Article

Ball VS Ball scripts 2026 – NO KEY (Auto Duel, Predict Aim)

Views: 0

This page lists working scripts, key status, features, and update notes for this Roblox game.

Reviewed by RobScript Team Source status checked:

Ball VS Ball uses short physics duels: choose one of the offered balls, set the aim, and watch the round play out. Wins and repeated matches earn Coins for new balls, creating the game’s long-term progression loop. We tested the Slopix Hub Ball VS Ball script in the official Roblox game on September 27, 2026 with Potassium on Windows. This page records the exact functions we checked and the limits of that test.

RobScript team opinion

Slopix Hub is seriously good. We wanted to keep playing by hand because the duel idea was fun, but the heavy Coin grind changed our mind. This is one of those rare hubs that removes exactly the part of a game we wanted to skip.

Ball VS Ball script no key

Only Slopix Hub is listed in this first version. We found other scripts, but no option we preferred over this tested loader. We are not adding obscure key systems only to make the collection look longer.

Slopix Hub
Slopix Hub script preview

Slopix Hub

Developer
Trustsense
Created
Created
Working
NO KEY PC MOBILE

A compact release organized around duel setup, reward claiming, Coin farming, and a separate Match panel.

  • Auto Duel
  • Duel Mode Selection
  • Stop at Coin Cap
  • +17 more
Copies 2 Discord
Details

Functions

  • Auto Duel
  • Duel Mode Selection
  • Stop at Coin Cap
  • Leave Table
  • Ball Pick Strategy
  • Use Free Pick
  • Never Pick
  • Pick Delay
  • Smart Aim
  • Aim Think Time
  • Auto Claim Rewards
  • Daily Quest Rewards
  • Online Time Rewards
  • Daily Check-in
  • Mail Rewards
  • Group Reward
  • Auto Buy Crates
  • Crate Selection
  • Redeem Codes on Load
  • Anti-AFK
Access
NO KEY
Tags
PC MOBILE
Languages
English
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page after a hands-on test.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/TrustyCoding/slopix-hub/main/loader.lua"))()

Slopix Hub test results

The result column comes from our September 27 session, not only from the feature names in the menu.

FunctionResultWhat happened
Startup reward claim
Working
On first launch it claimed the available Codes, Daily Quests, Online Time Rewards, Daily Check-in, and Mail
Auto Duel in 1v1
Working
The selected duel routine kept running without manual match setup
Stop at Coin Cap
Enabled in test
We used it together with Auto Duel; a separate full-cap edge case was not checked
Smart Ball Pick
Working
It selected an offered ball automatically while the Smart strategy was active
Match win estimate
Working
The Match tab on the right showed the predicted chance for the current duel

How Smart Ball Pick and win prediction work

We set Ball Pick Strategy to Smart. The option explains that, once the match seed is known, it simulates each offered ball against the opponent’s previous ball and uses the result to choose. Before the seed is available, it uses the game’s win-rate data. This is much more useful than picking the rarest-looking ball and hoping for a good matchup.

The Match tab on the right displayed a win estimate during the duel. The prediction was not perfect, but calculation errors were very rare in our session. That made the automation easy to follow: we could see why the hub trusted a match instead of watching it choose with no explanation.

We first wondered whether Slopix stores simulation results from other users and uses that shared history for later picks. That is only our theory, not a confirmed feature. The loader is public in the Slopix Hub repository, but its Ball VS Ball module is obfuscated, so the published code does not let us verify a shared-results database.

Extra Slopix controls outside our main test

These options were present on the card, but we did not check every one through a complete session.

Manual pick rules
Use Free Pick, Never Pick, and Pick Delay change when the hub accepts an offered ball instead of using Smart immediately.
Aim timing
Aim Think Time changes how long the hub waits before locking its direction, which can make automated actions look less immediate.
Crate spending
Auto Buy Crates and Crate Selection can spend farmed Coins on a chosen crate after matches.
Session controls
Leave Table, Anti-AFK, and the reward toggles handle the smaller actions around repeated duel sessions.

Ball VS Ball gameplay guide

This external guide shows the normal match and Coin loop. It is useful for seeing what Slopix automates, but it is not a Slopix Hub showcase.

How to use the Ball VS Ball script

Use your own compatible executor. We do not recommend Solara or Xeno for this page because fewer current loaders support them reliably.

  1. Open Ball VS Ball from the official game link above and wait for the lobby, inventory, rewards, and duel interface to load.
  2. Copy the Slopix Hub loader from the script card and run it with a compatible executor.
  3. Let the first startup reward claim finish before changing several settings at once.
  4. Open the duel controls and select 1v1 for the setup used in our test, or choose another listed mode if you want to test it yourself.
  5. Set Ball Pick Strategy to Smart. Review Use Free Pick and Never Pick so they do not conflict with how you want the hub to choose.
  6. Enable Stop at Coin Cap, then turn on Auto Duel.
  7. Watch the first complete match and check the Match tab on the right. A high estimate is useful, but it is not a promise that the round will finish that way.
  8. Enable Auto Buy Crates only after selecting the crate you actually want Coins spent on.
Third-party scripts can violate Roblox rules and may stop working after a Roblox, Ball VS Ball, or executor update. Smart predictions are estimates, not guaranteed wins.

Frequently Asked Questions

Were all Slopix Hub functions tested one by one?
No. We directly checked the loader, startup reward claim, 1v1 Auto Duel, Smart Ball Pick, and the Match win estimate. Crate buying, every manual pick rule, and every utility option were not each tested through a full session.
Does Slopix Hub support 2v2 duels?
The published feature listing describes 1v1 and 2v2 support. Our hands-on result comes from 1v1 only, so we are not marking 2v2 as separately tested.
Was the Ball VS Ball script tested on mobile?
No separate mobile hands-on test was completed. The MOBILE tag shows listed compatibility only.