We paired sneakygoober’s Silent Aim with the Walk speed control from our own hub in Dummies vs Noobs: faster movement while shooting, without relying on the hub’s camera Aimbot. That combination is one way to use this collection; each tool below handles a different part of combat.
Gameplay check: October 27, 2026, PC with Potassium. Working features, failed controls, and untested options are identified beside the relevant loader.
Silent Aim without camera lock
sneakygoober – Silent Aim
Silent Aim helps your shots connect without pulling the camera toward a target. Change sneeky_fov_size in the loader to adjust its targeting area.
- Silent Aim
- FOV Changer
- Wall Check
Details
sneakygoober – Silent Aim functions
- Silent Aim
- FOV Changer
- Wall Check
Change history
- – Added to page!
Script code
getgenv().sneeky_silent_aim = true;
getgenv().sneeky_fov_size = 300;
getgenv().sneeky_wallcheck = false; -- Switch this to true if you don't want the silent aim to target people behind cover!
loadstring(game:HttpGet("https://sneekysscripts.uk/Scripts/Dummies_Vs_Noobs/main.luau"))();
Wave information, movement and ESP
Robscript Team – ESP, Aimbot & Wave Info
We built this hub around the full match: what is arriving next, how your character moves, and which threats you can see. Its Server panel includes the next boss, remaining units, and your current stats.
- Enemy ESP with model highlights, labels, tracers, structure and hazard markers
- Camera Aimbot with target, FOV, smoothing and visibility settings
- Movement: Walk speed, Jump power, Fly, NoClip, Infinite jump, Anti-AFK, Save position and Return
- +3 more
Details
Robscript Team – ESP, Aimbot & Wave Info functions
- Enemy ESP with model highlights, labels, tracers, structure and hazard markers
- Camera Aimbot with target, FOV, smoothing and visibility settings
- Movement: Walk speed, Jump power, Fly, NoClip, Infinite jump, Anti-AFK, Save position and Return
- Live wave, next boss, enemy and player information
- Automatic kit selection and difficulty, gamemode and map voting
- FullBright, particle reduction, Player glow and server rejoin
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/robscript/refs/heads/main/DummiesVsNoobs", true))()
Gunmods and their combat results
opi_Xxploitzz – Gunmods & Hitbox Tools
Weapon Modifier Pro has separate controls for weapon settings, enemy target size, and equipment. For a Medic, Medic Hitbox (Players) makes teammates reachable for healing from farther away.
- Enemy Hitbox Extension with size adjustment
- Medic Hitbox (Players)
- Super Weapons, Custom Firerate, Custom Bullet Speed and Custom Spread
- +3 more
Details
opi_Xxploitzz – Gunmods & Hitbox Tools functions
- Enemy Hitbox Extension with size adjustment
- Medic Hitbox (Players)
- Super Weapons, Custom Firerate, Custom Bullet Speed and Custom Spread
- Infinite Jetpack Meter and Infinite Terminal Velocity
- More PDCs and Refill Nearest PDC / Governor
- Highlight Visual ESP
Change history
- – Added to page!
Script code
task.spawn(function()
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local Window = DrRayLibrary:Load("Weapon Modifier Pro", "Default")
local MainTab = DrRayLibrary.newTab("Main Mods", "rbxassetid://4483362458")
local StatsTab = DrRayLibrary.newTab("Stats Customizer", "rbxassetid://4483362458")
local CombatTab = DrRayLibrary.newTab("Combat & Visuals", "rbxassetid://4483362458")
local WeaponSettings = {
Firerate = 99999,
BulletSpeed = 9999,
Spread = 0
}
local HitboxSettings = {
EnemySize = 50
}
local IgnoredWeapons = {
["RPG"] = true,
["Parabolic Hydra"] = true,
["Grenade Launcher"] = true,
["Shockwave Device"] = true,
["Intraplanar Device"] = true,
["Rocket Stormer"] = true
}
-- Enemies to exclude from hitbox expansion
local ExcludedEnemies = {
["APU"] = true,
["Jetpacker"] = true
}
local Enabled = false
local HitboxEnabled = false
local PdcEnabled = false
local InfiniteJetpackEnabled = false
local InfiniteTvEnabled = false
local MedicHitboxEnabled = false
local EspEnabled = false
local NearSize = 2
local MiddleSize = 10
local FarSize = 20
local NearDistance = 20
local FarDistance = 170
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CharacterConnections = {}
local BackpackConnections = {}
local PdcConnections = {}
local MeterConnections = {}
local espCache = {}
local UnitsFolder = ReplicatedStorage:WaitForChild("Units", 5) and ReplicatedStorage.Units:WaitForChild("Noobs", 5)
local enemyNames = UnitsFolder and UnitsFolder:GetChildren() or {}
-- Helper function to find the closest PDC or Governor to the local player
local function GetNearestPDC()
local char = LocalPlayer.Character
if not char then return nil end
local root = char:FindFirstChild("HumanoidRootPart")
if not root then return nil end
local nearestTarget = nil
local shortestDistance = math.huge
for _, v in ipairs(Workspace:GetChildren()) do
if v:IsA("Model") and (v.Name == "PDC" or v.Name == "Governor") then
local targetRoot = v:FindFirstChild("HumanoidRootPart") or v.PrimaryPart or v:FindFirstChildWhichIsA("BasePart")
if targetRoot then
local dist = (targetRoot.Position - root.Position).Magnitude
if dist < shortestDistance then
shortestDistance = dist
nearestTarget = v
end
end
end
end
return nearestTarget
end
-- Trigger instant refill on the closest PDC/Governor
local function RefillNearestPDC()
local char = LocalPlayer.Character
if not char then return end
local ammoBox = char:FindFirstChild("Ammo Box") or char:FindFirstChild("PROXY") or char:FindFirstChild("Combat Toolkit")
if not ammoBox then
local backpack = LocalPlayer:FindFirstChild("Backpack")
ammoBox = backpack and (backpack:FindFirstChild("Ammo Box") or backpack:FindFirstChild("PROXY") or backpack:FindFirstChild("Combat Toolkit"))
end
local refillEvent = ammoBox and ammoBox:FindFirstChild("Refill")
if not refillEvent then return end
local target = GetNearestPDC()
if target then
refillEvent:FireServer(target)
end
end
local function ModifyPdc(character)
for _, conn in ipairs(PdcConnections) do conn:Disconnect() end
PdcConnections = {}
if not PdcEnabled or not character then return end
local pdcItem = character:FindFirstChild("PDC kit")
if pdcItem then
pdcItem:SetAttribute("Charges", 999)
pdcItem:SetAttribute("MaxCharges", 999)
pdcItem:SetAttribute("Cooldown", 0.1)
local chargesConn = pdcItem:GetAttributeChangedSignal("Charges"):Connect(function()
if PdcEnabled and pdcItem:IsDescendantOf(character) then
pdcItem:SetAttribute("Charges", 999)
end
end)
table.insert(PdcConnections, chargesConn)
end
end
local function ModifyEquipment(tool)
local isJetpack = (tool.Name == "Jetpack" or tool.Name == "Aerorig")
local isTv = (tool.Name == "Terminal velocity" or tool.Name == "Terminal Velocity")
local shouldModify = (isJetpack and InfiniteJetpackEnabled) or (isTv and InfiniteTvEnabled)
if not shouldModify then return end
local meterInstance = tool:FindFirstChild("Meter")
local function lockMeter(obj)
if not obj:IsA("ValueBase") then return end
local maxIntValue = 2^62
obj.Value = maxIntValue
local conn = obj:GetPropertyChangedSignal("Value"):Connect(function()
local active = (isJetpack and InfiniteJetpackEnabled) or (isTv and InfiniteTvEnabled)
if active and (obj:IsDescendantOf(LocalPlayer) or (LocalPlayer.Character and obj:IsDescendantOf(LocalPlayer.Character))) then
obj.Value = maxIntValue
end
end)
table.insert(MeterConnections, conn)
end
if meterInstance then lockMeter(meterInstance) end
local childConn = tool.ChildAdded:Connect(function(child)
if child.Name == "Meter" then task.defer(lockMeter, child) end
end)
table.insert(MeterConnections, childConn)
end
local function RefreshCurrentWeapon()
if not Enabled or not LocalPlayer.Character then return end
for _, child in ipairs(LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") and not IgnoredWeapons[child.Name] then
child:SetAttribute("Ammo", 999)
child:SetAttribute("Firerate", WeaponSettings.Firerate)
child:SetAttribute("BulletSpeed", WeaponSettings.BulletSpeed)
child:SetAttribute("Spread", WeaponSettings.Spread)
end
end
end
local function ModifyTool(tool)
if not tool:IsA("Tool") or IgnoredWeapons[tool.Name] then return end
if Enabled then
tool:SetAttribute("Ammo", 999)
tool:SetAttribute("Firerate", WeaponSettings.Firerate)
tool:SetAttribute("BulletSpeed", WeaponSettings.BulletSpeed)
tool:SetAttribute("Spread", WeaponSettings.Spread)
local connection
connection = tool:GetAttributeChangedSignal("Ammo"):Connect(function()
if Enabled and tool:IsDescendantOf(LocalPlayer.Character) then
tool:SetAttribute("Ammo", 999)
else
connection:Disconnect()
end
end)
end
end
local function WatchContainer(container, connectionTable)
for _, child in ipairs(container:GetChildren()) do
ModifyTool(child)
ModifyEquipment(child)
end
local conn = container.ChildAdded:Connect(function(child)
task.defer(function()
ModifyTool(child)
ModifyEquipment(child)
if child.Name == "PDC kit" and container == LocalPlayer.Character then
ModifyPdc(LocalPlayer.Character)
end
end)
end)
table.insert(connectionTable, conn)
end
local function SetupCharacterAutoload(Character)
for _, conn in ipairs(CharacterConnections) do conn:Disconnect() end
for _, conn in ipairs(BackpackConnections) do conn:Disconnect() end
for _, conn in ipairs(MeterConnections) do conn:Disconnect() end
CharacterConnections, BackpackConnections, MeterConnections = {}, {}, {}
local backpack = LocalPlayer:WaitForChild("Backpack", 5)
if backpack then
WatchContainer(backpack, BackpackConnections)
end
WatchContainer(Character, CharacterConnections)
ModifyPdc(Character)
end
if LocalPlayer.Character then SetupCharacterAutoload(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(SetupCharacterAutoload)
-- --- [ HITBOX & VISUAL ENGINES ] ---
local function PutOnExtend(instance)
if not HitboxEnabled or not instance or ExcludedEnemies[instance.Name] or not instance:FindFirstChild("Head") then return end
for _, x in ipairs(enemyNames) do
if tostring(x) == instance.Name then
local size = HitboxSettings.EnemySize
instance.Head.Transparency = 0.6
instance.Head.Size = Vector3.new(size, size, size)
instance.Head.Massless = true
instance.Head.CanCollide = true
break
end
end
end
local function RemoveHitboxExtensions()
for _, v in ipairs(Workspace:GetChildren()) do
if v:FindFirstChild("Head") then
for _, x in ipairs(enemyNames) do
if tostring(x) == v.Name then
v.Head.Transparency = 0
v.Head.Size = Vector3.new(1.2, 1.2, 1.2)
v.Head.Massless = false
break
end
end
end
end
end
local function UpdateAllActiveHitboxes()
if not HitboxEnabled then return end
for _, v in ipairs(Workspace:GetChildren()) do PutOnExtend(v) end
end
Workspace.ChildAdded:Connect(function(v)
task.wait()
if HitboxEnabled then PutOnExtend(v) end
end)
RunService.Stepped:Connect(function()
if not HitboxEnabled then return end
for _, v in ipairs(Workspace:GetChildren()) do
if not ExcludedEnemies[v.Name] and v:FindFirstChild("Head") then
for _, x in ipairs(enemyNames) do
if tostring(x) == v.Name then
v.Head.CanCollide = false
break
end
end
end
end
end)
local function ResetAllPlayerHitboxes()
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character then
local rootPart = v.Character:FindFirstChild("HumanoidRootPart")
if rootPart then
pcall(function()
rootPart.Size = Vector3.new(2, 2, 2)
rootPart.Transparency = 1
rootPart.BrickColor = BrickColor.new("Medium stone grey")
rootPart.CanCollide = true
end)
end
end
end
end
task.spawn(function()
while true do
if MedicHitboxEnabled then
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myRoot then
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character then
local rootPart = v.Character:FindFirstChild("HumanoidRootPart")
if rootPart then
local distance = (rootPart.Position - myRoot.Position).Magnitude
pcall(function()
if distance <= NearDistance then
rootPart.Size = Vector3.new(NearSize, NearSize, NearSize)
rootPart.Transparency = 0.9
rootPart.BrickColor = BrickColor.new("Bright blue")
elseif distance >= FarDistance then
rootPart.Size = Vector3.new(FarSize, FarSize, FarSize)
rootPart.Transparency = 0.6
rootPart.BrickColor = BrickColor.new("Lavender")
rootPart.CanCollide = false
else
rootPart.Size = Vector3.new(MiddleSize, MiddleSize, MiddleSize)
rootPart.Transparency = 0.7
rootPart.BrickColor = BrickColor.new("Lavender")
rootPart.CanCollide = false
end
end)
end
end
end
end
end
task.wait(1)
end
end)
local function createESP(model)
if not EspEnabled or espCache[model] or model.Name == LocalPlayer.Name or Players:FindFirstChild(model.Name) then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillColor = Color3.fromRGB(0, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = model
highlight.Parent = model
espCache[model] = highlight
end
local function clearAllESP()
for model, highlight in pairs(espCache) do
if highlight and highlight.Parent then highlight:Destroy() end
end
table.clear(espCache)
end
local function cleanDeadUnits()
for model, highlight in pairs(espCache) do
if not model.Parent or not model:FindFirstChild("Humanoid") then
if highlight and highlight.Parent then highlight:Destroy() end
espCache[model] = nil
end
end
end
RunService.Heartbeat:Connect(function()
if not EspEnabled then
if next(espCache) ~= nil then clearAllESP() end
return
end
for _, entity in ipairs(Workspace:GetChildren()) do
if entity:IsA("Model") and entity:FindFirstChild("Humanoid") and entity:FindFirstChild("HumanoidRootPart") then
createESP(entity)
end
end
cleanDeadUnits()
end)
-- --- [ UI REGISTRATION ] ---
MainTab.newToggle("Super Weapons", "Overpowers firerate and ammunition limits", false, function(Value)
Enabled = Value
if LocalPlayer.Character then SetupCharacterAutoload(LocalPlayer.Character) end
end)
MainTab.newToggle("More PDCS", "Provides custom charge counts to PDC equipment", false, function(Value)
PdcEnabled = Value
if LocalPlayer.Character and Value then ModifyPdc(LocalPlayer.Character) end
end)
MainTab.newButton("Refill Nearest PDC / Governor", "Fires refill remote to the closest active PDC or Governor", function()
RefillNearestPDC()
end)
MainTab.newToggle("Infinite Jetpack Meter", "Locks Jetpack meter instance to max integer", false, function(Value)
InfiniteJetpackEnabled = Value
if LocalPlayer.Character then SetupCharacterAutoload(LocalPlayer.Character) end
end)
MainTab.newToggle("Infinite Terminal Velocity", "Locks Terminal Velocity meter instance to max integer", false, function(Value)
InfiniteTvEnabled = Value
if LocalPlayer.Character then SetupCharacterAutoload(LocalPlayer.Character) end
end)
MainTab.newLabel("--- Community ---")
MainTab.newInput("Discord Server Invite", "https://discord.gg/4pvNcKnewr", function(Text) end)
StatsTab.newLabel("Type weapon stats using text prompts:")
StatsTab.newInput("Custom Firerate", "Default value is 99999", function(Text)
local num = tonumber(Text)
if num then WeaponSettings.Firerate = num RefreshCurrentWeapon() end
end)
StatsTab.newInput("Custom Bullet Speed", "Default value is 9999", function(Text)
local num = tonumber(Text)
if num then WeaponSettings.BulletSpeed = num RefreshCurrentWeapon() end
end)
StatsTab.newInput("Custom Spread", "Default value is 0", function(Text)
local num = tonumber(Text)
if num then WeaponSettings.Spread = num RefreshCurrentWeapon() end
end)
CombatTab.newToggle("Enemy Hitbox Extension", "Extends head hitboxes dynamically", false, function(Value)
HitboxEnabled = Value
if Value then UpdateAllActiveHitboxes() else RemoveHitboxExtensions() end
end)
CombatTab.newInput("Custom Enemy Hitbox Size", "Default size boundary is 50", function(Text)
local num = tonumber(Text)
if num then HitboxSettings.EnemySize = num UpdateAllActiveHitboxes() end
end)
CombatTab.newToggle("Medic Hitbox (Players)", "Extends relative teammate targets", false, function(Value)
MedicHitboxEnabled = Value
if not Value then ResetAllPlayerHitboxes() end
end)
CombatTab.newToggle("Highlight Visual ESP", "Renders highlights across level threats", false, function(Value)
EspEnabled = Value
if not Value then clearAllESP() end
end)
end)
Loaders and executor limits
Join the game, copy a loader, and run it in your executor. For the weapon modifier, equip the gun you want to change before enabling its controls.
The game’s description warns that farming EXP through exploits or glitches can lead to a ban.
