A farm can clear enemies and still stop at the rubble blocking the next area. Our checks followed what happened after the opening fight: progress, drops, waiting, and the next run. The details below show where farming continued, paused, or needed a different script.
Checks covered the first Story act for void64bit and AriseScripts, the first Story stage for BigFroot, and Infinite — ZZZ World for Ouroboros. Menu lists include features beyond these checks.
Anime Zero Keyless scripts
void64bit
Our working choice for the first Story act: lobby entry, M1 attacks, rubble destruction, drop collection and automatic map restart worked. The restart kept the preparation timer despite our enabled settings. Before stage 5/5, the character got stuck between buildings, then found its own way through and reached the last area. Auto Delivery worked and awarded 50 units; the currency was not identified. Built-in Auto Execute needs no separate copy in an autoexec folder.
- Auto Farm
- Target Selection
- Farm Position
- +62 more
Details
Functions
- Auto Farm
- Target Selection
- Farm Position
- Farm Height
- Auto Progress
- Auto Collect Drops
- Auto M1
- Auto Skill 1
- Auto Skill 2
- Auto Skill 3
- Auto Ultimate
- Auto Vote Difficulty
- Auto Replay
- Auto Next Run Action
- Auto Delivery
- Return After Delivery
- Auto Queue
- Story / Chapter Selection
- Difficulty Selection
- Player Limit
- Friends Only Queue
- Instant Start
- Leave Queue
- Auto Claim Daily Rewards
- Auto Claim Quests
- Auto Claim Achievements
- Auto Claim Level Milestones
- Claim All Rewards
- Auto Redeem Codes
- Redeem All Codes
- Redeem Custom Code
- Auto Character Roll
- Roll Slot Selection
- Auto Pay with Lucky / Dice / Cash
- Stop Roll at Rarity
- Stop Roll at Character
- Lock Slot on Hit
- Keep Cash
- Max Rolls
- Unlock Character Slots
- Lock Character Slots
- Place Stored Unit
- Equip Character Slot
- Auto Convert Gems to Lucky Spins
- Keep Gems
- Auto Trait Reroll
- Stop Trait Roll at Rarity
- Stop at Specific Trait
- Trait Pity Target
- Auto Skill Tree
- Skill Upgrade Priority
- Auto Evolve Characters
- Auto Craft Items
- Auto Monarch Path
- Auto Igris Upgrades
- Discord Webhook
- Run Result Webhooks
- Unit Drop Webhooks
- Discord User Ping
- Webhook Test
- Session Stats
- Pity Tracker
- Unit Storage Tracker
- Runtime Tracker
- Auto Execute
Change history
- – Story act check: lobby entry, M1, rubble destruction, drop collection and map restart worked. Recorded the preparation timer and temporary stage 5/5 routing problem. Auto Delivery awarded 50 units of an unidentified currency; built-in Auto Execute is available.
Script code
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/280c3c5ae0ed18010fea0d86c424fdb5.lua"))()

Ouroboros Hub
Worked in Infinite — ZZZ World and loaded with or without a VPN. Auto Join used Tween TP to enter the mode. Auto Skills worked; Cast Range helped avoid wasting skills when enemies were not nearby. Front + Nearest looked like ordinary walking toward the closest enemy, without visible teleports during farming. We liked how close that looked to manual play. Auto Join’s movement is a separate part of the setup. The Igris functions worked: the character attacked the main target and ignored clones. Bosses barely damaged us in this test, but setting the distance too low allowed enemies to hit.
- Auto Farm
- Auto Arise
- Auto Ascend
- +124 more
Details
Functions
- Auto Farm
- Auto Arise
- Auto Ascend
- Target Selection
- Farm Position
- Farm Distance
- Farm Height
- Tween Speed
- Orbit Speed
- Auto Skills
- Skill Selection
- Ultimate on Bosses Only
- Prioritize Ultimate on Bosses
- Auto Dodge Igris
- Ignore Igris Clone
- Switch Character on Cooldown
- Switch Logic
- Astra Auto Switch
- Astra Buff Skills
- Astra Buff Refresh
- Astra Buff Near Enemies Only
- Astra Max Active Time
- Skill Cast Range
- Minimum Enemies for Skills
- Skill Combo
- Combo Order
- Combo Delay
- Retreat to Heal
- Retreat Below HP
- Return to Fight at HP
- Retreat Action
- Retreat Height
- Max Retreat Time
- Auto Next Chapter
- Auto Start Run
- Auto Retry
- Auto Leave
- Run End Delay
- Leave Stuck Run After Time
- Leave After Selected Runs
- Auto Join
- Mode Selection
- Chapter Selection
- Trial Room Selection
- Difficulty Selection
- Max Players
- Skip Waiting
- Friends Only
- Join Movement Method
- Join Delay
- Auto Delivery
- Auto Roll Character
- Character Slot Selection
- Spin Type
- Roll Payment Method
- Stop on Character
- Stop on Character Rarity
- Favourite Hits
- Buy Lucky Spins with Gems
- Character Roll Delay
- Auto Unlock Character Slots
- Auto Roll Trait
- Trait Character Selection
- Stop on Trait
- Stop on Trait Rarity
- Trait Roll Delay
- Auto Roll Emote
- Stop on Emote
- Stop on Emote Rarity
- Stop When All Emotes Owned
- Character Viewer
- Auto Skill Tree
- Skill Tree Character Selection
- Skill Branch Priority
- Max Skill Tier
- Auto Evolve Equipped Characters
- Auto Craft Accessories
- Accessory Selection
- Craft Until Owned
- Equip Best Accessory
- Equip Best Title
- Best Gear Priority
- Equip Rarest Characters
- Auto Daily Reward
- Auto Claim Quests
- Auto Claim Achievements
- Auto Claim Milestones
- Auto Redeem Codes
- Redeem All Codes
- Auto Skip Tutorial
- WalkSpeed
- Infinite Jump
- Noclip
- Instant ProximityPrompt
- Fly
- Fly Speed
- No Gameplay Paused
- Auto Reconnect on Kick
- Hide UI on Start
- Disable 3D Rendering
- FPS Boost
- Ultra FPS Boost
- Disable Skill VFX
- Disable Player Animations
- Disable Combat Cursor
- Mob ESP
- Player ESP
- NPC ESP
- Delivery Target ESP
- ESP Boxes
- ESP Names
- ESP Distance
- ESP Health
- ESP Tracers
- Chams
- Fullbright
- Custom FOV
- Streamer Mode
- Discord Webhook
- Run Result Notifications
- Roll Hit Notifications
- Kick Notifications
- Hu Tao Drop Notifications
- Trials Floor Notifications
- Material Drop Pings
- Minimum Drop Tier for Ping
- Session Statistics
Change history
- – Infinite — ZZZ World check: loaded with and without VPN; Auto Join, Auto Skills, Igris functions and clone ignoring worked. Recorded Front + Nearest movement, Cast Range behavior and the effect of keeping enough distance.
Script code
-- discord.gg/synapsex
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()
AriseScripts
Runs inside an act, with no automatic lobby entry. Auto Retry can repeat an already started act, reducing the need to enter from the lobby again. Auto Skills worked; Auto M1 did not. In the first act of the first Story, it cleared the opening room and stopped because it did not break the rubble blocking the next stage. We stopped there — this was not a useful farm for that route. Auto Press Lift was not checked. Healing worked: at low HP, the character moved higher, waited until fully healed and returned to combat.
- Auto Farm
- Auto M1
- Auto Skills
- +26 more
Details
Functions
- Auto Farm
- Auto M1
- Auto Skills
- Target Selection
- Farm Position
- Farm Distance
- Farm Height
- Tween Speed
- Auto Press Lift
- Auto Retry
- Auto Leave
- Auto Next Chapter
- Retreat to Heal
- Retreat Below HP
- Return to Fight at HP
- WalkSpeed
- Infinite Jump
- Noclip
- Instant ProximityPrompt
- Fly
- Fly Speed
- Anti-AFK
- Auto Reconnect on Kick
- Auto Execute
- Disable 3D Rendering
- FPS Boost
- Auto Save Config
- Save Config
- Reload Config
Change history
- – Auto Skills and healing worked. Auto M1 failed; the first Story act stopped after its opening room at a rubble barrier. No lobby auto-join; Auto Retry is available for an already started act. Lift behavior was not checked.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/AriseScript/Main/refs/heads/main/Games"))()
Tested KEY SYSTEM scripts
BigFroot
Farming worked on the first Story stage; we then checked the lobby features. Gacha rolled, but changes were mostly visible inside the hub, which we found hard to follow as a player. Rolling limits worked. We were lucky: the first Trait roll was Legendary, and Auto Trait stopped with the target set to Legendary or better. Auto Roll and Auto Trait had delays. Auto Emote kept rolling without a visible pause until every emote was owned. Auto Unlock Slots bought the second slot. The third required 100,000 while we had about 3,300, so it was not purchased. WalkSpeed increased movement speed; No Dash CD did not remove the dash cooldown. Dev Detector is meant to leave when a developer is in the same lobby; its trigger was not verified. Auto Execute and Auto Reconnect are also available in Misc.
- Auto Farm
- Target Priority
- Farm Position
- +73 more
Details
Functions
- Auto Farm
- Target Priority
- Farm Position
- Farm Distance
- Tween Speed
- Auto Collect Drops
- Auto Break Rubble
- Auto Progress to Next Area
- Defend Store First
- Auto Attack
- Auto Skills
- Auto Ultimate
- Ultimate on Bosses Only
- Switch Character on Cooldown
- Auto Dodge Attacks
- Retreat to Heal
- Retreat HP Threshold
- Return to Fight HP Threshold
- Auto Vote Difficulty
- Auto Retry
- Auto Next Run
- Auto Leave Run
- Leave Stuck Runs
- Auto Join
- Mode Selection
- Chapter Selection
- Difficulty Selection
- Max Players
- Friends Only
- Join Delay
- Auto Delivery
- Auto Roll Character
- Character Slot Selection
- Spin Type Selection
- Payment Method
- Stop on Character
- Stop on Rarity
- Never Replace Selected Rarity
- Favourite Hits
- Buy Lucky Spins with Gems
- Roll Delay
- Auto Unlock Character Slots
- Auto Roll Trait
- Stop on Trait
- Stop Trait Roll at Rarity
- Auto Roll Emote
- Stop on Emote
- Stop Emote Roll at Rarity
- Stop When All Emotes Owned
- WalkSpeed
- Jump Power
- Infinite Jump
- Noclip
- Fly
- Fly Speed
- No Dash Cooldown
- Travel to Area
- Enter AFK World
- Teleport to NPC
- Open Game Menus
- Mob ESP
- Player ESP
- NPC ESP
- Delivery Target ESP
- ESP Boxes
- ESP Names
- ESP Distance
- ESP Health
- ESP Tracers
- Chams
- Fullbright
- Custom FOV
- Ultra FPS Boost
- Dev Detector
- Auto Execute
- Auto Reconnect
Change history
- – First Story stage farming worked. Verified lobby rolling limits, a Legendary trait stop, affordable slot purchase, all-emote stop and WalkSpeed. No Dash CD failed. Added the available Dev Detector, Auto Execute and Auto Reconnect options.
- – Farming marked Working; the failed No Dash CD result remains separate.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
Other KEY SYSTEM scripts
Our tester reported working automatic drop collection for all hubs. These nine entries have no detailed individual farming review.
Sottoro
An option to compare for Igris fights and getting stuck, with target, position, retreat and skill-order controls.
- Auto Farm
- Five Farm Positions
- Five Targeting Modes
- +12 more
Details
Functions
- Auto Farm
- Five Farm Positions
- Five Targeting Modes
- Auto Retreat
- Dodge Igris Attacks
- Stuck Failsafe
- Auto Arise
- Auto Raid Exit
- Auto Skill Order
- Cooldown Switch
- Astra Yao Buff Swap
- Auto Join Any Mode
- Auto Claim Milestones
- Auto Redeem Codes
- Auto Equip Best Gear
Change history
- – Added the feature list. Individual farming and Igris results are not recorded.
Script code
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/d792d2a2b58c6e3335851d13b4f4f3a3.lua"))()
nobulem.wtf
An option to compare when you want to control queue voting, combat range, retry behavior and healing priority.
- auto claim daily reward
- auto claim quest reward
- auto claim achievments
- +21 more
Details
Functions
- auto claim daily reward
- auto claim quest reward
- auto claim achievments
- auto claim level milestones
- auto start queue
- auto roll
- streamer mode
- full auto farm
- custom character
- collect cash
- collect health
- prioritize healing
- auto start vote
- auto vote difficulty
- auto continue / retry
- tween / insta teleport
- auto attack in range
- auto skills in range
- npc esp
- player esp
- drop esp
- esp rendering
- world and camera
- farm target
Change history
- – Added queue, voting, ranged combat, healing and reward features; no detailed individual farming verdict.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Emplic/nobulem-v3/refs/heads/main/loader.lua"))()
BP Hub
Its Full AFK Loop menu combines queue, progression, reward and survival controls.
- Full AFK Loop
- Auto Farm
- Auto Attacks
- +13 more
Details
Functions
- Full AFK Loop
- Auto Farm
- Auto Attacks
- Survival Mode
- Auto Progress
- Auto Queue
- Auto Claims
- Auto Summon
- Enemy ESP
- WalkSpeed
- Noclip
- FPS Boost
- Anti-AFK
- Auto Skill Tree
- Auto Evolve
- Discord Webhook
Change history
- – Added the feature list; queue-to-reward automation remains without an individual completed-run result.
Script code
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/467778b7e06d29cb032367938bfa7210.lua"))()
Apel Hub
Choose maps, chapters, difficulty and activity priorities, or set an Infinite wave to leave at. Run-result notifications are also available.
- Auto Join
- Story Mode Selection
- Map Selection
- +21 more
Details
Functions
- Auto Join
- Story Mode Selection
- Map Selection
- Chapter Selection
- Difficulty Selection
- Auto Start
- Auto Next Chapter
- Leave Infinite at Selected Wave
- Auto Farm
- Attack Position
- Protect Base
- Auto Collect Drops
- Auto Arise
- Auto Skills
- Skill Selection
- Auto Ultimate
- Auto Claim Rewards
- Auto Redeem Codes
- Activity Priority Order
- Discord Webhook
- Run Result Webhooks
- Ping on Run End
- Rejoin on Kick
- Auto Execute on Teleport
Change history
- – Added mode, chapter, priority, wave-exit and run-notification controls; detailed farming behavior is not reviewed.
Script code
loadstring(game:HttpGet("https://apelhub.com/loader.lua"))()
NS Hub
Keeps Dungeon, Raid and Infinite Tower farming, replay and exit controls separate.
- FAST AUTO FARM DUNGEONS
- FAST AUTO FARM RAIDS
- FAST AUTO FARM INFINITE TOWER
- +8 more
Details
Functions
- FAST AUTO FARM DUNGEONS
- FAST AUTO FARM RAIDS
- FAST AUTO FARM INFINITE TOWER
- AUTO LEAVE INFINITE TOWER
- AUTO ATTACK
- AUTO SKILLS
- AUTO SWITCH HEROES
- ANTI AFK
- NO RENDER MODE
- AUTO REPLAY DUNGEON
- AUTO LEAVE DUNGEON
Change history
- – Added the documented mode-specific features. FAST labels are not treated as a measured performance comparison.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/OhhMyGehlee/sh/refs/heads/main/a"))()
SABLE HUB
Combines retreat, next-area progression and timed run exit with drop collection, summoning and reconnect controls.
- Auto Farm
- Farm Mode
- Stand Distance
- +11 more
Details
Functions
- Auto Farm
- Farm Mode
- Stand Distance
- Auto Next Area
- Auto Skill
- Smart Retreat
- Auto Collect Drops
- Auto Leave Run After Time
- Auto Claim Milestones
- Auto Claim Daily Rewards
- Auto Summon
- Redeem Codes Every Hour
- Anti AFK
- Rejoin
Change history
- – Added the documented features and executor limitation. Removed the Tags heading from the feature list; no detailed individual farming result.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/raphaelmaboi/wayout/refs/heads/main/loader.lua"))()
-- we love you and yeah, this doesnt support solara / xeno any new game in minds? well tell us we wanna improve please
Artheirs
Its documented options focus on combat, character switching and dungeon automation.
- Auto Farm
- Auto Skill
- Auto Ultimate
- +2 more
Details
Functions
- Auto Farm
- Auto Skill
- Auto Ultimate
- Auto Switch
- Auto Dungeon
Change history
- – Added the five documented features; removed the non-specific and MORE line without inventing additional functions.
Script code
loadstring(game:HttpGet("https://artheirs.xyz/api/free"))()
Neptune Hub
Lists farming, crafting, summoning and trait rolls.
- Auto Trail
- Auto Farm Mobs
- Auto Craft
- +2 more
Details
Functions
- Auto Trail
- Auto Farm Mobs
- Auto Craft
- Auto Summon
- Auto Roll Trait
Change history
- – Added the feature list. Retained KEY SYSTEM pending a confirmed access result; documented the conflicting Keyless Access wording and unclear Auto Trail label.
Script code
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/ed76667e766b5afc5bbfe2761bed56b7.lua"))()
ATGHub
Auto Farm is the only feature documented for this entry.
- Auto Farm
Details
Functions
- Auto Farm
Change history
- – Corrected access from NO KEY to KEY SYSTEM following the access check. Retained the documented Auto Farm feature without inventing a larger loop.
Script code
loadstring(game:HttpGet("https://atgluau.atgofficial.net/v0/loaders/bec0b24c36475b7080be34e6933ecab0.lua"))()
Run and keep the farm loaded
Open Anime Zero on Roblox. KEY SYSTEM hubs usually send you through partner links with ads, such as Linkvertise, LootLabs or Work.ink.
