PURGATORIO Script — Enemy Lock-On and ESP

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  • 1 script
  • 1 NO KEY
  • 0 KEY SYSTEM

Browse 1 PURGATORIO script in this collection. 1 offers NO KEY access.

Reviewed by RobScript Team

Illustrated PURGATORIO cover with a fixer facing one enemy in a dark city alley

Keep one enemy in view and read its health, grade and distance. Our PURGATORIO hub combines enemy ESP, camera and character lock-on, and a compact job panel. Lock-on stays on one enemy: release it manually with your chosen bind, or the separate button on mobile.

Partially working — tested November 10, 2026, on PC with Potassium and Delta. Single-target lock works; automatic release and multi-enemy switching are not confirmed working. Copy the NO KEY script.

PURGATORIO Robscript Team hub settings
Robscript Team – PURGATORIO script preview

Robscript Team – PURGATORIO

Developer
Robscript Team
Updated
Updated
Partially working
NO KEY PC OPEN SOURCE

Read enemy health and grade, keep one target centered, and follow job progress without reopening menus. Lock-on holds one enemy and requires manual release. You still control attacks, dodges and clashes.

  • Enemy ESP — name, grade, health, level, faction and distance
  • Enemy Overlays — highlights, boxes, tracers and visible hurtbox
  • NPC ESP — locate citizens and shopkeepers
  • +7 more
Limitation: Lock-on currently holds only one enemy and does not release itself; use your assigned bind or the separate mobile release button. Do not rely on Wheel switches or automatic death/range release. Ally ESP and Gathering spots are present but were not verified in the initial solo test. The on-screen mobile controls do not establish tested phone compatibility. No autoattack, auto parry or damage multiplier. Scripts carry a ban risk.
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Details

Robscript Team – PURGATORIO functions

  • Enemy ESP — name, grade, health, level, faction and distance
  • Enemy Overlays — highlights, boxes, tracers and visible hurtbox
  • NPC ESP — locate citizens and shopkeepers
  • Single-Target Lock — hold an enemy near the crosshair
  • Camera and Character Turning — separate controls and turn speeds
  • Lock Controls — chosen bind, range and target indicator
  • World Visibility — fullbright and weather controls
  • Camera Options — screen shake, hitbox alerts and fixed FOV
  • Job and Profile Panels — job progress, survival values, money and ammo
  • Searchable Codex — weapon, item and equipment reference tables
Access
NO KEY
Tags
PC OPEN SOURCE
Languages
English
Compatibility
Potassium Delta

Change history

  • — We tested the PC build with Potassium and Delta. Enemy and NPC markers, visual controls, job information and Codex were checked. Follow-up testing confirmed single-target lock with manual release; automatic release and multi-target switching are not in the working set.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/bobloscript/robscript/refs/heads/main/Purgatorio"))()

Enter a job in PURGATORIO so enemies and map objects can load, then run the code. RightControl toggles the hub; End unloads it. Executor information is in our executor directory.

Lock one enemy, then release it yourself

  1. Open Combat, enable Lock on and choose your Key bind.
  2. Aim near the enemy you want and press that bind. Adjust Turn camera and Turn character separately.
  3. Press your chosen bind to release. On mobile, use the separate release button. Do not wait for the lock to clear automatically.
Current testing covers one target. Wheel switches and automatic release are not confirmed working; attacks and dodges remain manual.
PURGATORIO Combat tab with lock bind, camera turning, character turning and release controls
The interface includes Wheel switches, but current testing confirms single-target lock only. Use manual release.

See the fight without covering it in labels

Start with Enemy ESP, Health bar and Distance. Add Grade or Faction when you need them, then choose highlights, boxes or tracers. Hurtbox displays the game’s hit area; it does not enlarge it. Our initial run tracked a Pipe rat and three citizen NPCs. That is the test scene, not a target limit.

PURGATORIO Visuals tab showing enemy information, overlay styles and separate NPC, ally and gathering toggles
Enemy and NPC ESP were checked. Ally ESP and Gathering spots need a matching scene before they can be marked verified.

What the other panels help you read

PanelUseful informationLimit
World
Fullbright, weather, screen shake, hitbox alerts and FOV.
Visibility controls do not prevent damage.
Job HUD
Progress, package condition, sanity, shield and stagger.
Shows the current job; it does not complete it.
Info
Profile values and a bestiary of loaded enemies.
Empty lists can mean the job or targets have not loaded.
Codex
Searchable weapon, item and equipment data.
A reference table, not an item giver.
Ally ESP / Gathering spots
Separate toggles for teammates and resource nodes.
Not verified in the initial solo scene.
PURGATORIO World tab with fullbright, weather, camera shake, FOV and job HUD controls

Our take: keeping an enemy readable is the useful part here. You still have to fight it. Phone play has not been verified, even though mobile controls are included. Using scripts carries a ban risk. Read the PURGATORIO source for the current build.