progression.
The Visual Items section includes local-only egg and pet previews. These are fake visual items seen by you, not newly obtained pets that earn money or enter the server economy.
Nox Hub
Both Instant and Tween TP still delivered eggs. Index targeting, placement, hatching, equipping better pets and selling worked in the new check.
- Auto Claim Offline Earnings
- Auto Claim Index
- Auto Steal
- +62 more
Details
Nox Hub functions
- Auto Claim Offline Earnings
- Auto Claim Index
- Auto Steal
- Movement
- Tween Speed
- Target Areas
- Min Rarity
- Min Steal Value
- Target Specific Eggs
- Steal Missing Lab Eggs
- Skip Owned Lab Eggs
- Stock Lab Eggs For
- Biohazard Lab Eggs
- Experimental Lab Eggs
- Unstable DNA Lab Eggs
- Stock Per Egg
- Steal Missing Index Eggs
- Steal Priority
- Carry Speed
- Anti Guard
- Anti Guard Status
- Auto Treadmill
- Stay On Treadmill
- Pen Status
- Auto Place Egg
- Place Egg Rule
- Place Egg Order
- Place Rarities
- Place Specific Eggs
- Min Place Value
- Auto Hatch
- Hatch Min Rarity
- Min Hatch Value
- Hatch Specific Eggs
- Auto Equip Best
- Pet Sell Preview
- Auto Sell Pet
- Sell Pets Now
- Sell Pet Rule
- Pet Max Rarity
- Pet Sell Value
- Keep Mutated Pets
- Blacklist Sell Pets
- Egg Sell Preview
- Auto Sell Egg
- Sell Eggs Now
- Sell Egg Rule
- Egg Max Rarity
- Egg Sell Value
- Keep Mutated Eggs
- Blacklist Sell Eggs
- Favorite Preview
- Auto Favorite Pet
- Favorite Rule
- Favorite Min Rarity
- Favorite Mutations
- Min Favorite Value
- Value Unit
- Always Favorite Species
- Equipped Action
- Favorite Pets Now
- Favorite Equipped Now
- Unfavorite Equipped Now
- Auto Upgrade Base
- Auto Upgrade Treadmill
Change history
- – Added and tested. Tween TP and Instant delivered eggs; Android with Delta worked. With Auto Treadmill enabled, Nox waited for a matching egg, collected it, and returned to training.
- – RobScript check: Instant and Tween TP still worked. Idle treadmill training, Index targeting, placement, hatching, equipping and selling worked. Anti Guard failed; no relative-to-owned-pets sell rule was found.
Script code
loadstring(game:HttpGet("https://noxscript.com/loader"))()
Nox still completed Auto Steal with Instant and Tween TP. Instant initially looks like another tween route, but after pickup the character makes several visible teleports between the egg area and the base, passing the egg through the route before the delivery succeeds.
Auto Treadmill waited on the treadmill while no egg matched our targets. When a suitable egg spawned, stealing took priority; after the delivery, training resumed. This is useful when you want to build speed between selected spawns.
We checked Index targeting alongside Auto Place Egg, Auto Hatch, Auto Equip Best and Auto Sell. Missing Index eggs were targeted, carried eggs were placed, ready eggs hatched, better pets were equipped and selling worked.
The selling complaint is specific: rarity and value settings exist, but we did not find an automatic rule to sell only pets that are worse than the better pets you already own. Anti Guard did not work in this check.
Halloween Scripts
BigFroot and Vyral both require a script key. BigFroot has the broader Halloween menu, including working Ghost Dog Quest; Vyral has detailed egg-delivery, pumpkin and Phantom Express results below.
BigFroot
Our first Halloween pick for its broader event toolset. Halloween farming and Ghost Dog Quest worked.
- [+] Auto Farm Halloween Eggs
- [+] Auto Pumpkin Moon
- [+] Auto Ghost Dog Quest
- +61 more
Details
BigFroot functions
- [+] Auto Farm Halloween Eggs
- [+] Auto Pumpkin Moon
- [+] Auto Ghost Dog Quest
- [+] Auto Steal Eggs
- [+] Filter Eggs by Area
- [+] Filter Eggs by Category
- [+] Filter Eggs by Rarity
- [+] Filter Eggs by Mutation
- [+] Steal Only Mutated Eggs
- [+] Filter Eggs by Weight (KG)
- [+] Prioritize Big Eggs
- [+] Auto Return to Plot
- [+] Auto Place Eggs
- [+] Auto Hatch Ready Eggs
- [+] Auto Sell Eggs
- [+] Auto Upgrade Pen
- [+] Auto Treadmill Training
- [+] Auto Upgrade Treadmill
- [+] Auto Buy Trails
- [+] Auto Equip Best Trail
- [+] Auto Equip Best Gear
- [+] Auto Equip Best Pets
- [+] Claim Offline Earnings
- [+] Auto Sell Pets
- [+] Keep Best Pets
- [+] Auto Claim Index Rewards
- [+] Auto Claim Group Rewards
- [+] Auto Dr. Scramble Quest
- [+] Auto Fight Dr. Scramble Boss
- [+] Auto Claim Dr. Scramble Mastery
- [+] Auto Buy Dr. Scramble Shop
- [+] Auto Trade In Banners
- [+] Auto Steal Recipe Eggs
- [+] Auto Farm Mutation Shards
- [+] Auto Wisp Quests
- [+] Auto Steal Wisp Quest Eggs
- [+] Auto Claim Butterfly Net
- [+] Auto Catch Butterflies
- [+] Auto Farm Essence
- [+] Auto Trade Up Butterflies
- [+] Auto Join Race
- [+] Prioritize Race Over Eggs
- [+] Auto Race
- [+] Auto Claim Race Milestones
- [+] Auto Buy Race Shop Rewards
- [+] Auto Catch Shooting Stars
- [+] Auto Kill Halloween Monsters
- [+] Auto Fish
- [+] Auto Ride Phantom Express
- [+] Auto Trade Souls
- [+] Auto Ghoul
- [+] Auto Pumpkin Boss
- [+] Auto Manor Key
- [+] Auto Buy Halloween Eggs
- [+] Contest Players
- [+] Bat Aura
- [+] Auto Equip Best Bat
- [+] Egg ESP
- [+] Inventory Value ESP
- [+] Ultra FPS Boost
- [+] Delete Pets for FPS Boost
- [+] Discord Webhook Notifications
- [+] Webhook Egg Filters
- [+] Auto Reconnect
Change history
- – RobScript check: Halloween farming worked. Ghost Dog Quest also worked; access confirmed as KEY SYSTEM.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
BigFroot goes first here because its Halloween menu covers more tasks. Ghost Dog Quest worked, alongside the checked Halloween farming tools. The event menu also includes Pumpkin Moon, Phantom Express, Pumpkin Boss, Manor Key and the Candy Shop. Vyral does not include Ghost Dog Quest.

Vyral
A Halloween hub with checked egg deliveries, pumpkin returns, candy farming and Phantom Express. Requires a script key.
- [+] Auto Halloween Eggs
- [+] Auto Return Pumpkins
- [+] Auto Phantom Express
- +20 more
Details
Vyral functions
- [+] Auto Halloween Eggs
- [+] Auto Return Pumpkins
- [+] Auto Phantom Express
- [+] Auto Catch Shooting Stars
- [+] Auto Wisp Quests
- [+] Steal Highest Value Egg
- [+] Minimum Base $/s Filter
- [+] Halloween Egg Panel
- [+] Auto Kill Halloween Mobs
- [+] Auto Fishing Rewards
- [+] Auto Buy Candy Eggs
- [+] Keep Candy Amount
- [+] Open Candy Egg Shop
- [+] Buy Candy Egg
- [+] Mutation Consumables
- [+] Select Mutation
- [+] Stop After Spending Limit
- [+] Minimum Mutation Rarity
- [+] Auto Consume Mutation
- [+] Return Pumpkins Counter
- [+] Auto Trade Souls
- [+] Open Soul Shop
- [+] Spirit Guardian / Soul Trading Status
Change history
- – RobScript check: Halloween egg delivery, pumpkin collection, candy tools and Phantom Express checked. One partial pumpkin round returned 75 pumpkins and awarded 1,000 Candy Corn. Access confirmed as KEY SYSTEM.
Script code
-- join the discord please!
loadstring(game:HttpGet("https://jnkie.com/loaders/vyral"))()
During Vyral’s Auto Halloween Eggs, the character grabbed an egg, moved in a zigzag around the boss, then returned to the event base. A delivery took about 15 seconds in the observed route, and the egg reached the inventory.
The Halloween Egg Panel shows the eggs currently available in that dimension. It is useful when you want to see the available targets before leaving the job running.
Auto Return Pumpkins also worked in the pumpkin-collection mini-event. The whole event lasts three minutes. We switched the function on with 2:20 remaining; it collected and returned 75 pumpkins, and the round awarded us 1,000 Candy Corn. The character used tween movement between pumpkins and the drop-off point.
Auto Kill Halloween Mobs, Auto Fishing Rewards and Auto Buy Candy Eggs worked when checked separately. The conflict between mob and fishing jobs is covered in the troubleshooting table below.
Auto Phantom Express handled the ticket quest, boarded the next train and caught spirits. We did not see stored Souls spent during that run. Auto Trade Souls is a separate control, so check it independently before enabling a soul exchange.

Partial Hubs: Auto Steal Failed
The main farming function failed in these entries. We retain their individual results because some supporting tools still worked, but they are not our current choices for a complete Auto Steal loop.
SpeedHub X
Auto Steal stopped working in the new check. Progression upgrades and the predictor panels remained useful, so this is now a partial hub rather than an Auto Steal recommendation.
- ESP Eggs: Display markers for all area eggs
- ESP Rare Eggs: Highlight high tier eggs (at least Mythic)
- ESP Guards: Highlight guard outlines based on state
- +77 more
Details
SpeedHub X functions
- ESP Eggs: Display markers for all area eggs
- ESP Rare Eggs: Highlight high tier eggs (at least Mythic)
- ESP Guards: Highlight guard outlines based on state
- ESP Scramble Drones: 3D Highlights & health bars for active event drones
- ESP Scramble Drops: 3D Markers with distance for dropped mutant samples
- Guard Warning: Alert when a guard is chasing you
- Auto Drop Egg: Automatically drop held egg if chased by guard
- Auto Steal: Automatically steal eggs from areas
- Target Areas: Select one or multiple areas (empty = all)
- Min Rarity: Only steal eggs with rarity at least this
- Target Specific Eggs: Target only selected eggs (Empty = All)
- Steal Priority: Select target egg priority when stealing
- Prioritize Rift Recipe Eggs: Prioritize eggs needed for active Rift recipe, but ignore eggs already in backpack, pen, or pet inventory
- Tween Speed: Speed of linear tween movement (Default: 350 studs/s)
- Steal Timeout: Main egg grab timeout in seconds (Default: 2.5s)
- Run Animation: Play natural running animation matching tween speed
- Anti Knockback / Ragdoll:
- Auto Pick Dropped Egg: Instantly re-grab the egg if a guard knocks it out of your hands (best paired with Anti Knockback / Ragdoll)
- Auto Place Egg: Place all unplaced eggs into the pen
- Place Egg Rule: Select condition for placing eggs into pen (Steal Idle)
- Place Egg Priority: Choose Any Egg
- Max Placed Eggs: Maximum eggs to place into pen (Default: 30)
- Auto Treadmill: Train on treadmill for Speed Power
- Exit From Treadmill: Clear treadmill effects & jump off
- Auto Hatch: Automatically hatch ready eggs
- Auto Equip Best: Automatically equip best pets
- Auto Favorite Pet: Auto lock pets matching rarity & mutation filters
- Favorite Min Rarity: Favorite pets with rarity at least this (select Off for mutation only)
- Favorite Mutation: Favorite pets with this mutation (select Off for rarity only)
- Favorite Pets Now: Lock matching pets immediately
- Auto Favourite Equipped Pets: Auto favourite all currently equipped pets
- Auto UnFavourite Equipped Pets: Auto unfavourite all currently equipped pets
- Favourite Equipped Now: Favourite all equipped pets immediately
- UnFavourite Equipped Now: Unfavourite all equipped pets immediately
- Auto Fuse Machine:
- Fuse Priority Mode: Order in which pet categories are chosen to fuse (Lowest Rarity First)
- Max Rarity to Fuse filter
- Specific Species to Fuse: Select specific pet species to auto fuse (empty = all allowed)
- Skip Mutated Pets: Do not fuse pets with special mutations (Rainbow, Golden, Silver, etc.)
- Eject Incomplete Slots: Auto-eject pets in machine if below 3 matching pets exist
- Dr. Scramble Outbreak Telemetry: Samples Balance, Event Window, Active Drones, Priority Target, Target Drone
- Auto Farm Drones: Hunt and destroy event drones across biomes
- Fast Switch Bat Attack: Rapidly alternate between normal bat and The Scrambler to double DPS
- Fast Switch Delay (ms): Delay between bat switches in milliseconds (Default: 40ms, range 10-100ms)
- Orchestrator Mode: Priority when hunting drones vs stealing eggs (Prioritize Event)
- Priority Target: Select drone targeting priority strategy (Closest)
- Drone Tween Speed: Linear flight speed toward drones (Default: 300)
- Drone Attack Distance: Horizontal distance to drone when attacking (Default: 3.5)
- Bat Swing Interval: Bat swing interval delay in seconds (Default: 0.65s)
- Scramble Event Shop: Available Samples, Reserve Samples, Catalog Items
- Auto Buy Scramble Shop: Automatically buy selected items when having enough Samples
- Select Items to Buy: Choose which items to buy automatically
- Sample Reserve: Keep at least this many Samples unspent (e.g. 0, 500, 1k)
- Buy Selected Items Now: Attempt immediate purchase of selected items once
- Rift Machine Status: Banner, Banner Rotation, Pity Progress, Free Rerolls Left, Status, Current Recipe Requirements
- Refresh Rift Status: Query server for active banner, requirements, and pity count
- Desired Banners: Only prioritize steal & sacrifice when one of these banners is active (empty = all)
- Auto Rift Sacrifice: Automatically trade in 3 required sacrifice pets when available in inventory
- Auto Reroll Rift Recipe: Automatically use free refreshes if missing required sacrifice pets
- Reroll Recipe Now: Use a free refresh immediately to get a new sacrifice recipe
- Trade-in Now: Attempt immediate trade-in with current inventory pets
- Auto Sell Pet: Auto sell pets matching rarity / income rules
- Sell Pet Rule: Select condition mode to sell pets (Rarity, Income, or Both)
- Pet Max Rarity: Rule 1: Sell pets with rarity at most this
- Pet Income Threshold: Rule 2: Sell if income below this (e.g. 10m, 10M, 10000000 | 0 = Off)
- Blacklist Sell Pets: Never sell these specific pets even if they match rules
- Sell Pets Now: Sell pets once (matching active rules & ignoring blacklist)
- Auto Sell Egg: Auto sell unplaced eggs matching rarity filter
- Egg Max Rarity: Sell eggs with rarity at most this
- Sell Eggs Now: Sell unplaced eggs once (matching filter)
- Auto Buy Trail: Automatically buy available trails when affordable
- Auto Upgrade Base: Automatically upgrade base when money is available
- Auto Upgrade Treadmill: Automatically upgrade treadmill when money is available
- Auto Claim: Claim offline money & index rewards
- Pet Predictor: placed eggs or all eggs including inventory
- Egg Scope: Placed Eggs (In Pen) or All Eggs (Inc. Inventory)
- Sort Pets By: Sort order for predicted pet list (Income (Highest))
- Refresh Pets: Recalculate pet predictions & growth timers now
- Fuse Predictor
- Refresh Fuse Predictor: Recalculate fuse machine odds & countdown now
Change history
- – Added and checked. Worked properly, including on Android with Delta. Published by _LSS, who also makes Oxide, Dice, and Kira.
- – RobScript check: Auto Steal failed. Progression purchases worked; Pet Predictor and Fuse Predictor remained usable. ESP had limited reach and cluttered labels.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/LSSOPS/OpenSource/refs/heads/main/SpeedHubX_Steal_An_Egg.lua"))()
Auto Steal no longer worked in our October 18 check. Progression purchases still worked, and the Predictor section remained useful for inspecting the pet expected from an egg and the Fusion Machine result information.
The current code offers Placed Eggs (In Pen) and All Eggs (Inc. Inventory) under Egg Scope. The older Pen Only description was too narrow. Fuse Predictor also displays scale probabilities; we are not treating every predicted property as a guaranteed outcome.
Egg and guard ESP had a limited display distance, and the dense text was difficult to distinguish from farther away.
Lennon hub
Auto Steal failed in our October 18 check. Progression upgrades and predictor panels remained useful.
- [+] Auto Steal Eggs
- [+] Filter Steal by Area
- [+] Set Minimum Egg Rarity
- +83 more
Details
Lennon hub functions
- [+] Auto Steal Eggs
- [+] Filter Steal by Area
- [+] Set Minimum Egg Rarity
- [+] Target Specific Eggs
- [+] Set Steal Priority
- [+] Prioritize Big Recipe Eggs
- [+] Adjustable Steal Tween Speed
- [+] Adjustable Steal Timeout
- [+] Steal Animation
- [+] Anti Knockback / Ragdoll
- [+] Auto Pick Up Dropped Eggs
- [+] Instant Proximity Prompts
- [+] Auto Return / Place Eggs in Pen
- [+] Set Egg Placement Rule
- [+] Set Egg Placement Priority
- [+] Limit Max Placed Eggs
- [+] Auto Treadmill
- [+] Exit Treadmill
- [+] Auto Hatch Eggs
- [+] Auto Equip Best Pets
- [+] Auto Favorite Pets
- [+] Filter Favorite Pets by Rarity
- [+] Filter Favorite Pets by Mutation
- [+] Auto Favorite Equipped Pets
- [+] Auto Unfavorite Equipped Pets
- [+] Favorite Equipped Pets Now
- [+] Unfavorite Equipped Pets Now
- [+] Auto Fuse Pets
- [+] Set Fuse Priority
- [+] Max Rarity to Fuse filter
- [+] Fuse Selected Pet Species
- [+] Skip Mutated Pets When Fusing
- [+] Eject Incomplete Fuse Slots
- [+] Fuse Predictor
- [+] Auto Sell Pets
- [+] Filter Pet Selling by Rarity
- [+] Filter Pet Selling by Income
- [+] Pet Sell Blacklist
- [+] Sell Pets Now
- [+] Auto Sell Eggs
- [+] Filter Egg Selling by Rarity
- [+] Sell Eggs Now
- [+] Auto Farm Scramble Drones
- [+] Fast Switch Bat Attack
- [+] Adjustable Bat Switch Delay
- [+] Orchestrator Drone Farming Mode
- [+] Set Drone Target Priority
- [+] Adjustable Drone Tween Speed
- [+] Adjustable Drone Attack Distance
- [+] Adjustable Bat Swing Interval
- [+] Auto Buy Scramble Shop Items
- [+] Keep Sample Reserve
- [+] Buy Selected Scramble Items Now
- [+] Auto Rift Sacrifice
- [+] Auto Reroll Rift Recipe
- [+] Reroll Rift Recipe Now
- [+] Trade In Rift Pets
- [+] Select Rift Egg Scope
- [+] Sort Rift Pets
- [+] ESP Eggs
- [+] ESP Rare Eggs
- [+] ESP Guards
- [+] ESP Scramble Drones
- [+] ESP Scramble Drops
- [+] Guard Warning
- [+] Auto Drop Egg Near Guards
- [+] Auto Buy Trails
- [+] Auto Upgrade Base
- [+] Auto Upgrade Treadmill
- [+] Auto Claim Offline Money & Index Rewards
- [+] Reduce Lag
- [+] Hide Own Pets
- [+] Hide Own Eggs
- [+] Hide Other Eggs
- [+] Hide Other Pets
- [+] Hide Money Animations
- [+] Disable Video
- [+] White Screen Mode
- [+] Black Screen Mode
- [+] Set Ping
- [+] Join Server by Job ID
- [+] Auto Execute Script
- [+] Auto Execute After Reconnect
- [+] Auto Reconnect
- [+] Noclip
- [+] Infinite Jump
Change history
- – RobScript check: Auto Steal failed in our October 18 check. Progression upgrades and predictor panels remained useful.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/scripts/refs/heads/main/lennon_hub_steal_an_egg", true))()
Auto Steal failed in our October 18 check. The progression upgrades and predictor panels remained useful, but choose Foxname, Sena or Nox if you need egg deliveries.
Oxide Hub
Auto Steal repeatedly lost all character health and retried without a successful theft. Hatching, upgrades, best-pet equipping and Anti Trap still worked.
- Auto Equip Best Pets
- Equip Best Pets Now
- Auto Sell Low-Tier Pets
- +59 more
Details
Oxide Hub functions
- Auto Equip Best Pets
- Equip Best Pets Now
- Auto Sell Low-Tier Pets
- Filter Pet Sell Rarities
- Auto Sell Low-Tier Eggs
- Filter Egg Sell Rarities
- Sell Selected Pets Now
- Sell Selected Eggs Now
- Full Auto Boss Fight
- Boss Targeting
- Hazard Immunity
- Auto Join Boss Arena
- Auto Claim Boss Mastery Rewards
- Join Boss Arena Now
- Claim Boss Mastery Now
- Auto Claim Away Earnings & Codex
- Claim Away Earnings & Codex Now
- Bat / Slap Aura
- Aura Radius
- Swing Delay
- Swing Bat Once
- Anti-Trap
- No Knockback / Ragdoll Immunity
- Anti-Ragdoll
- Enable WalkSpeed
- WalkSpeed Value
- Enable JumpPower
- JumpPower Value
- Infinite Jump
- Smooth Fly
- Fly Speed
- Anti-AFK
- Travel to Selected Area
- Travel to Plot
- Travel to Player
- Refresh Player List
- Fullbright
- Delete Own Pet Renders
- Auto Steal Eggs
- Steal Movement Method
- Rare Egg Hunter
- Filter by Rarity
- Filter by Area
- Filter by Mutation
- Glide / Travel Speed
- Steal Delay Gap
- Steal Best Available Egg Once
- Auto Hatch Ready Eggs
- Auto Place Egg
- Hatch Check Delay
- Hatch All Ready Eggs Now
- Place Carried Eggs in Pen Now
- Egg ESP
- Show 3D Pet Image Badges
- Trap ESP
- Show Mutated / Rare Eggs Only
- Max ESP Distance
- Auto Upgrade Base / Plot
- Auto Upgrade Treadmill Tier
- Auto Buy Speed Trails
- Upgrade Base Now
- Upgrade Treadmill Now
Change history
- – Added after testing Auto Steal, Auto Hatch, Auto Place, and Egg ESP showing the pet, rarity, and mutations.
- – Safe Walk, filters, Auto Hatch, and Egg ESP worked. Fly Glide and Tween Glide failed. Rejoining fixed an egg-pickup problem. We prefer Safe Walk when concerned about movement restrictions, without treating it as a guarantee.
- – RobScript check: Auto Steal failed in a death/retry loop. Auto Hatch, base/treadmill upgrades, speed-trail purchases, best-pet equipping and Anti Trap worked. Trap ESP and Bat / Slap Aura failed; Egg ESP was limited to mutated eggs.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/LSSOPS/OpenSource/refs/heads/main/OxideHub_Steal_An_Egg.lua"))()
Oxide was much less usable in this round. Auto Steal repeatedly caused the character to lose all health and retry without a completed theft. The earlier Safe Walk result from October 9 is now historical, not our current recommendation.
Auto Hatch, base upgrades, treadmill upgrades, speed-trail purchases, best-pet equipping and Anti Trap worked. Trap ESP and Bat / Slap Aura failed. Egg ESP only showed mutated eggs reliably; the rest of the expected egg overlay was missing. Boss and event functions were not tested.
Open-Source and Single-Purpose Keyless script for Steal an Egg
These smaller utilities worked again in the October 18 check. Some start immediately and have no full hub menu or off switch, so check one utility at a time before combining it with your main hub.
l10scripts – Instant Egg Pickup
Removes the normal hold time when picking up an egg. Worked again in the October 18 check.
- Instant Egg Pickup
Details
l10scripts – Instant Egg Pickup functions
- Instant Egg Pickup
Change history
- – Added.
- – Instant Egg Pickup worked after the update.
- – Instant Egg Pickup worked again.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
--do self:unbind(connection) for toggleing
local utility = {
ProximityPromptService = game:GetService("ProximityPromptService"),
Players = game:GetService("Players"),
conns = {},
}
function utility:bind(connection, callback)
local s, r = pcall(function(...)
local conn = connection:Connect(callback)
self.conns[conn] = conn
return self.conns[conn]
end)
if s and r then
return r
end
return warn('failed to bind connection error: '..tostring(r))
end
function utility:unbind(connection)
local s, r = pcall(function(...)
local conn = self.conns[connection]
if conn then
conn:Disconnect()
conn = nil
return true
end
return false
end)
if s and r then
return true
end
return warn("failed to unbind")
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
local connection = self:bind(self.ProximityPromptService.PromptButtonHoldBegan, function(ProximityPrompt, Player)
if Player == self.LocalPlayer and tostring(ProximityPrompt) == "CarryAreaEgg" then
ProximityPrompt.HoldDuration = 0
end
end)
if not connection then
return warn("some how failed to create conn")
end
return warn("Success init")
end
utility:init()
l10scripts – Kill Aura
The standalone combat utility worked again in our check.
- Kill Aura
Details
l10scripts – Kill Aura functions
- Kill Aura
Change history
- – Added.
- – Kill Aura worked after the update.
- – Kill Aura worked again.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
local utility = {
Players = game:GetService("Players"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
Workspace = game:GetService("Workspace"),
RunService = game:GetService("RunService"),
Target = nil,
}
function utility:CreateSeed()
local s, r = pcall(function(...)
return ("%*:%*:%*"):format(self.LocalPlayer.UserId, 100, (math.floor(self.Workspace:GetServerTimeNow() * 1000)))
end)
if s and r then
return r
end
return nil
end
function utility:CanUseTool()
local s, r = pcall(function(...)
local c = self.LocalPlayer.Character
if not c then
return false
end
local t = c:FindFirstChildOfClass("Tool")
if not t or t:GetAttribute("ItemType") ~= "Gear" then
return false
end
local h = c and c:FindFirstChild("HumanoidRootPart")
if not h then
return false
end
local n = not self.ToolGameplayGuard.IsLocalInsideArena()
if n then
return false
end
if self.Workspace:GetAttribute("Event_MonsterEvent") then
if h then
local i = -268 < h.Position.Z
if i then
return true
end
end
return false
else
return true
end
end)
if s and r then
return r
end
return false
end
function utility:attack(p)
local s, r = pcall(function(...)
return self["RE/BatSwing/Trigger"]:FireServer(p, self:CreateSeed())
end)
if s then
return
end
return warn('failed: '..tostring(r))
end
function utility:GetClosetPlayer()
local c = nil
local cd = math.huge
for _, p in next, self.Players:GetPlayers() do
if p == self.LocalPlayer then
continue
end
local char = p.Character
if not char then
continue
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then
continue
end
local dist = self.LocalPlayer:DistanceFromCharacter(hrp.Position)
if dist < cd and dist <= 16.5 then
cd = dist
c = p
end
end
return c
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
if not identifyexecutor then
return self.LocalPlayer:Kick("Unsupported executor missing identifyexecutor")
end
local exc = identifyexecutor():lower()
if exc:find("xeno") or exc:find("solara") then
return self.LocalPlayer:Kick("Unsupported executor")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn('failed to get Packages')
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn('failed to get Networking')
end
self["RE/BatSwing/Trigger"] = self.Networking:FindFirstChild("RE/BatSwing/Trigger")
if not self["RE/BatSwing/Trigger"] then
return warn('failed to get RE/BatSwing/Trigger')
end
self.Client = self.ReplicatedStorage:FindFirstChild("Client")
if not self.Client then
return warn("failed to get Client")
end
self.ToolGameplayGuard = require(self.Client:FindFirstChild("ToolGameplayGuard"))
if not self.ToolGameplayGuard then
return warn("failed to get ToolGameplayGuard")
end
self.last = tick()
self.conn = self.RunService.Heartbeat:Connect(function()
self.Target = self:GetClosetPlayer()
if self.Target then
if tick() - self.last >= 0.1 then
if self:CanUseTool() then
self:attack(self.Target)
self.last = tick()
end
end
end
end)
if not self.conn then
return warn("failed to create runservice connection")
end
return warn("succesful init")
end
utility:init()
l10scripts – No Knockback
Prevented the usual knockback behavior in our test without opening a full hub.
- no knockback
Details
l10scripts – No Knockback functions
- no knockback
Change history
- – Added.
- – No Knockback worked after the update.
- – No Knockback worked again.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
local utility = {
Players = game:GetService("Players"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
}
utility.GetConnections = function(obj, signal)
local s, r = pcall(function(...)
return getconnections(obj[signal])
end)
if s and r then
return r
end
warn("failed to getconnections error: "..tostring(r))
return nil
end
utility.Disconnect = function(conns)
local s, r = pcall(function(...)
local patched = 0
for _, conn in next, conns do
conn:Disconnect()
patched +=1
end
return patched
end)
if s and r ~= 0 then
return warn("patched: "..tostring(r).. " connections")
end
return warn("patched nothing: "..tostring(r))
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
if not getconnections then
return self.LocalPlayer:Kick("Unsupported executor missing getconnections")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn('failed to get Packages')
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn('failed to get Networking')
end
self["RE/RigSync/Refresh"] = self.Networking:FindFirstChild("RE/RigSync/Refresh")
if not self["RE/RigSync/Refresh"] then
return warn('failed to get RE/RigSync/Refresh')
end
self.connections = self.GetConnections(self["RE/RigSync/Refresh"], "OnClientEvent")
if not self.connections then
return
end
return self.Disconnect(self.connections)
end
utility:init()
l10scripts – Anti Trap
We stood directly on a trap with this enabled, and it did not catch the character.
- Anti Trap
Details
l10scripts – Anti Trap functions
- Anti Trap
Change history
- – Added and tested. Standing directly on a trap did not trigger it against the character; the gameplay screenshot is included.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Lutosys/opensrc/refs/heads/main/StealAnEggAntiTrap.lua"))()

l10scripts – Auto Buy Trails
The standalone purchase utility worked again. Its supplied code also includes treadmill and base-upgrade purchases.
- Auto Buy Trails
- Auto Upgrade Treadmill
- Auto Upgrade Base
Details
l10scripts – Auto Buy Trails functions
- Auto Buy Trails
- Auto Upgrade Treadmill
- Auto Upgrade Base
Change history
- – Added.
- – The utility worked after the update.
- – Worked again. The visible purchase loop covers trails, treadmill tiers, and base upgrades.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
local utility = {
ReplicatedStorage = game:GetService("ReplicatedStorage"),
}
function utility:GetTreadmils()
local s, r = pcall(function(...)
local d = self.Save.Get()
local o = {}
local l = d.TreadmillUpgradeLevel
for id, t in next, self.Treadmills.Directory do
if self.Treadmills.GetUpgradeLevel(id) > l and self.CanAfford(d.Money, t.Price) then
table.insert(o, id)
end
end
return o
end)
if s and r then
return r
end
return nil
end
function utility:GetBaseUpgradeable()
local s, r = pcall(function(...)
local d = self.Save.Get()
local l = d.BaseUpgradeLevel + 1
local n = self.Bases.BASES[l]
if self.CanAfford(d.Money, n.Cost) then
return true
end
return false
end)
if s and r then
return r
end
return false
end
function utility:GetTrails()
local s, r = pcall(function(...)
local d = self.Save.Get()
local o = {}
for _, trial in next, self.Trails.Directory do
if not d.TrailInventory[trial._id] and self.CanAfford(d.Money, trial.Price) then
table.insert(o, trial._id)
end
end
return o
end)
if s and r then
return r
end
return nil
end
utility.CanAfford = function(m, c)
local s, r = pcall(function(...)
return m >= c
end)
if s and r then
return r
end
return false
end
function utility:Purchase(remote, id)
local s, r = pcall(function(...)
warn("purchased: "..tostring(id))
return remote:InvokeServer(id)
end)
if s and r then
return r
end
return false
end
function utility:Init()
self.Data = self.ReplicatedStorage:FindFirstChild("Data")
if not self.Data then
return warn("Couldnt get data")
end
self.Treadmills = require(self.Data:FindFirstChild("Treadmills"))
if not self.Treadmills then
return warn("failed to get Treadmills")
end
self.Trails = require(self.Data:FindFirstChild("Trails"))
if not self.Trails then
return warn("Couldnt get Trails")
end
self.Bases = require(self.Data:FindFirstChild("Bases"))
if not self.Bases then
return warn("Couldnt get Bases")
end
self.Shared = self.ReplicatedStorage:FindFirstChild("Shared")
if not self.Shared then
return warn("couldnt get Shared")
end
self.Save = require(self.Shared:FindFirstChild("Save"))
if not self.Save then
return warn("couldnt get Shared")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn("couldnt get Packages")
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn("couldnt get Networking")
end
self["RF/Trailwear/AskPurchase"] = self.Networking:FindFirstChild("RF/Trailwear/AskPurchase")
if not self["RF/Trailwear/AskPurchase"] then
return warn("couldnt get RF/Trailwear/AskPurchase")
end
self["RF/Treadmill/AskTierRaise"] = self.Networking:FindFirstChild("RF/Treadmill/AskTierRaise")
if not self["RF/Treadmill/AskTierRaise"] then
return warn("couldnt get RF/Treadmill/AskTierRaise")
end
self["RE/Homestead/AskBaseTierRaise"] = self.Networking:FindFirstChild("RE/Homestead/AskBaseTierRaise")
if not self["RE/Homestead/AskBaseTierRaise"] then
return warn("couldnt get RE/Homestead/AskBaseTierRaise")
end
task.spawn(function()
while task.wait(0.1) do
local trials = self:GetTrails()
if typeof(trials) == "table" then
for _, trail in next, trials do
self:Purchase(self["RF/Trailwear/AskPurchase"], trail)
task.wait(0.1)
end
end
local treadmils = self:GetTreadmils()
if typeof(treadmils) == "table" then
for _, treadmil in next, treadmils do
self:Purchase(self["RF/Treadmill/AskTierRaise"], treadmil)
task.wait(0.1)
end
end
local upgradeable = self:GetBaseUpgradeable()
if upgradeable then
self["RE/Homestead/AskBaseTierRaise"]:FireServer()
end
end
end)
return warn("success")
end
utility:Init()
l10scripts – Auto Redeem Index
Claimed available Index rewards again in the October 18 check.
- Auto Redeem Index reward
Details
l10scripts – Auto Redeem Index functions
- Auto Redeem Index reward
Change history
- – Added without a hands-on result.
- – Tested; Index reward claiming worked.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Lutosys/opensrc/refs/heads/main/StealAnEggAutoredeemIndex.lua"))()
Auto Sell Eggs Open Source
The loop sold unplaced eggs matching the rarities selected in SellConfig.
- Just auto sell
Details
Auto Sell Eggs Open Source functions
- Just auto sell
Change history
- – Added the source-visible loop for selling unplaced eggs selected in SellConfig.
- – Auto Sell Eggs worked.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
-- options are Common, Uncommon, Celestial, SuperRare, Rare, Epic, Legendary, Mythic, Rainbow, Squishy God, Cosmic, Exclusive, Exotic, Secret, Eternal, Limited, Divine
getgenv().SellConfig = {
"Common",
"Uncommon",
"Rare",
"Epic",
"Legendary",
"Mythic"
}
local utility = {
ReplicatedStorage = game:GetService("ReplicatedStorage")
}
getgenv().SellConfig = getgenv().SellConfig or {
"Common",
"Uncommon",
"Rare",
"Epic",
"Legendary",
"Mythic"
}
function utility:init()
self.Shared = self.ReplicatedStorage:FindFirstChild("Shared")
if not self.Shared then
return warn("failed to get Shared")
end
self.Data = self.ReplicatedStorage:FindFirstChild("Data")
if not self.Data then
return warn("failed to get Data")
end
self.Save = require(self.Shared:FindFirstChild("Save"))
if not self.Save then
return warn("failed to get Save")
end
self.Assets = require(self.Data:FindFirstChild("Assets"))
if not self.Assets then
return warn("failed to get Assets")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn("failed to get Packages")
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn("failed to get Networking")
end
self["RF/EggWorld/AskWearTool"] = self.Networking:FindFirstChild("RF/EggWorld/AskWearTool")
if not self["RF/EggWorld/AskWearTool"] then
return warn("failed to get RF/EggWorld/AskWearTool")
end
self["RE/PetSatchel/SellPet"] = self.Networking:FindFirstChild("RE/PetSatchel/SellPet")
if not self["RE/PetSatchel/SellPet"] then
return warn("failed to get RE/PetSatchel/SellPet")
end
self.data = self.Save.Get()
if not self.data then
return warn("failed to get data")
end
self.inv = self.data.EggInventory
if not self.inv then
return warn("failed to get egg inv")
end
task.spawn(function()
pcall(function(...)
while true do
task.wait(1)
self.data = self.Save.Get()
self.inv = self.data.EggInventory
for Uid, eggdata in next, self.inv do
if eggdata.Placement then continue end
local rarity = self.Assets.Directory[eggdata.AssetCategory].Rarity.DisplayName
if table.find(getgenv().SellConfig, rarity) then
self["RF/EggWorld/AskWearTool"]:InvokeServer(Uid)
self["RE/PetSatchel/SellPet"]:FireServer({Uid})
wait(0.1)
end
end
end
end)
end)
return warn("success init")
end
utility:init()
Anti-cheat Speed Bypass + Speedhack
The akkiwi speed script worked in our check. The supplied version sets WalkSpeed to 500 in the code instead of opening a speed slider.
- AntiCheat speed bypass
- Speedhack
Details
Anti-cheat Speed Bypass + Speedhack functions
- AntiCheat speed bypass
- Speedhack
Change history
- – Added as a separate open-source speed method; no hands-on verdict was recorded then.
- – The akkiwi script worked. It is separate from the failed l10scripts speed changer and standalone Anti Cheat Bypass.
- – RobScript check: Worked again on PC with Potassium and Android with Delta.
Script code
-- Steal an Egg — WalkSpeed 500 + anticheat bypass
local SPEED = 500
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local genv = type(getgenv) == "function" and getgenv() or nil
if genv and genv.__SpeedBypassLoaded then
return warn("[SpeedBypass] already running")
end
local missing = {}
if type(hookmetamethod) ~= "function" then table.insert(missing, "hookmetamethod") end
if type(hookfunction) ~= "function" then table.insert(missing, "hookfunction") end
if type(getgc) ~= "function" then table.insert(missing, "getgc") end
if type(islclosure) ~= "function" then table.insert(missing, "islclosure") end
if type(debug) ~= "table" or type(debug.info) ~= "function" or type(debug.getupvalues) ~= "function" then
table.insert(missing, "debug.info/getupvalues")
end
if #missing > 0 then
return warn("[SpeedBypass] your executor can't bypass the anticheat — missing: " .. table.concat(missing, ", "))
end
local lock = SPEED
local oldIndex
local newIndex = function(self, key, value)
if lock and key == "WalkSpeed" and value ~= lock then
local char = player.Character
if char and self == char:FindFirstChildOfClass("Humanoid") then
return
end
end
return oldIndex(self, key, value)
end
if type(newcclosure) == "function" then
newIndex = newcclosure(newIndex)
end
oldIndex = hookmetamethod(game, "__newindex", newIndex)
local targets = {}
for _, fn in next, getgc() do
if typeof(fn) == "function" and islclosure(fn) then
local okSrc, src = pcall(debug.info, fn, "s")
if okSrc and type(src) == "string" and src:find("ContentCatalog%.Runtime") then
local okA, params = pcall(debug.info, fn, "a")
local okU, ups = pcall(debug.getupvalues, fn)
if okA and params == 3 and okU and type(ups) == "table" and #ups == 5 then
table.insert(targets, fn)
end
end
end
end
local blinded = 0
for _, fn in ipairs(targets) do
local orig
local wrapper = function(a, b, c)
local sample = orig(a, b, c)
if type(sample) == "table" and sample.WalkSpeed and sample.Position and sample.Timestamp then
sample.WalkSpeed = 100000
end
return sample
end
if type(newlclosure) == "function" then
wrapper = newlclosure(wrapper)
end
local ok = pcall(function()
orig = hookfunction(fn, wrapper)
end)
if ok and type(orig) == "function" then
blinded += 1
end
end
RunService.Heartbeat:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum and hum.WalkSpeed ~= SPEED then
hum.WalkSpeed = SPEED
end
end)
if genv then
genv.__SpeedBypassLoaded = true
end
if blinded > 0 then
print(("[SpeedBypass] WalkSpeed %d — anticheat bypassed"):format(SPEED))
else
warn(("[SpeedBypass] WalkSpeed %d set, but the anticheat sampler wasn't found — expect rubber-banding"):format(SPEED))
end
Anti AFK in Roblox
Worked during idle treadmill training, helping keep the session active while the character stayed in one place.
- Anti AFK
Details
Anti AFK in Roblox functions
- Anti AFK
Change history
- – RobScript check: Added and checked while training speed on the treadmill; the anti-idle utility worked.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/ArgetnarYT/scripts/main/AntiAfk2.lua"))()
KEY SYSTEM: Earlier General-Purpose Test
BigFroot and Vyral are listed in the Halloween section above. ZeroImpact below retains its earlier hands-on result.
ZeroImpact
In our earlier full test, ground pathfinding and sky flight worked. Its descriptions clearly explained the controls, although the interface itself was less convenient.
- Auto Steal System
- Movement Mode (fast sky flying & ground pathfinding)
- Adjustable Tween Speed Slider (100–1500 studs/s)
- +27 more
Details
ZeroImpact functions
- Auto Steal System
- Movement Mode (fast sky flying & ground pathfinding)
- Adjustable Tween Speed Slider (100–1500 studs/s)
- Steal Best Egg First Priority
- Auto Treadmill (idle workout)
- Save & Clear Return Position
- Dynamic Area & Rarity Filters (multi‑select)
- Auto Place Egg (all & filtered by rarity)
- Auto Sell Egg (filtered by rarity)
- Auto Hatch Ready Eggs
- Auto Collect Offline Cash
- Auto Fuse Machine (best combo duplicates)
- Auto Equip Best Pets Loop & Force Equip Now
- Egg ESP
- ESP All Eggs
- ESP Best Egg Only
- Dynamic ESP Rarity Filter (multi‑select)
- Line ESP Tracers (drawing API)
- 3D Model Box ESP (SelectionBox)
- 3D Glowing Model ESP (highlight glow)
- Discord Webhook
- Custom Webhook Notification with Egg Thumbnail
- Test Webhook Connection Button
- Global High‑Rarity Alert (24/7 Legendary+ Eggs)
- Ultra Performance Mode (FPS booster & disable FX)
- Desync Godmode (anti‑hitbox)
- State Lock Godmode (anti‑ragdoll/touch damage)
- Infinite Health Loop
- Anti‑Trap Immunity (mines, traps & webs)
- Reset Character / Normal Respawn
Change history
- – Added to page!
- – Moved to KEY SYSTEM after the loader added a key requirement.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeModz/ZeroImpact/refs/heads/main/Loader.lua"))()
Earlier Test Observations and Removed Entries
Earlier PC sessions: all ten loaders opened, but delayed kicks appeared across the test. Sometimes opening an interface seemed enough; we could not tie every kick to one function. Rejoining allowed the loaders to open again and the kick did not repeat in that session. No account warning appeared.
October 9 checks: no kicks were observed in that round. This dated result does not establish the outcome of later updates.
Project Madara: on September 21, rejoining cleared a repeated raft-death loop. Priority 1 knocked the egg from a player, but the theft was stopped. Priorities 2 and 3 failed with Delivery Failed. Priority 2.5 only occasionally delivered an egg while moving diagonally between nests and zones. Priority 0 was not tested because we did not wait for a Secret egg. By October 9, almost everything had stopped working, including Priority 2.5.
BobloScript and V2: our original Auto Steal used a stable walking route, and Auto Place sometimes missed while the loop continued. The MoveTo route still worked after the September anti-teleport update. V2’s Anti Steal was already broken while other checked utilities worked. Both versions became unreliable by October 9; repairs were planned, not confirmed.
UB Hub, Dice and Kira: UB failed the September 12 movement check, recovered on September 21, then returned Delivery Failed again on October 9. Dice failed with Tween TP; its Teleport mode and remaining tools were not tested. Kira showed similar Auto Steal problems. The shared _LSS author and similar controls did not produce the same results across those hubs, SpeedHub X and Oxide.
Rift Goha: its walking route had worked in September and was more reliable than our older human-like hub. Its developer excluded Xeno and weaker executors. It returned HTTP 404 on October 9.
CRZHub: it had triggered anti-cheat. Reducing tween speed and displaying a bypass notification still did not prevent the egg returning to its nest. Its filters, movement and workflow resembled Ouroboros, but shared source code was not verified. It returned HTTP 404 on October 9.

Ouroboros: it previously led the collection, with area, rarity and mutation filters, return, placement, hatching and progression working in the earlier full test. Support ended in September. The loader showed No Longer Updated/Supported and removed the player with error 267. September 21 and October 9 checks did not confirm restored support.

Older bypass tools: the Phemonaz Anti Cheat Bypass once stopped a repeated CRZHub anti-cheat response, but did not solve the newer egg-return check and was outdated by October 9. The older l10scripts speed changer failed with 15:02:14 failed to get function 3. These are separate from the working akkiwi speed script retained above.
Key-system changes: Axonic changed from a Keyless button to KEY SYSTEM; ZeroImpact also added a key requirement. Octopus was removed because its interface blocked the leave-game button, and its earlier access window could not be closed or moved. Axonic, Selux, NRL, Solaris, Seisen, Lucid GG, Pig and AjjansHub are omitted from this revision because their saved entries do not provide individual launch results.
