Moving meat into a mixer is only the first step. A cooking script also needs to make the pie and send it to the oven. Our checks showed where that chain stopped, and which tools still helped with combat, gathering materials and mixing.
Tested October 14, 2026, on PC with Potassium. Results below describe that check. The supplied mobile and executor tags are not separate tests of every setup. We did not encounter an anti-cheat interruption during the reported actions.
NO KEY scripts
akkiwi hub
We first checked Kill Aura here after buying a Butcher knife for 200. It worked with melee equipment. A Rolling Pin costs $5 and is a cheaper option noted by our tester. Aimbot also aimed at the body part we selected. Auto Chest teleported to chests and opened them. It left the resources behind, so use Bring Items for the pickup step. Its filters cover meat, weapons, zombie corpses and medicine. Location teleports worked too. This is our first pick for players who want combat plus those extra tools.
- Kill Aura
- Kill Aura Range
- Auto Equip Melee
- +36 more
Details
Functions
- Kill Aura
- Kill Aura Range
- Auto Equip Melee
- Auto Shoot
- Auto Reload
- Aimbot
- Hold Right Click Aimbot
- Target Part Selection
- Aimbot Smoothness
- FOV Radius
- Show FOV Circle
- Auto Chest
- Chest Type Selection
- Bring Items
- Bring Type Selection
- Auto Blueprint
- Auto Days
- Player ESP
- Mob ESP
- Chest ESP
- Night Vision
- No Fog
- Third Person
- Speed Hack
- Speed Value
- Fly
- Fly Speed
- Infinite Jump
- Noclip
- Instant Interact
- Teleport to Location
- Location Selection
- Teleport to Player
- Player Selection
- Refresh Player List
- Anti AFK
- Reduce Lag
- FPS Cap
- Rejoin Server
Change history
- – Added melee combat, selected-part Aimbot, chest-opening and teleport results; clarified the separate loot pickup step.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/femmehomme90-web/RayVoid_Scripts/main/Bake-or-Die"))()
36Hub
Kill Aura worked, and Instant Mixer completed the mixing step. Instant Mixer was the standout feature in our check: it did what we wanted without leaving the mixer step unfinished. Choose this hub when mixing is the task you want to speed up. That result covers mixing and combat, rather than a complete preparation, baking and selling routine.
- Kill Aura
- Kill Aura Range
- Kill Aura Delay
- +12 more
Details
Functions
- Kill Aura
- Kill Aura Range
- Kill Aura Delay
- Kill Aura Target Limit
- Auto Open Crates / Chests
- Crate Open Range
- Instant Mixer
- Bring & Pickup Items
- Zombie ESP
- Item ESP
- Crate / Chest ESP
- Distance ESP
- ESP Range
- Speed
- Walk Speed
Change history
- – Confirmed Kill Aura and Instant Mixer. Corrected the loader to the user-tested 36Hub address.
Script code
loadstring(game:HttpGet("https://pastefy.app/uysnZiBl/raw"))()
Farm nuggets by BOD
The farm ran with the melee weapon we bought. It did not stay hands-off: another weapon purchase was needed to keep it going. Keep that equipment requirement in mind before expecting a repeating farm. Ninja starts with melee equipment, which is why our tester suggested it, or another class with a starting melee weapon, for this script. Our recorded check used purchased weapons. The developer’s note also excludes chainsaws.
- Farm nuggets
Details
Functions
- Farm nuggets
Change history
- – Added the purchased-weapon farming result and the equipment requirement for repeat runs.
Script code
loadstring(game:HttpGet("https://pastefy.app/tnD4hDUl/raw"))()
Void_XXX
We enabled all the Autofarm controls, but the cooking routine worked poorly. Meat reached the mixer without being mixed into a pie. A prepared pie was not moved to the oven for baking either. We could not treat that as a completed cooking farm. Pickup Grindable Items and Grind Items worked well. The script remotely gathered objects from around the map that could be processed into iron and wood for crafting. Those material tools were especially useful, and Kill Aura worked too. Other tools also worked in our check; material collection and grinding were the clearest positive results.
- Kill Aura
- Kill Aura Weapon Override
- Infinite Kill Aura Range
- +47 more
Details
Functions
- Kill Aura
- Kill Aura Weapon Override
- Infinite Kill Aura Range
- Kill Aura Delay
- Kill Aura Range
- No Projectile Damage
- No Recoil
- Infinite Ammo
- Force Auto Fire
- Custom Fire Rate
- No Melee Hit Cooldown
- Auto Skip Day
- Auto Repair
- Auto Pickup Blueprints
- Auto Pickup Ingredients
- Ignore Explosive Ingredients
- Required Ingredients Amount
- Auto Make Pies
- Auto Bake Pies
- Auto Sell Pies
- Auto Pickup Corpses
- Auto Grind Corpses
- Auto Pickup Grindable Items
- Auto Grind Items
- Unlock Raygun
- Open All Chests
- Drop Entire Item Stack
- Instant Proximity Prompts
- Bring All Corpses
- Bring Selected Items
- Item Sorting
- Bring Delay
- Walk Speed
- Jump Power
- Hip Height
- Teleport to Diner
- Teleport to Gunsmith
- Teleport to General Store
- Teleport to Sewer Entrance
- Teleport to Sewer Boss Entrance
- Teleport to Farm
- Teleport to Hospital Entrance
- Teleport Inside Hospital
- Teleport to Gas Station
- Teleport to Warehouse
- Teleport to Bank Entrance
- Teleport to Bank Vault
- Teleport to Science Facility Entrance
- Teleport to Facility Boss Entrance
- Teleport to Raygun Room
Change history
- – Recorded failed cooking steps while retaining the working remote collection and iron/wood processing results.
Script code
loadstring(game:HttpGet("https://rawscripts.net/raw/Bake-or-Die-INFINITE-NUGGETS-AND-CASH-USE-BEFORE-ITS-PATCHED-AND-MORE-224716"))()
BeboMods
Kill Aura worked, but Bring Items had an awkward side effect. It moved the objects to us; when we moved, the objects kept moving with the character and blocked the view. That continued until the items could fit into place. WalkSpeed and JumpPower did not work in our check. Overall, this felt like a general QoL toolkit with working combat, rather than a script built around a complete farming routine.
- Kill Aura
- Kill Aura Distance
- Kill All Zombies
- +10 more
Details
Functions
- Kill Aura
- Kill Aura Distance
- Kill All Zombies
- Bring Bodies
- Bring All Items
- WalkSpeed
- JumpPower
- Weapon Slot Selection
- Monster ESP
- Item ESP
- ESP Names
- ESP Distance
- ESP Highlight
Change history
- – Kept the working Kill Aura result; added the Bring Items obstruction and failed movement controls.
Script code
loadstring(game:HttpGet('https://rawscripts.net/raw/Bake-or-Die-Kill-All-Bring-Items-Esp-etc-68463'))()
Kill aura
This is the small open-source option for melee combat. Kill Aura worked in our checks, and the tested auras looked much the same: they attacked enemies within the chosen range. The code has no hub interface. Set slotNumber to the slot holding your melee weapon and auraDistance to the range you want. The supplied values are slot 2 and 25 studs. Our tester used 65 studs during the collection’s aura checks; that test setting does not change the defaults in the code below.
- Kill Aura
Details
Functions
- Kill Aura
Change history
- – Replaced the damaged old block with the intact supplied code and clarified melee slot/range settings.
Script code
local ZAP = require(game:GetService("ReplicatedStorage").Client.ClientRemotes)
local slotNumber = 2 -- your melee slot
local auraDistance = 25 -- kill aura distnace
while true do
task.wait()
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
local distance = (root.Position - monster.HumanoidRootPart.Position).Magnitude
if distance < auraDistance then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = slotNumber
})
break
end
end
end
end
end
Run your chosen script
Join Bake or Die on Roblox before executing the code. NO KEY refers to the script’s access; your executor may have its own access process.
