Ball VS Ball uses short physics duels: choose one of the offered balls, set the aim, and watch the round play out. Wins and repeated matches earn Coins for new balls, creating the game’s long-term progression loop. We tested the Slopix Hub Ball VS Ball script in the official Roblox game on September 27, 2026 with Potassium on Windows. This page records the exact functions we checked and the limits of that test.
Ball VS Ball script no key
Only Slopix Hub is listed in this first version. We found other scripts, but no option we preferred over this tested loader. We are not adding obscure key systems only to make the collection look longer.
Slopix Hub
A compact release organized around duel setup, reward claiming, Coin farming, and a separate Match panel.
- Auto Duel
- Duel Mode Selection
- Stop at Coin Cap
- +17 more
Details
Functions
- Auto Duel
- Duel Mode Selection
- Stop at Coin Cap
- Leave Table
- Ball Pick Strategy
- Use Free Pick
- Never Pick
- Pick Delay
- Smart Aim
- Aim Think Time
- Auto Claim Rewards
- Daily Quest Rewards
- Online Time Rewards
- Daily Check-in
- Mail Rewards
- Group Reward
- Auto Buy Crates
- Crate Selection
- Redeem Codes on Load
- Anti-AFK
Change history
- – Added to page after a hands-on test.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/TrustyCoding/slopix-hub/main/loader.lua"))()
How Smart Ball Pick and win prediction work
We set Ball Pick Strategy to Smart. The option explains that, once the match seed is known, it simulates each offered ball against the opponent’s previous ball and uses the result to choose. Before the seed is available, it uses the game’s win-rate data. This is much more useful than picking the rarest-looking ball and hoping for a good matchup.
The Match tab on the right displayed a win estimate during the duel. The prediction was not perfect, but calculation errors were very rare in our session. That made the automation easy to follow: we could see why the hub trusted a match instead of watching it choose with no explanation.
We first wondered whether Slopix stores simulation results from other users and uses that shared history for later picks. That is only our theory, not a confirmed feature. The loader is public in the Slopix Hub repository, but its Ball VS Ball module is obfuscated, so the published code does not let us verify a shared-results database.
