Article

Break and Steal an Egg scripts 2026 – NO KEY (Auto Breaks Eggs)

Views: 515
  • 2 scripts
  • 2 NO KEY
  • 0 KEY SYSTEM
  • 2 list mobile support

Browse 2 Break and Steal an Egg scripts in this collection. 2 offer NO KEY access. 2 list mobile support.

Reviewed by RobScript Team Source status checked:

Opening an egg is only part of the run: you still need to get the animal back to your base. These two Break and Steal an Egg scripts require no key and offer different approaches: faster manual movement with Anti Knockback from ShrakBlox, or an automated breaking, pickup, and banking loop from Ouroboros. Both worked on our PC and mobile test setups.

Test setup: PC with Potassium and Samsung S25 with Delta · October 9, 2026.

Which script fits your run?

ScriptChoose it forObserved resultTesting scope
Faster manual collection and protection from bat knockback
Speed worked while carrying an animal without movement resets; players could not knock us back with bats.
Tested on PC / Potassium and Samsung S25 / Delta.
Automating the egg-to-base loop
Zone and rarity filters worked. The script banked pets by direct teleport, returned to its previous position, and resumed breaking.
Tested on PC / Potassium and Samsung S25 / Delta. Titanic Egg automation was not tested.
Both scripts are NO KEY. Results apply to the tested setups and functions described in the cards; the full function lists are not a record of individual tests for every option.

Scripts and test notes

Speed + Anti Knockback
Speed + Anti Knockback script preview

Speed + Anti Knockback

Developer
ShrakBlox
Created
Created
Working
NO KEY PC MOBILE OPEN SOURCE

Tested on PC with Potassium and Samsung S25 with Delta on October 9, 2026. Choose this script if you want to collect animals yourself and move faster. During our test, the speed slider increased movement speed without the game teleporting us back to where we started running. The speed change kept working while we carried an animal from a broken egg. Anti Knockback also worked: other players could no longer knock us back with their bats during the test.

  • Adjustable Speed (16–400)
  • Movement Anti-Cheat Bypass
  • Anti Knockback
Copies 278
Details

Functions

  • Adjustable Speed (16–400)
  • Movement Anti-Cheat Bypass
  • Anti Knockback
Access
NO KEY
Tags
PC MOBILE OPEN SOURCE
Languages
English
Compatibility
Potassium Delta

Change history

  • – Added to page!
Script code
local SPEED = 200
local REFRESH_INTERVAL = 0.1

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
assert(player, "Run this script on the client")
assert(game.PlaceId == 114326934417838, "Wrong game")

local modules = player:WaitForChild("PlayerScripts"):WaitForChild("Client"):WaitForChild("Modules")
local controllers = modules.Parent:WaitForChild("Controllers")
local movementLock = require(modules:WaitForChild("MovementLock"))
local slowMode = require(controllers:WaitForChild("SlowModeController"))
local movementRemote = ReplicatedStorage:WaitForChild("SlowModeRemote", 10)
assert(movementRemote and movementRemote:IsA("RemoteEvent"), "Movement remote unavailable")

local environment = getgenv()
local previous = environment.EggSpeedController
if previous and type(previous.Destroy) == "function" then
    previous:Destroy()
end

local previousGui = environment.EggSpeedGui
if previousGui and type(previousGui.Destroy) == "function" then
    previousGui:Destroy()
end

local antiKnockback

local function startAntiKnockback()
    local Players = game:GetService("Players")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local RunService = game:GetService("RunService")
    local player = Players.LocalPlayer
    assert(player, "Run this script on the client")
    assert(game.PlaceId == 114326934417838, "Wrong game")
    assert(type(getconnections) == "function", "getconnections is unavailable")
    assert(type(getfenv) == "function", "getfenv is unavailable")

    local remote = ReplicatedStorage:WaitForChild("CatchFlingRemote", 10)
    assert(remote and remote:IsA("RemoteEvent"), "CatchFlingRemote is unavailable")

    local environment = getgenv()
    local previous = environment.EggAntiKnockbackController
    if previous and type(previous.Destroy) == "function" then
        previous:Destroy()
    end

    local controller = { Enabled = false, BlockedFlings = 0 }
    local intercepted = {}
    local connections = {}
    local destroyed = false
    local suppressUntil = 0
    local lastScan = 0

    local function stopKnockback()
        local character = player.Character
        local humanoid = character and character:FindFirstChildOfClass("Humanoid")
        if not humanoid or humanoid.Health <= 0 then
            return
        end
        for _, part in ipairs(character:GetChildren()) do
            if part:IsA("BasePart") and not part.Anchored then
                part.AssemblyLinearVelocity = Vector3.zero
                part.AssemblyAngularVelocity = Vector3.zero
            end
        end
    end

    local function restoreListeners()
        for _, entry in ipairs(intercepted) do
            entry.Replacement:Disconnect()
            pcall(function()
                entry.Original:Enable()
            end)
        end
        table.clear(intercepted)
    end

    local function isFlingListener(listener)
        local ok, matches = pcall(function()
            if not listener.Enabled or type(listener.Function) ~= "function" then
                return false
            end
            local owner = getfenv(listener.Function).script
            return typeof(owner) == "Instance" and owner.Name == "CatchFlingController"
        end)
        return ok and matches
    end

    local function interceptListeners()
        for _, listener in ipairs(getconnections(remote.OnClientEvent)) do
            if isFlingListener(listener) then
                local original = listener.Function
                local replacement = remote.OnClientEvent:Connect(function(action, ...)
                    if destroyed or not controller.Enabled then
                        return
                    end
                    if action == "fling" then
                        controller.BlockedFlings = controller.BlockedFlings + 1
                        suppressUntil = os.clock() + 0.35
                        stopKnockback()
                        return
                    end
                    if action == "release" then
                        suppressUntil = 0
                    end
                    original(action, ...)
                end)
                local ok, err = pcall(function()
                    listener:Disable()
                end)
                if not ok then
                    replacement:Disconnect()
                    error(err)
                end
                table.insert(intercepted, {
                    Original = listener,
                    Callback = original,
                    Replacement = replacement,
                })
            end
        end
    end

    function controller:SetEnabled(enabled)
        if destroyed then
            return
        end
        enabled = enabled == true
        if self.Enabled == enabled then
            return
        end
        suppressUntil = 0
        if not enabled then
            self.Enabled = false
            restoreListeners()
            return
        end
        local ok, err = pcall(interceptListeners)
        if not ok or #intercepted == 0 then
            restoreListeners()
            error(err or "CatchFlingController listener not found; wait for the game to load")
        end
        self.Enabled = true
        lastScan = os.clock()
        local character = player.Character
        local humanoid = character and character:FindFirstChildOfClass("Humanoid")
        if humanoid and humanoid.Health > 0
            and humanoid:GetState() == Enum.HumanoidStateType.Physics then
            for _, entry in ipairs(intercepted) do
                pcall(entry.Callback, "release")
            end
            stopKnockback()
        end
    end

    function controller:Destroy()
        if destroyed then
            return
        end
        destroyed = true
        self.Enabled = false
        suppressUntil = 0
        for _, connection in ipairs(connections) do
            connection:Disconnect()
        end
        restoreListeners()
        if environment.EggAntiKnockbackController == self then
            environment.EggAntiKnockbackController = nil
        end
    end

    local function step()
        if controller.Enabled and os.clock() < suppressUntil then
            stopKnockback()
        end
    end

    controller:SetEnabled(true)
    table.insert(connections, RunService.PreSimulation:Connect(step))
    table.insert(connections, RunService.PostSimulation:Connect(step))
    table.insert(connections, player.CharacterAdded:Connect(function()
        suppressUntil = 0
    end))
    table.insert(connections, RunService.Heartbeat:Connect(function()
        if not controller.Enabled or os.clock() - lastScan < 1 then
            return
        end
        lastScan = os.clock()
        local ok, err = pcall(interceptListeners)
        if not ok then
            warn("Anti-knockback listener update failed: " .. tostring(err))
        end
    end))

    environment.EggAntiKnockbackController = controller
    return controller
end

local controller = { Speed = SPEED, Enabled = false }
local originalMode = slowMode.IsOn()
local currentMode = originalMode
local refreshing = false
local lastRefresh = -math.huge
local connection
local lastRoot
local destroyed = false
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.IgnoreWater = true

environment.EggSpeedController = controller

local function restoreMode()
    if refreshing then
        refreshing = false
        currentMode = originalMode
        movementRemote:FireServer(originalMode)
        lastRefresh = -math.huge
    end
end

function controller:SetSpeed(value)
    assert(type(value) == "number" and value > 0 and value < math.huge,
        "Speed must be a positive finite number")
    self.Speed = value
end

local function stopVelocity()
    if lastRoot and lastRoot.Parent and not lastRoot.Anchored then
        local velocity = lastRoot.AssemblyLinearVelocity
        lastRoot.AssemblyLinearVelocity = Vector3.new(0, velocity.Y, 0)
    end
    lastRoot = nil
end

function controller:SetEnabled(value)
    if destroyed then
        return
    end
    self.Enabled = value == true
    if not self.Enabled then
        restoreMode()
        stopVelocity()
    end
end

function controller:Destroy()
    if destroyed then
        return
    end
    destroyed = true
    if connection then
        connection:Disconnect()
    end
    restoreMode()
    stopVelocity()
    if environment.EggSpeedController == self then
        environment.EggSpeedController = nil
    end
end

connection = RunService.PreSimulation:Connect(function()
    if not controller.Enabled then
        return
    end
    local character = player.Character
    local humanoid = character and character:FindFirstChildOfClass("Humanoid")
    local root = humanoid and humanoid.RootPart
    if not root or humanoid.Health <= 0 or root.Anchored
        or humanoid.Sit or humanoid.PlatformStand or movementLock.IsLocked()
        or humanoid:GetState() == Enum.HumanoidStateType.Physics then
        restoreMode()
        return
    end
    local speed = controller.Speed
    if type(speed) ~= "number" or speed <= 0 or speed >= math.huge or speed ~= speed then
        restoreMode()
        return
    end
    local direction = humanoid.MoveDirection
    if direction.Magnitude > 0.01 then
        local now = os.clock()
        if now - lastRefresh >= REFRESH_INTERVAL then
            refreshing = true
            currentMode = not currentMode
            movementRemote:FireServer(currentMode)
            lastRefresh = now
        end
    else
        restoreMode()
    end
    local floorVelocity = Vector3.zero
    if humanoid.FloorMaterial ~= Enum.Material.Air then
        raycastParams.FilterDescendantsInstances = { character }
        local distance = humanoid.HipHeight + root.Size.Y * 0.5 + 2
        local floor = workspace:Raycast(root.Position, Vector3.new(0, -distance, 0), raycastParams)
        if floor and floor.Instance:IsA("BasePart") then
            floorVelocity = floor.Instance:GetVelocityAtPosition(floor.Position)
        end
    end
    local velocity = root.AssemblyLinearVelocity
    root.AssemblyLinearVelocity = Vector3.new(
        direction.X * speed + floorVelocity.X,
        velocity.Y,
        direction.Z * speed + floorVelocity.Z
    )
    lastRoot = root
end)


local UserInputService = game:GetService("UserInputService")
local MIN_SPEED, MAX_SPEED = 16, 400
local connections = {}
local guiDestroyed = false
local guiController = {}

local function connect(signal, callback)
    local listener = signal:Connect(callback)
    table.insert(connections, listener)
    return listener
end

local function create(className, properties, parent)
    local instance = Instance.new(className)
    for key, value in pairs(properties) do
        instance[key] = value
    end
    instance.Parent = parent
    return instance
end

local function corner(parent, radius)
    create("UICorner", { CornerRadius = UDim.new(0, radius) }, parent)
end

local colors = {
    Panel = Color3.fromRGB(8, 8, 8),
    Surface = Color3.fromRGB(16, 16, 16),
    Border = Color3.fromRGB(80, 80, 80),
    Text = Color3.fromRGB(235, 235, 235),
    Muted = Color3.fromRGB(145, 145, 145),
    Accent = Color3.fromRGB(170, 170, 170),
}

local screen = create("ScreenGui", {
    Name = "EggSpeedGui",
    ResetOnSpawn = false,
    ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
    DisplayOrder = 100,
}, player:WaitForChild("PlayerGui"))

local panel = create("Frame", {
    Name = "Panel",
    Size = UDim2.fromOffset(330, 148),
    AnchorPoint = Vector2.new(0.5, 0.5),
    Position = UDim2.fromScale(0.5, 0.5),
    BackgroundColor3 = colors.Panel,
    BorderSizePixel = 0,
    Active = true,
}, screen)
corner(panel, 6)
create("UIStroke", { Color = colors.Border, Thickness = 1 }, panel)

local header = create("Frame", {
    Name = "DragHeader",
    Size = UDim2.new(1, -54, 0, 48),
    BackgroundTransparency = 1,
    Active = true,
}, panel)
create("TextLabel", {
    Size = UDim2.new(1, -20, 1, 0),
    Position = UDim2.fromOffset(20, 0),
    BackgroundTransparency = 1,
    Text = "SPEED",
    Font = Enum.Font.GothamBold,
    TextSize = 14,
    TextColor3 = colors.Text,
    TextXAlignment = Enum.TextXAlignment.Left,
}, header)

local close = create("TextButton", {
    Name = "Close",
    Size = UDim2.fromOffset(24, 24),
    Position = UDim2.new(1, -44, 0, 12),
    BackgroundTransparency = 1,
    Text = "×",
    Font = Enum.Font.Gotham,
    TextSize = 22,
    TextColor3 = colors.Muted,
    AutoButtonColor = false,
}, panel)

create("Frame", {
    Size = UDim2.new(1, -40, 0, 1),
    Position = UDim2.fromOffset(20, 48),
    BackgroundColor3 = colors.Border,
    BorderSizePixel = 0,
}, panel)

local controlRow = create("Frame", {
    Name = "ControlRow",
    Size = UDim2.new(1, -40, 0, 32),
    Position = UDim2.fromOffset(20, 68),
    BackgroundTransparency = 1,
}, panel)
create("UIListLayout", {
    FillDirection = Enum.FillDirection.Horizontal,
    VerticalAlignment = Enum.VerticalAlignment.Center,
    SortOrder = Enum.SortOrder.LayoutOrder,
    Padding = UDim.new(0, 16),
}, controlRow)

local slider = create("TextButton", {
    Name = "Slider",
    LayoutOrder = 2,
    Size = UDim2.new(1, -88, 0, 32),
    BackgroundTransparency = 1,
    Text = "",
    AutoButtonColor = false,
}, controlRow)
local track = create("Frame", {
    AnchorPoint = Vector2.new(0, 0.5),
    Size = UDim2.new(1, -12, 0, 4),
    Position = UDim2.new(0, 6, 0.5, 0),
    BackgroundColor3 = colors.Surface,
    BorderSizePixel = 0,
    Active = false,
}, slider)
corner(track, 2)
create("UIStroke", { Color = colors.Border, Thickness = 1 }, track)
local fill = create("Frame", {
    Size = UDim2.fromScale(0, 1),
    BackgroundColor3 = colors.Accent,
    BorderSizePixel = 0,
}, track)
corner(fill, 2)
local thumb = create("Frame", {
    AnchorPoint = Vector2.new(0.5, 0.5),
    Size = UDim2.fromOffset(12, 16),
    Position = UDim2.fromScale(0, 0.5),
    BackgroundColor3 = colors.Surface,
    BorderSizePixel = 0,
    ZIndex = 2,
}, track)
corner(thumb, 3)
create("UIStroke", { Color = colors.Accent, Thickness = 1 }, thumb)

local toggle = create("TextButton", {
    Name = "Toggle",
    LayoutOrder = 1,
    Size = UDim2.fromOffset(72, 32),
    BackgroundColor3 = colors.Surface,
    BorderSizePixel = 0,
    Text = "OFF",
    Font = Enum.Font.GothamBold,
    TextSize = 12,
    TextColor3 = colors.Muted,
    AutoButtonColor = true,
}, controlRow)
corner(toggle, 4)
local toggleStroke = create("UIStroke", {
    Color = colors.Border,
    Thickness = 1,
    ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
}, toggle)

create("TextLabel", {
    Name = "DiscordLink",
    AnchorPoint = Vector2.new(0.5, 1),
    Size = UDim2.new(1, -40, 0, 18),
    Position = UDim2.new(0.5, 0, 1, -16),
    BackgroundTransparency = 1,
    Text = "https://discord.gg/hEbP6rWKy2",
    Font = Enum.Font.Gotham,
    TextSize = 12,
    TextColor3 = colors.Muted,
    TextXAlignment = Enum.TextXAlignment.Center,
}, panel)

local function updateSlider(value)
    value = math.clamp(math.floor(value + 0.5), MIN_SPEED, MAX_SPEED)
    controller:SetSpeed(value)
    local fraction = (value - MIN_SPEED) / (MAX_SPEED - MIN_SPEED)
    fill.Size = UDim2.fromScale(fraction, 1)
    thumb.Position = UDim2.fromScale(fraction, 0.5)
end

local function setEnabled(enabled)
    controller:SetEnabled(enabled)
    toggle.Text = controller.Enabled and "ON" or "OFF"
    toggle.BackgroundColor3 = colors.Surface
    toggle.TextColor3 = controller.Enabled and colors.Text or colors.Muted
    toggleStroke.Color = controller.Enabled and colors.Accent or colors.Border
end

function guiController:Destroy()
    if guiDestroyed then
        return
    end
    guiDestroyed = true
    for _, listener in ipairs(connections) do
        listener:Disconnect()
    end
    controller:Destroy()
    if antiKnockback then
        antiKnockback:Destroy()
    end
    screen:Destroy()
    if environment.EggSpeedGui == self then
        environment.EggSpeedGui = nil
    end
end

environment.EggSpeedGui = guiController
connect(close.Activated, function()
    guiController:Destroy()
end)
connect(screen.Destroying, function()
    guiController:Destroy()
end)
connect(toggle.Activated, function()
    setEnabled(not controller.Enabled)
end)

local sliderInput
local draggingSlider = false
local draggingPanel = false
local panelInput
local dragStart
local panelStart

local function sliderAt(position)
    if track.AbsoluteSize.X > 0 then
        local fraction = math.clamp(
            (position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, 0, 1
        )
        updateSlider(MIN_SPEED + fraction * (MAX_SPEED - MIN_SPEED))
    end
end

connect(slider.InputBegan, function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1
        or input.UserInputType == Enum.UserInputType.Touch then
        draggingSlider = true
        sliderInput = input
        sliderAt(input.Position)
    end
end)
connect(header.InputBegan, function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1
        or input.UserInputType == Enum.UserInputType.Touch then
        draggingPanel = true
        panelInput = input
        dragStart = input.Position
        panelStart = panel.Position
    end
end)
connect(UserInputService.InputChanged, function(input)
    local mouseMoved = input.UserInputType == Enum.UserInputType.MouseMovement
    if draggingSlider and (input == sliderInput
        or (sliderInput.UserInputType == Enum.UserInputType.MouseButton1 and mouseMoved)) then
        sliderAt(input.Position)
    end
    if draggingPanel and (input == panelInput
        or (panelInput.UserInputType == Enum.UserInputType.MouseButton1 and mouseMoved)) then
        local delta = input.Position - dragStart
        local viewport = screen.AbsoluteSize
        local size = panel.AbsoluteSize
        local x = panelStart.X.Scale * viewport.X + panelStart.X.Offset + delta.X
        local y = panelStart.Y.Scale * viewport.Y + panelStart.Y.Offset + delta.Y
        x = math.clamp(x, size.X * 0.5, math.max(size.X * 0.5, viewport.X - size.X * 0.5))
        y = math.clamp(y, size.Y * 0.5, math.max(size.Y * 0.5, viewport.Y - size.Y * 0.5))
        panel.Position = UDim2.fromOffset(x, y)
    end
end)
connect(UserInputService.InputEnded, function(input)
    if input == sliderInput then
        draggingSlider = false
        sliderInput = nil
    end
    if input == panelInput then
        draggingPanel = false
        panelInput = nil
    end
end)

updateSlider(SPEED)
setEnabled(false)
local ok, result = pcall(startAntiKnockback)
if not ok then
    guiController:Destroy()
    error(result, 0)
end
antiKnockback = result
guiController.AntiKnockback = antiKnockback
return guiController
Ouroboros Hub interface in Break and Steal an Egg
Ouroboros Hub script preview

Ouroboros Hub

Developer
Ouroboros
Created
Created
Working
NO KEY PC MOBILE BEST KEYLESS SCRIPT

Tested on PC with Potassium and Samsung S25 with Delta on October 9, 2026. Auto Break moved smoothly from egg to egg and only broke eggs in the zones and rarities we selected. Auto Pick Up & Bank teleported to animals released by eggs we or other players had broken, collected them, and teleported directly to our base. Pickup and banking took priority over breaking eggs. After banking, the script returned to the point it had left and continued breaking eggs. Trail and pickaxe purchases, bat claiming and best-bat selection, pen and treadmill upgrades also worked. Auto Merge combined duplicate animals into eggs, and its placement option placed those eggs for us. Egg ESP and its rarity filters worked, although they added little to our automated route. The controls in the Player section worked, and the Discord webhook sent information as expected.

  • Auto Break
  • Rarity Filter
  • Zone Filter
  • +46 more
Limitation: Titanic Egg tracking, collection priority, and automatic collection were not tested; we did not wait for the next spawn. Working refers to the test results described above. The full function list shows available options, not confirmation that every option was individually tested.
Copies 195 Discord
Details

Functions

  • Auto Break
  • Rarity Filter
  • Zone Filter
  • Auto Titanic Egg
  • Auto Swing
  • Auto Pick Up & Bank
  • Target Priority
  • Animal Filter
  • Mutation Filter
  • Minimum KG
  • Auto Equip Best
  • Auto Claim Index
  • Auto Place Eggs
  • Auto Hatch
  • Auto Merge
  • Merge Mode
  • Selected Animals
  • Only Merge Min KG
  • Only Merge Below $/s
  • Auto Sell
  • Auto Sell Eggs
  • Sell Below $/s
  • Auto Buy Trails
  • Auto Buy Pickaxes
  • Auto Buy Demon Shop
  • Demon Shop Items
  • Auto Claim Bats
  • Auto Equip Best Bat
  • Auto Upgrade Pen
  • Auto Upgrade Treadmill
  • Auto Go on Treadmill
  • Egg ESP
  • Guard ESP
  • Prioritize Titanic Egg
  • Titanic Egg Tracker
  • WalkSpeed
  • WalkSpeed Amount
  • Infinite Jump
  • NoClip
  • Instant ProximityPrompt
  • Fly
  • Fly Speed
  • No Gameplay Paused
  • Auto Reconnect on Kick
  • Disable 3D Rendering
  • Ultra Boost FPS
  • No Effects
  • Hide UI on Start
  • Discord Webhook
Access
NO KEY
Tags
PC MOBILE BEST KEYLESS SCRIPT
Languages
English
Compatibility
Potassium Delta

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

Our pick for farming

During regular play, other players sometimes knocked animals out of our hands with bats before we reached the base. ShrakBlox’s working Anti Knockback helps with manual runs; Ouroboros is our pick for automation because it prioritizes pickup and banking, then returns to breaking eggs. On a large monitor, we prefer moving the hub window to the side rather than hiding it. Our complaint about Ouroboros is that moving its window aside leaves the game background dimmed. We also preferred the older, more restrained interface.

This collection focuses on NO KEY scripts. We chose not to include key-system alternatives because, in our editorial assessment, their lengthy key processes do not offer enough additional value over the keyless options tested here.

How to use these scripts

  1. Join Break and Steal an Egg by ILGames x Eggs and wait for your character and base to load.
  2. Choose ShrakBlox for faster manual collection or Ouroboros for automated farming. Copy the code from the chosen card into your executor.
  3. Run the code. Neither script requires a key.
  4. If you chose ShrakBlox, switch SPEED from OFF to ON and adjust the slider. Test a short run, then repeat while carrying an animal. Use this script for manual collection.
  5. If you chose Ouroboros, set your zone and rarity filters, then enable Auto Break and Auto Pick Up & Bank.
  6. For Ouroboros, watch the first complete farming cycle: the script breaks an egg, collects an animal, teleports to your base, returns to its previous position, and resumes breaking. Add upgrade or merge automation after this check. Titanic Egg automation remains untested.