A new anti-teleport check changed which Steal An Egg scripts can actually finish a theft. The updated list separates 15 NO KEY cards, 10 KEY SYSTEM hubs, and one unsupported former leader, while failed Auto Steal methods remain visible with their real status. Game: Steal An Egg on Roblox.
Steal An Egg Script No Key (Keyless Scripts)
These 15 Steal An Egg script keyless entries do not require a script-specific key. NO KEY describes access only: several loaders still open even when their Auto Steal method no longer passes the game’s movement check.
Foxname
Our current first choice. Auto Steal completed the latest checked route after the game added stronger anti-teleport validation.
- Areas to Steal Filter
- Egg Rarities to Steal Filter
- Auto Steal Selected Eggs
- +55 more
Details
Functions
- Areas to Steal Filter
- Egg Rarities to Steal Filter
- Auto Steal Selected Eggs
- Auto Steal Secret Egg
- Auto Steal Big Egg
- Auto Steal Rarest Egg
- Steal Speed Changer
- Auto Monster Parasite Event
- Event Egg Rarity Filter
- Bat Aura
- Bat Aura Mode Changer
- Chase Speed Changer
- Whitelist Players
- Auto Place Eggs
- Auto Hatch Eggs
- Place All Eggs
- Hatch All Ready Eggs
- Auto Equip Best Pets
- Auto Unequip Pets
- Equip Best Now
- Auto Sell Pets
- Pet Rarities to Sell
- Pet Mutations to Sell
- Never Sell Pet Types
- Never Sell Mutated Pets
- Never Sell Equipped Pets
- Max Pet Scale Changer
- Pet Sell Interval Changer
- Sell All Fallback
- Sell All Eligible Pets
- Sell All Pets
- Auto Sell Eggs
- Egg Rarities to Sell
- Never Sell Egg Types
- Egg Sell Interval Changer
- Sell All Eligible Eggs
- Sell All Eggs
- Godmode
- Anti Trap
- Anti Ragdoll
- Auto Upgrade Base
- Auto Upgrade Treadmill
- Auto Claim Index Rewards
- Auto Offline Earnings
- Fuse Machine Automation
- Fuse Rarities
- Fuse Max Scale Changer
- Fuse Interval Changer
- Fuse Now
- Trails to Buy
- Auto Buy Trail
- Speed Changer
- TPWalk
- Fly Speed Changer
- Fly
- Instant Proximity Prompt
- Egg ESP Rarity Filter
- Egg ESP
Change history
- – Added to page!
- – Auto Steal was retested after the new anti-teleport patch. The AC and TP bypass completed the checked route in that session.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/caomod2077/Script/refs/heads/main/Fn-stealanegg.lua"))()

Foxname is also represented on RobScript in our Murder Mystery 2 scripts and 99 Nights in the Forest scripts collections.
Rift Goha
Uses a walking route instead of depending only on direct teleport movement. Xeno and weaker executors are not supported by the developer.
- Egg ESP
- Egg ESP Details
- Guardian ESP
- +42 more
Details
Functions
- Egg ESP
- Egg ESP Details
- Guardian ESP
- Auto Steal Eggs
- Auto Steal All Eggs
- Steal Area Filters
- Egg Rarity Filters
- Egg Mutation Filters
- Steal Target Priority
- Auto Place Eggs
- Auto Place All Eggs
- Place Rarity Filters
- Place Mutation Filters
- Auto Hatch Eggs
- Auto Buy Treadmills
- Auto Treadmill
- Auto Buy Trails
- Auto Equip Best Trail
- Auto Equip Best Pets
- Auto Collect Rewards
- Auto Collect Index Rewards
- Anti-AFK
- Anti-Ragdoll
- Auto Reconnect
- Auto Fuse Pets
- Fuse Rarity Filters
- Fuse Mutation Filters
- Fuse Group Priority
- Keep Pets Per Type
- Never Fuse Equipped Pets
- Auto Complete Reveal
- Fuse Now
- Auto Sell Pets
- Sell Rarity Filters
- Sell Mutation Filters
- Never Sell Mutated Pets
- Never Sell Equipped Pets
- Sell Below Income Threshold
- Rift Egg Selection
- Wait at Last Pity
- Rift Feed Mutation Filters
- Rift Feed Income Threshold
- Never Feed Equipped Pets
- Auto Place Rift Eggs
- Auto Rift Egg
Change history
- – Added to page!
- – Added and tested. Its walking route completed the trip from the plot to an egg more reliably than our older human-like hub.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Dodoyung24/script-core/main/Steal-An-Egg"))()
Project Madara
A full farming hub with task priorities for building an ordered steal, place, hatch, equip, fuse, sell, and upgrade cycle.
- Auto Upgrade Plot Size
- Auto Upgrade Treadmill Tier
- Auto Claim Free Rewards
- +23 more
Details
Functions
- Auto Upgrade Plot Size
- Auto Upgrade Treadmill Tier
- Auto Claim Free Rewards
- Auto Treadmill
- Auto Steal Special Eggs
- Special Egg Tracker
- Auto Steal from Players
- Codex Index Hunter
- Auto Plant & Hatch Index Eggs
- Index Target Area
- TP Steal
- TP Steal Target Area
- TP Steal Target Rarities
- TP Steal Return Speed
- Auto Steal Field Eggs
- Steal Rarity Filters
- Steal Area Selection
- Auto Equip Best Pets
- Equip Best Pets Now
- Auto Plant Eggs
- Only Plant Stolen Eggs
- Auto Hatch Ready Eggs
- Auto Fuse Pet Trios
- Auto Sell Duplicate Pets
- Sell Rarity Filters
- Copies to Keep
Change history
- – Added as a NO KEY automation hub. Priority controls organize the farming stages instead of running every task without order.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/IsThisMe01/Project-Madara/refs/heads/main/stealanegg"))()
BobloScript
Our team's small walking-based hub. Auto Steal remained stable in the previous check; Auto Place occasionally missed, but the loop continued. Its MoveTo route still worked after the anti-teleport update because it walks between the plot and egg locations.
- Auto Steal
- Steal Once
- Return to Plot
- +8 more
Details
Functions
- Auto Steal
- Steal Once
- Return to Plot
- Go to Selected Field
- Auto Place on Plot
- Prefer Recommended Field
- Field Changer
- Prefer Farther Eggs
- Instant Prompt
- Direct Steal Request
- Anti AFK
Change history
- – Added to page!
- – The MoveTo route still worked after the anti-teleport update because it runs between the plot and egg locations instead of relying on a direct teleport.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/scripts/refs/heads/main/StealAnEgg"))()
BobloScript V2
An open-source collection assembled from public implementations. Anti Steal is currently broken; use the remaining utilities or inspect and change the source.
- Auto Steal Selected
- Auto Steal All
- Steal Big Eggs
- +87 more
Details
Functions
- Auto Steal Selected
- Auto Steal All
- Steal Big Eggs
- Area Filter
- Rarity Filter
- Mutation Filter
- Target Priority Changer
- Steal Speed Changer
- Minimum Big Egg Size Changer
- Auto Return to Base
- Auto Place Selected
- Auto Place All
- Auto Hatch Ready
- Lifecycle Rarity Filter
- Lifecycle Mutation Filter
- Auto Sell Eggs
- Egg Sell Rarity Filter
- Egg Sell Interval Changer
- Auto Server Hop
- Server Hop Condition Changer
- Wait Before Hop Changer
- Hop Now
- Task Priority 1 Changer
- Task Priority 2 Changer
- Task Priority 3 Changer
- Task Priority 4 Changer
- Auto Equip Best Pets
- Hide Own Pet Renders
- Auto Fuse Pets
- Fuse Rarity Filter
- Fuse Mutation Filter
- Fuse Group Priority Changer
- Never Fuse Mutated
- Never Fuse Equipped
- Auto Complete Reveal
- Maximum Scale to Fuse Changer
- Keep Per Pet Type Changer
- Fuse Interval Changer
- Fuse Now
- Auto Sell Pets
- Pet Sell Rarity Filter
- Pet Sell Mutation Filter
- Never Sell Mutated
- Never Sell Equipped
- Maximum Scale to Sell Changer
- Pet Sell Interval Changer
- Auto Buy Upgrades
- Upgrade Type Selection
- Auto Claim Index
- Auto Claim Group Reward
- Claim Offline Earnings
- Auto Treadmill Training
- Auto Buy Trail
- Trail Selection
- Auto Equip Best Trail
- Auto Equip Best Gear
- World Egg ESP
- Carried and Dropped Egg ESP
- Guard ESP
- Pet ESP
- Player ESP
- Machine ESP
- Plot ESP
- ESP Render Distance Changer
- Walk Speed Override
- Walk Speed Changer
- Jump Power Override
- Jump Power Changer
- Infinite Jump
- Noclip
- Fly
- Fly Speed Changer
- Waypoint Changer
- Teleport to Waypoint
- Anti AFK
- No Gameplay Paused
- Auto Reconnect
- Rejoin Server
- Copy Join Script
- FPS Boost
- Disable 3D Rendering
- FPS Cap Changer
- Enable Webhooks
- Webhook URL
- Ping User ID
- Summary Interval Changer
- List Spawned Eggs
- Spawn Alert Rarity Filter
- Disconnect Alerts
- Send Summary Now
Change history
- – Added as an open-source collection assembled from public script implementations.
- – Anti Steal stopped working after the latest movement patch. Other checked functions continued to work, and the full source remains visible.
Script code
loadstring(game:HttpGet("https://github.com/bobloscript/scripts/raw/refs/heads/main/opensource_egg", true))()
UB Hub
Auto Steal is currently not working because the hub has no effective anti-teleport method. Kept for monitoring while development continues.
- Auto Steal
- Target Area Changer
- Egg Selection
- +17 more
Details
Functions
- Auto Steal
- Target Area Changer
- Egg Selection
- Rarity Selection
- Steal Speed Changer
- Auto Place Selected
- Auto Place All
- Auto Hatch
- Auto Treadmill
- Auto Sell
- Auto Upgrade Base
- Auto Upgrade Treadmill
- Auto Claim Index
- Trail Selection
- Auto Buy Trail
- Auto Buy All Trails
- Pet Predictor
- ESP Pet Prediction
- Webhook Configuration
- Webhook Stolen
Change history
- – Added to page!
- – Auto Steal did not pass the new anti-teleport check. The card remains because its loader is still being updated.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/TeamUBHub/UBLoader/refs/heads/main/index/Key.lua"))()
CRZHub
Auto Steal currently does not work: the bypass notification appeared, but the stolen egg still returned to its nest. Its filters, movement, and general workflow look very similar to Ouroboros, although we did not verify shared source code and do not treat resemblance as proof of copying.
- Steal Button
- Auto Run After Steal
- PC Steal Keybind
- +21 more
Details
Functions
- Steal Button
- Auto Run After Steal
- PC Steal Keybind
- Stop Current Tween
- Teleport to Base
- Teleport to Snow
- Teleport to Volcano
- Teleport to Abyss Ocean
- Teleport to Prehistoric
- Teleport to Cosmic
- Teleport to Sakura
- Teleport to Titan Temple
- Auto Return to Base
- Area Filter
- Rarity Filter
- Mutation Filter
- Target Priority Changer
- Auto Steal Selected
- Auto Steal All
- Steal Speed Changer
- Steal Big Eggs
- Big Egg Minimum Size Changer
- Auto Drop Held Egg
- Egg Handling Rarity Filter
Change history
- – Added to page. The hub triggered the game anti-cheat during testing.
- – Auto Steal failed after the anti-teleport update. Lowering tween speed and showing a bypass notification did not stop the egg from returning to its nest.
Script code
loadstring(game:HttpGet("https://flowauth.net/v1/loaders/3c4e87ed34813171b0f8d53a108a7d88.lua"))()

Open-source and single-purpose keyless tools
These smaller scripts handle one job or expose their implementation for inspection. Four l10scripts utilities worked in the retest; its speed bypass did not. The newer anti-cheat speed script is separate code and is not covered by that failed result.
Anti Cheat Bypass
An older standalone anti-cheat response bypass. It does not solve the newer egg-return and anti-teleport check by itself.
- Anti Cheat Bypass
Details
Functions
- Anti Cheat Bypass
Change history
- – Added to page. It stopped the repeated CRZHub anti-cheat response in the checked session.
- – The earlier anti-cheat response bypass does not replace an anti-teleport route and was not used as proof that current Auto Steal methods are safe.
Script code
for _, obj in getgc(true) do
if typeof(obj) ~= "table" or getrawmetatable(obj) then continue end
local mainrun = false
for _, v in obj do
if v == obj then mainrun = true break end
end
if not mainrun then continue end
for _, v in obj do
if typeof(v) == "number" and v >= 1 and v <= 3 and obj[v] == nil then
setmetatable(obj, {__newindex = function() end})
break
end
end
end
l10scripts – Instant Egg Pickup
Retested and working. Removes the normal hold time when picking up an egg.
- Instant Egg Pickup
Details
Functions
- Instant Egg Pickup
Change history
- – Added to page!
- – Retested after the game update; Instant Egg Pickup worked.
Script code
--do self:unbind(connection) for toggleing
local utility = {
ProximityPromptService = game:GetService("ProximityPromptService"),
Players = game:GetService("Players"),
conns = {},
}
function utility:bind(connection, callback)
local s, r = pcall(function(...)
local conn = connection:Connect(callback)
self.conns[conn] = conn
return self.conns[conn]
end)
if s and r then
return r
end
return warn('failed to bind connection error: '..tostring(r))
end
function utility:unbind(connection)
local s, r = pcall(function(...)
local conn = self.conns[connection]
if conn then
conn:Disconnect()
conn = nil
return true
end
return false
end)
if s and r then
return true
end
return warn("failed to unbind")
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
local connection = self:bind(self.ProximityPromptService.PromptButtonHoldBegan, function(ProximityPrompt, Player)
if Player == self.LocalPlayer and tostring(ProximityPrompt) == "CarryAreaEgg" then
ProximityPrompt.HoldDuration = 0
end
end)
if not connection then
return warn("some how failed to create conn")
end
return warn("Success init")
end
utility:init()
l10scripts – Kill Aura
Retested and working as a small source-visible combat utility.
- Kill Aura
Details
Functions
- Kill Aura
Change history
- – Added to page!
- – Retested after the game update; Kill Aura worked.
Script code
local utility = {
Players = game:GetService("Players"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
Workspace = game:GetService("Workspace"),
RunService = game:GetService("RunService"),
Target = nil,
}
function utility:CreateSeed()
local s, r = pcall(function(...)
return ("%*:%*:%*"):format(self.LocalPlayer.UserId, 100, (math.floor(self.Workspace:GetServerTimeNow() * 1000)))
end)
if s and r then
return r
end
return nil
end
function utility:CanUseTool()
local s, r = pcall(function(...)
local c = self.LocalPlayer.Character
if not c then
return false
end
local t = c:FindFirstChildOfClass("Tool")
if not t or t:GetAttribute("ItemType") ~= "Gear" then
return false
end
local h = c and c:FindFirstChild("HumanoidRootPart")
if not h then
return false
end
local n = not self.ToolGameplayGuard.IsLocalInsideArena()
if n then
return false
end
if self.Workspace:GetAttribute("Event_MonsterEvent") then
if h then
local i = -268 < h.Position.Z
if i then
return true
end
end
return false
else
return true
end
end)
if s and r then
return r
end
return false
end
function utility:attack(p)
local s, r = pcall(function(...)
return self["RE/BatSwing/Trigger"]:FireServer(p, self:CreateSeed())
end)
if s then
return
end
return warn('failed: '..tostring(r))
end
function utility:GetClosetPlayer()
local c = nil
local cd = math.huge
for _, p in next, self.Players:GetPlayers() do
if p == self.LocalPlayer then
continue
end
local char = p.Character
if not char then
continue
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then
continue
end
local dist = self.LocalPlayer:DistanceFromCharacter(hrp.Position)
if dist < cd and dist <= 16.5 then
cd = dist
c = p
end
end
return c
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
if not identifyexecutor then
return self.LocalPlayer:Kick("Unsupported executor missing identifyexecutor")
end
local exc = identifyexecutor():lower()
if exc:find("xeno") or exc:find("solara") then
return self.LocalPlayer:Kick("Unsupported executor")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn('failed to get Packages')
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn('failed to get Networking')
end
self["RE/BatSwing/Trigger"] = self.Networking:FindFirstChild("RE/BatSwing/Trigger")
if not self["RE/BatSwing/Trigger"] then
return warn('failed to get RE/BatSwing/Trigger')
end
self.Client = self.ReplicatedStorage:FindFirstChild("Client")
if not self.Client then
return warn("failed to get Client")
end
self.ToolGameplayGuard = require(self.Client:FindFirstChild("ToolGameplayGuard"))
if not self.ToolGameplayGuard then
return warn("failed to get ToolGameplayGuard")
end
self.last = tick()
self.conn = self.RunService.Heartbeat:Connect(function()
self.Target = self:GetClosetPlayer()
if self.Target then
if tick() - self.last >= 0.1 then
if self:CanUseTool() then
self:attack(self.Target)
self.last = tick()
end
end
end
end)
if not self.conn then
return warn("failed to create runservice connection")
end
return warn("succesful init")
end
utility:init()
l10scripts – No Knockback
Retested and working. Prevents the usual knockback behavior without opening a full hub.
- no knockback
Details
Functions
- no knockback
Change history
- – Added to page!
- – Retested after the game update; No Knockback worked.
Script code
local utility = {
Players = game:GetService("Players"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
}
utility.GetConnections = function(obj, signal)
local s, r = pcall(function(...)
return getconnections(obj[signal])
end)
if s and r then
return r
end
warn("failed to getconnections error: "..tostring(r))
return nil
end
utility.Disconnect = function(conns)
local s, r = pcall(function(...)
local patched = 0
for _, conn in next, conns do
conn:Disconnect()
patched +=1
end
return patched
end)
if s and r ~= 0 then
return warn("patched: "..tostring(r).. " connections")
end
return warn("patched nothing: "..tostring(r))
end
function utility:init()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn('failed to get localplayer')
end
if not getconnections then
return self.LocalPlayer:Kick("Unsupported executor missing getconnections")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn('failed to get Packages')
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn('failed to get Networking')
end
self["RE/RigSync/Refresh"] = self.Networking:FindFirstChild("RE/RigSync/Refresh")
if not self["RE/RigSync/Refresh"] then
return warn('failed to get RE/RigSync/Refresh')
end
self.connections = self.GetConnections(self["RE/RigSync/Refresh"], "OnClientEvent")
if not self.connections then
return
end
return self.Disconnect(self.connections)
end
utility:init()
l10scripts – Auto Buy Trails
Retested and working. A focused open-source option for automatic trail purchases.
- Auto buy Trails Treadmil Plot
Details
Functions
- Auto buy Trails Treadmil Plot
Change history
- – Added to page!
- – Retested after the game update; Auto Buy Trails worked.
Script code
local utility = {
ReplicatedStorage = game:GetService("ReplicatedStorage"),
}
function utility:GetTreadmils()
local s, r = pcall(function(...)
local d = self.Save.Get()
local o = {}
local l = d.TreadmillUpgradeLevel
for id, t in next, self.Treadmills.Directory do
if self.Treadmills.GetUpgradeLevel(id) > l and self.CanAfford(d.Money, t.Price) then
table.insert(o, id)
end
end
return o
end)
if s and r then
return r
end
return nil
end
function utility:GetBaseUpgradeable()
local s, r = pcall(function(...)
local d = self.Save.Get()
local l = d.BaseUpgradeLevel + 1
local n = self.Bases.BASES[l]
if self.CanAfford(d.Money, n.Cost) then
return true
end
return false
end)
if s and r then
return r
end
return false
end
function utility:GetTrails()
local s, r = pcall(function(...)
local d = self.Save.Get()
local o = {}
for _, trial in next, self.Trails.Directory do
if not d.TrailInventory[trial._id] and self.CanAfford(d.Money, trial.Price) then
table.insert(o, trial._id)
end
end
return o
end)
if s and r then
return r
end
return nil
end
utility.CanAfford = function(m, c)
local s, r = pcall(function(...)
return m >= c
end)
if s and r then
return r
end
return false
end
function utility:Purchase(remote, id)
local s, r = pcall(function(...)
warn("purchased: "..tostring(id))
return remote:InvokeServer(id)
end)
if s and r then
return r
end
return false
end
function utility:Init()
self.Data = self.ReplicatedStorage:FindFirstChild("Data")
if not self.Data then
return warn("Couldnt get data")
end
self.Treadmills = require(self.Data:FindFirstChild("Treadmills"))
if not self.Treadmills then
return warn("failed to get Treadmills")
end
self.Trails = require(self.Data:FindFirstChild("Trails"))
if not self.Trails then
return warn("Couldnt get Trails")
end
self.Bases = require(self.Data:FindFirstChild("Bases"))
if not self.Bases then
return warn("Couldnt get Bases")
end
self.Shared = self.ReplicatedStorage:FindFirstChild("Shared")
if not self.Shared then
return warn("couldnt get Shared")
end
self.Save = require(self.Shared:FindFirstChild("Save"))
if not self.Save then
return warn("couldnt get Shared")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn("couldnt get Packages")
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn("couldnt get Networking")
end
self["RF/Trailwear/AskPurchase"] = self.Networking:FindFirstChild("RF/Trailwear/AskPurchase")
if not self["RF/Trailwear/AskPurchase"] then
return warn("couldnt get RF/Trailwear/AskPurchase")
end
self["RF/Treadmill/AskTierRaise"] = self.Networking:FindFirstChild("RF/Treadmill/AskTierRaise")
if not self["RF/Treadmill/AskTierRaise"] then
return warn("couldnt get RF/Treadmill/AskTierRaise")
end
self["RE/Homestead/AskBaseTierRaise"] = self.Networking:FindFirstChild("RE/Homestead/AskBaseTierRaise")
if not self["RE/Homestead/AskBaseTierRaise"] then
return warn("couldnt get RE/Homestead/AskBaseTierRaise")
end
task.spawn(function()
while task.wait(0.1) do
local trials = self:GetTrails()
if typeof(trials) == "table" then
for _, trail in next, trials do
self:Purchase(self["RF/Trailwear/AskPurchase"], trail)
task.wait(0.1)
end
end
local treadmils = self:GetTreadmils()
if typeof(treadmils) == "table" then
for _, treadmil in next, treadmils do
self:Purchase(self["RF/Treadmill/AskTierRaise"], treadmil)
task.wait(0.1)
end
end
local upgradeable = self:GetBaseUpgradeable()
if upgradeable then
self["RE/Homestead/AskBaseTierRaise"]:FireServer()
end
end
end)
return warn("success")
end
utility:Init()
Auto Sell Eggs Open Source
A small source-visible loop that sells unplaced eggs matching the rarities selected in SellConfig.
- Just auto sell
Details
Functions
- Just auto sell
Change history
- – Added to page!
Script code
-- options are Common, Uncommon, Celestial, SuperRare, Rare, Epic, Legendary, Mythic, Rainbow, Squishy God, Cosmic, Exclusive, Exotic, Secret, Eternal, Limited, Divine
getgenv().SellConfig = {
"Common",
"Uncommon",
"Rare",
"Epic",
"Legendary",
"Mythic"
}
local utility = {
ReplicatedStorage = game:GetService("ReplicatedStorage")
}
getgenv().SellConfig = getgenv().SellConfig or {
"Common",
"Uncommon",
"Rare",
"Epic",
"Legendary",
"Mythic"
}
function utility:init()
self.Shared = self.ReplicatedStorage:FindFirstChild("Shared")
if not self.Shared then
return warn("failed to get Shared")
end
self.Data = self.ReplicatedStorage:FindFirstChild("Data")
if not self.Data then
return warn("failed to get Data")
end
self.Save = require(self.Shared:FindFirstChild("Save"))
if not self.Save then
return warn("failed to get Save")
end
self.Assets = require(self.Data:FindFirstChild("Assets"))
if not self.Assets then
return warn("failed to get Assets")
end
self.Packages = self.ReplicatedStorage:FindFirstChild("Packages")
if not self.Packages then
return warn("failed to get Packages")
end
self.Networking = self.Packages:FindFirstChild("Networking")
if not self.Networking then
return warn("failed to get Networking")
end
self["RF/EggWorld/AskWearTool"] = self.Networking:FindFirstChild("RF/EggWorld/AskWearTool")
if not self["RF/EggWorld/AskWearTool"] then
return warn("failed to get RF/EggWorld/AskWearTool")
end
self["RE/PetSatchel/SellPet"] = self.Networking:FindFirstChild("RE/PetSatchel/SellPet")
if not self["RE/PetSatchel/SellPet"] then
return warn("failed to get RE/PetSatchel/SellPet")
end
self.data = self.Save.Get()
if not self.data then
return warn("failed to get data")
end
self.inv = self.data.EggInventory
if not self.inv then
return warn("failed to get egg inv")
end
task.spawn(function()
pcall(function(...)
while true do
task.wait(1)
self.data = self.Save.Get()
self.inv = self.data.EggInventory
for Uid, eggdata in next, self.inv do
if eggdata.Placement then continue end
local rarity = self.Assets.Directory[eggdata.AssetCategory].Rarity.DisplayName
if table.find(getgenv().SellConfig, rarity) then
self["RF/EggWorld/AskWearTool"]:InvokeServer(Uid)
self["RE/PetSatchel/SellPet"]:FireServer({Uid})
wait(0.1)
end
end
end
end)
end)
return warn("success init")
end
utility:init()
l10scripts – Speed bypass with speed changer
Not working in our latest test. Kept temporarily so users can see the current result instead of assuming that visible source means current compatibility.
- Speed Bypass With Speed Changer
Details
Functions
- Speed Bypass With Speed Changer
Change history
- – Added to page!
- – Retested after the game update; the speed bypass did not work.
Script code
local utility = {
RunService = game:GetService("RunService"),
Players = game:GetService("Players")
}
utility.collectgarbage = function()
local s, r = pcall(function(...)
return getgc()
end)
if s and r then
return r
end
return warn("failed to get garbage: "..tostring(r))
end
utility.safehook = function(f, c)
local s, r = pcall(function(...)
return hookfunction(f, newlclosure(c))
end)
if s and r then
return r
end
return warn("failed to hook function: "..tostring(r))
end
function utility:findfunction(nups, linedefined)
local s, r = pcall(function(...)
for _, f in next, self.collectgarbage() do
if typeof(f) == 'function' and islclosure(f) then
local upvs = debug.getupvalues(f)
local line = debug.info(f, "l")
if upvs and #upvs == nups and line == linedefined then
if nups == 10 then
local t = debug.getupvalue(f, 3)
if typeof(t) == "table" and rawget(t, "Humanoid") then
return f
end
else
return f
end
end
end
end
return nil
end)
if s and r then
return r
end
return nil
end
function utility:initbypass()
self.LocalPlayer = self.Players.LocalPlayer
if not self.LocalPlayer then
return warn("failed to get localplayer")
end
if not getgc then
self.LocalPlayer:Kick("UNSUPPORT EXECUTOR MISSING getgc")
end
if not hookfunction then
self.LocalPlayer:Kick("UNSUPPORT EXECUTOR MISSING hookfunction")
end
if not islclosure then
self.LocalPlayer:Kick("UNSUPPORT EXECUTOR MISSING islclosure")
end
local func3 = self:findfunction(19, 3)
if not func3 then
return warn("failed to get function 3")
end
local v7 = debug.getupvalue(func3, 2)
if not v7 then
return warn("failed to get v7")
end
local hookedfunc3; hookedfunc3 = self.safehook(v7, function(p1, p2)
if p2 and typeof(p2) == "table" then
setmetatable(p2, {})
end
return hookedfunc3(p1,p2)
end)
self.speedconn = self.RunService.Heartbeat:Connect(function()
local char = self.LocalPlayer.Character
if not char then
return
end
local hum = char:FindFirstChild("Humanoid")
if not hum then
return
end
hum.WalkSpeed = 500
end)
return
end
utility:initbypass()
Anti-cheat Speed Bypass + Speedhack
A separate open-source speed method added in this update. It is not the same script as the failed l10scripts speed bypass and has not received the same hands-on verdict.
- AntiCheat speed bypass
- Speedhack
Details
Functions
- AntiCheat speed bypass
- Speedhack
Change history
- – Added to page!
Script code
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=6a9ff8e74bf460fa95f2819b"))()
end)
end)
--[[rscripts:analytics:end]]
-- Steal an Egg — WalkSpeed 500 + anticheat bypass
local SPEED = 500
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local genv = type(getgenv) == "function" and getgenv() or nil
if genv and genv.__SpeedBypassLoaded then
return warn("[SpeedBypass] already running")
end
local missing = {}
if type(hookmetamethod) ~= "function" then table.insert(missing, "hookmetamethod") end
if type(hookfunction) ~= "function" then table.insert(missing, "hookfunction") end
if type(getgc) ~= "function" then table.insert(missing, "getgc") end
if type(islclosure) ~= "function" then table.insert(missing, "islclosure") end
if type(debug) ~= "table" or type(debug.info) ~= "function" or type(debug.getupvalues) ~= "function" then
table.insert(missing, "debug.info/getupvalues")
end
if #missing > 0 then
return warn("[SpeedBypass] your executor can't bypass the anticheat — missing: " .. table.concat(missing, ", "))
end
local lock = SPEED
local oldIndex
local newIndex = function(self, key, value)
if lock and key == "WalkSpeed" and value ~= lock then
local char = player.Character
if char and self == char:FindFirstChildOfClass("Humanoid") then
return
end
end
return oldIndex(self, key, value)
end
if type(newcclosure) == "function" then
newIndex = newcclosure(newIndex)
end
oldIndex = hookmetamethod(game, "__newindex", newIndex)
local targets = {}
for _, fn in next, getgc() do
if typeof(fn) == "function" and islclosure(fn) then
local okSrc, src = pcall(debug.info, fn, "s")
if okSrc and type(src) == "string" and src:find("ContentCatalog%.Runtime") then
local okA, params = pcall(debug.info, fn, "a")
local okU, ups = pcall(debug.getupvalues, fn)
if okA and params == 3 and okU and type(ups) == "table" and #ups == 5 then
table.insert(targets, fn)
end
end
end
end
local blinded = 0
for _, fn in ipairs(targets) do
local orig
local wrapper = function(a, b, c)
local sample = orig(a, b, c)
if type(sample) == "table" and sample.WalkSpeed and sample.Position and sample.Timestamp then
sample.WalkSpeed = 100000
end
return sample
end
if type(newlclosure) == "function" then
wrapper = newlclosure(wrapper)
end
local ok = pcall(function()
orig = hookfunction(fn, wrapper)
end)
if ok and type(orig) == "function" then
blinded += 1
end
end
RunService.Heartbeat:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum and hum.WalkSpeed ~= SPEED then
hum.WalkSpeed = SPEED
end
end)
if genv then
genv.__SpeedBypassLoaded = true
end
if blinded > 0 then
print(("[SpeedBypass] WalkSpeed %d — anticheat bypassed"):format(SPEED))
else
warn(("[SpeedBypass] WalkSpeed %d set, but the anticheat sampler wasn't found — expect rubber-banding"):format(SPEED))
end
Steal An Egg Scripts With a Key System
Ten cards now require an access step. Axonic moved here during this update; ZeroImpact remains the best documented keyed interface from our earlier full test, while newer Solaris and Seisen feature lists currently rely more heavily on their source information.
Axonic Hub
The loader now requires a key. Earlier instructions telling users to press Keyless are outdated.
- Auto Steal Eggs
- Movement Mode Changer
- Target Mode Changer
- +29 more
Details
Functions
- Auto Steal Eggs
- Movement Mode Changer
- Target Mode Changer
- Target Rarity Filter
- Auto Hungry Monster
- Minimum Parasite Rarity Changer
- Parasite Priority Changer
- Auto Fuse Pets
- Fusion Priority Changer
- Mutation Policy Changer
- Keep Copies Changer
- Auto Sell Eggs
- Egg Sell Mode Changer
- Egg Types to Sell
- Eggs Per Sell Cycle Changer
- Auto Static Treadmill
- Auto Treadmill Upgrade
- Auto Buy Trails
- Auto Base Upgrade
- Auto Rebirth When Available
- Auto Offline Income
- Auto Group Reward
- Auto Index Rewards
- Auto Free Gifts
- Egg ESP
- ESP Rarity Filter
- Guard ESP
- Player and Carrier ESP
- Quick Ragdoll Recovery
- Noclip
- Anti AFK
- Jump Power Changer
Change history
- – Added as a NO KEY option. The first information window continues through the Keyless button.
- – Moved to KEY SYSTEM after the loader changed its access flow. The previous Keyless instruction is no longer current.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kenniel123/Steal-A-Egg/refs/heads/main/Steal%20A%20Egg"))()
ZeroImpact
The clearest keyed hub from our earlier full test. Ground pathfinding and sky flight worked, and its player-facing descriptions explain what each option will actually do; the interface itself is less convenient.
- Auto Steal System
- Movement Mode (fast sky flying & ground pathfinding)
- Adjustable Tween Speed Slider (100–1500 studs/s)
- +27 more
Details
Functions
- Auto Steal System
- Movement Mode (fast sky flying & ground pathfinding)
- Adjustable Tween Speed Slider (100–1500 studs/s)
- Steal Best Egg First Priority
- Auto Treadmill (idle workout)
- Save & Clear Return Position
- Dynamic Area & Rarity Filters (multi‑select)
- Auto Place Egg (all & filtered by rarity)
- Auto Sell Egg (filtered by rarity)
- Auto Hatch Ready Eggs
- Auto Collect Offline Cash
- Auto Fuse Machine (best combo duplicates)
- Auto Equip Best Pets Loop & Force Equip Now
- Egg ESP
- ESP All Eggs
- ESP Best Egg Only
- Dynamic ESP Rarity Filter (multi‑select)
- Line ESP Tracers (drawing API)
- 3D Model Box ESP (SelectionBox)
- 3D Glowing Model ESP (highlight glow)
- Discord Webhook
- Custom Webhook Notification with Egg Thumbnail
- Test Webhook Connection Button
- Global High‑Rarity Alert (24/7 Legendary+ Eggs)
- Ultra Performance Mode (FPS booster & disable FX)
- Desync Godmode (anti‑hitbox)
- State Lock Godmode (anti‑ragdoll/touch damage)
- Infinite Health Loop
- Anti‑Trap Immunity (mines, traps & webs)
- Reset Character / Normal Respawn
Change history
- – Added to page!
- – Moved to KEY SYSTEM after the loader added a key requirement.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeModz/ZeroImpact/refs/heads/main/Loader.lua"))()
Selux Hub
- Auto farm for “Steal An Egg”
- Auto treadmill (farming speed)
- Auto movement to the deepest reachable area (walking only, no teleport)
- +8 more
Details
Functions
- Auto farm for “Steal An Egg”
- Auto treadmill (farming speed)
- Auto movement to the deepest reachable area (walking only, no teleport)
- Auto steal an egg
- Auto carry and place the egg
- Auto hatch the egg
- Auto equip the best pets
- Auto manage pet index
- Auto sell spare pets/items
- Auto trail
- Auto upgrade treadmill and base upgrades
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/seltonmt012/sel01-rbx/main/loader.lua"))()
NRL Script
- Auto steal egg
- Filter by area, rarities, mutation, size, etc.
- Session watcher
- +23 more
Details
Functions
- Auto steal egg
- Filter by area, rarities, mutation, size, etc.
- Session watcher
- Filter eggs by rarities, mutation, and per‑egg criteria
- Auto place selected egg
- Auto place all eggs
- Auto hatch ready eggs
- Auto sell eggs
- Auto sell eggs with filter by egg type, rarities, mutation, weight (kg)
- Instant place best pets
- Unequip all pets
- Claim offline rewards
- Auto sell pets
- Auto sell with filter by rarities, mutations, pet type
- Auto sell all pets
- Custom sell delay
- Auto fuse by selected items
- Auto fuse all eligible items
- Auto upgrades for pen
- Auto treadmill training with custom duration
- Auto treadmill upgrade
- Auto buy selected trail
- Auto buy all cash trails
- Auto equip best trails
- Auto equip best gear
- Auto claim all rewards
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/JualNasiRendang/loader/refs/heads/main/main.lua"))()
Octopus Hub
A feature-rich keyed hub with an awkward access window: during our check it could not be closed, dragged, or moved.
- Auto Steal — steals selected egg rarities
- Priority by rarity (Divine first, then lower tiers you enable)
- Auto-place on your plot after pickup
- +10 more
Details
Functions
- Auto Steal — steals selected egg rarities
- Priority by rarity (Divine first, then lower tiers you enable)
- Auto-place on your plot after pickup
- Trap / ragdoll / guard recovery — same egg, not a random retarget
- Steal nearest + walk to spawn buttons
- Idle treadmill training
- Auto Hatch when ready
- Hatch all / Auto Equip / Auto Equip Best
- Player ESP + Egg ESP with rarity filters
- X-ray plots, lines to target egg and plot
- Move speed, walk speed cap, infinite jump, float, anti-ragdoll
- Server hop, auto rejoin
- Discord webhook pings (spawn + collect)
Change history
- – Added to page!
- – The key-system window could not be closed or moved during testing.
Script code
loadstring(game:HttpGet("https://www.octopushub.xyz/loader", true))()
Solaris Hub
A newly added key-system hub. Its feature list comes from the source card and has not received the same deep hands-on test as Foxname or Rift Goha.
- Auto Steal Eggs
- Auto Place Eggs
- Auto Hatch Eggs
- +2 more
Details
Functions
- Auto Steal Eggs
- Auto Place Eggs
- Auto Hatch Eggs
- Auto Farm Speed
- Auto Upgrade Farm
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://api.obscuravm.com/scripts/1231452106622100334"))()
Seisen Hub
A newly added key-system option covering the basic steal, place, hatch, sell, upgrade, and Rift loop. A developer video is included below.
- Auto Steal Egg
- Auto Place Egg On Base
- Auto Treadmill While Waiting
- +12 more
Details
Functions
- Auto Steal Egg
- Auto Place Egg On Base
- Auto Treadmill While Waiting
- Auto Steal Rift Egg
- Auto Submit Rift Pet
- Show Egg Labels
- Auto Sell Eggs
- Auto Sell Pets
- Auto Sell If Inventory Full
- Auto Buy Treadmills
- Auto Buy Base
- Auto Buy Trails
- Auto Hatch Egg
- Auto Equip Best
- Kill Aura
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/8ac2e97282ac0718aeeb3bb3856a2821d71dc9e57553690ab508ebdb0d1569da/download"))()
Lucid GG
Details
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://gist.githubusercontent.com/IlyassSama/d4c20dcabe62c225b3e96a43cdb0eae9/raw/82020fd08fbff2ad69731e650d960f7d59a07fac/notifier.lua"))()
Pig Hub
Details
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/mopsscript7-gif/steal-an-egg/refs/heads/main/script.lua"))()
AjjansHub
Details
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/359e97f8618e9008afe5f496184ebb7c.lua"))()
Unsupported script kept for monitoring
Ouroboros previously led this page, so removing it without an explanation would hide an important status change. The developer now explicitly ends the session for this game. We moved the card to the bottom and will remove it if support does not return.
Ouroboros Hub
NO LONGER SUPPORTED. Kept at the bottom as a status record and scheduled for removal if the developer does not resume support.
- Auto Steal Selected
- Auto Steal All
- Steal Speed Changer
- +63 more
Details
Functions
- Auto Steal Selected
- Auto Steal All
- Steal Speed Changer
- Steal Big Eggs
- Big Egg Minimum Size Changer
- Auto Drop Held Egg
- Auto Return to Base
- Auto Server Hop
- Server Hop Condition Changer
- Server Hop Threshold Changer
- Auto Place Selected
- Auto Place All
- Auto Hatch Ready
- Auto Equip Best Pets
- Auto Fuse Pets
- Fuse Rarities Changer
- Fuse Mutations Changer
- Pick Group By Changer
- Never Fuse Mutated
- Never Fuse Equipped
- Auto Complete Reveal
- Maximum Scale to Fuse Changer
- Keep Per Pet Type Changer
- Auto Sell Pets
- Sell Rarities Changer
- Sell Mutations Changer
- Never Sell Mutated
- Never Sell Equipped
- Maximum Scale to Sell Changer
- Pet Sell Interval Changer
- Auto Sell Eggs
- Egg Sell Rarities Changer
- Egg Sell Interval Changer
- Auto Buy Upgrades
- Auto Claim Index
- Auto Claim Group Reward
- Auto Treadmill Training
- Auto Buy Trail
- Auto Equip Best Trail
- Auto Equip Best Gear
- World Egg ESP
- Carried and Dropped Egg ESP
- Guard ESP
- Pet ESP
- Player ESP
- Machine ESP
- Plot ESP
- Render Distance Changer
- Walk Speed Override
- Walk Speed Changer
- Jump Power Override
- Jump Power Changer
- Infinite Jump
- Noclip
- Fly
- Fly Speed Changer
- Waypoint Teleport
- Webhooks
- Webhook URL
- Ping User ID
- Summary Interval Changer
- List Spawned Eggs
- Discord Alerts
- Send Summary Now
- Priority System
- AC Bypass
Change history
- – Added to page!
- – In the earlier full check, its area, rarity, and mutation filters worked together with return, placement, hatching, and progression tools.
- – The developer ended support for Steal An Egg. The loader now removes the player with a No Longer Updated/Supported message, so the card was moved to the bottom for temporary monitoring.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

