This page is made for players looking for working Clean The Library scripts in 2026. Here you can find a no key, open-source script option for the Roblox game, check what it does, see executor compatibility, and understand the basic safety notes before testing it.
Clean The Library is a Roblox experience where your local library has been turned upside down and books are scattered everywhere. The main goal is to clean the mess by finding, sorting, and organizing thousands of books hidden around the library. Players can clean alone or with friends, compete for faster times on the leaderboard, and unlock upgrades or abilities that make the job easier. The game is inspired by “Librarian: Tidy Up the Arcane Library”.
Game link: Clean The Library on Roblox
Keyless Clean the Library script
Organize Book OS
An open-source script that organizes your books on shelves automatically. No need to worry about how slow it looks — there's server-side protection in place preventing anything faster.
- Auto Organize book
Details
Functions
- Auto Organize book
Change history
- – Added to page!
Script code
-- Simple Book Organizer with Single Toggle
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local CollectionService = game:GetService("CollectionService")
local UserInputService = game:GetService("UserInputService")
-- Settings
local Settings = {
Enabled = false,
FastMode = false -- Optional: can add as sub-toggle
}
-- GUI Creation
local function CreateUI()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BookOrganizerGUI"
screenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 300, 0, 120)
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -60)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainFrame.BackgroundTransparency = 0.05
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
title.BackgroundTransparency = 0.3
title.Text = "📚 Book Organizer"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextSize = 16
title.Font = Enum.Font.GothamBold
title.BorderSizePixel = 0
title.Parent = mainFrame
-- Close Button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 25, 0, 25)
closeBtn.Position = UDim2.new(1, -30, 0, 5)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeBtn.BackgroundTransparency = 0.5
closeBtn.Text = "✕"
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextSize = 14
closeBtn.Font = Enum.Font.GothamBold
closeBtn.BorderSizePixel = 0
closeBtn.Parent = mainFrame
-- Status Label
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, -20, 0, 25)
statusLabel.Position = UDim2.new(0, 10, 0, 40)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "🔴 Disabled"
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
statusLabel.TextSize = 14
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = mainFrame
-- Toggle Button
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 80, 0, 35)
toggleBtn.Position = UDim2.new(1, -90, 0, 70)
toggleBtn.BackgroundColor3 = Color3.fromRGB(200, 60, 60)
toggleBtn.BackgroundTransparency = 0.2
toggleBtn.Text = "START"
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.TextSize = 14
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.BorderSizePixel = 0
toggleBtn.Parent = mainFrame
-- Dragging
local dragging = false
local dragStart, startPos
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
end
end)
mainFrame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
closeBtn.MouseButton1Click:Connect(function()
Settings.Enabled = false
screenGui:Destroy()
end)
return screenGui, toggleBtn, statusLabel
end
-- Main Script Logic
local gui, toggleBtn, statusLabel = CreateUI()
local isRunning = false
local currentCoroutine = nil
local Loader = require(ReplicatedStorage.Packages.Loader)
local ReplicaController = require(Loader.Shared.Utility.ReplicaController)
local BooksData = require(Loader.Shared.Data.Books)
local LibraryReplica = nil
for _, r in pairs(ReplicaController._replicas) do
if r.Class == "Library" then LibraryReplica = r break end
end
if not LibraryReplica then
ReplicaController.ReplicaOfClassCreated("Library", function(replica) LibraryReplica = replica end)
while not LibraryReplica do task.wait() end
end
local Library = Workspace.Library
local BooksFolder = Library.Books
local player = Players.LocalPlayer
-- Setup Camera
player.CameraMode = Enum.CameraMode.Classic
player.CameraMinZoomDistance = 20
task.spawn(function() task.wait(0.1) player.CameraMinZoomDistance = 0.5 end)
local shelfModels = {}
for _, shelfModel in ipairs(CollectionService:GetTagged("Shelf")) do
shelfModels[shelfModel.Name] = shelfModel
end
local function getShelfAssignedSeries(shelfId)
local shelfData = LibraryReplica.Data.Shelves[shelfId]
if not shelfData then return nil end
for _, placedBook in pairs(shelfData.Books) do
local bookName = typeof(placedBook) == "Instance" and placedBook.Name or placedBook
local seriesName = bookName:match("^(.-)_(.+)$")
if seriesName then return seriesName end
end
end
local function findShelfForSeries(seriesName, genreName, volumeCount)
for shelfId, shelfData in pairs(LibraryReplica.Data.Shelves) do
if not shelfData.Completed and shelfData.Category == genreName then
local shelfModel = shelfModels[shelfId]
if shelfModel and shelfModel:GetAttribute("Width") == volumeCount then
if getShelfAssignedSeries(shelfId) == seriesName then return shelfModel end
end
end
end
for shelfId, shelfData in pairs(LibraryReplica.Data.Shelves) do
if not shelfData.Completed and shelfData.Category == genreName then
local shelfModel = shelfModels[shelfId]
if shelfModel and shelfModel:GetAttribute("Width") == volumeCount then
if not getShelfAssignedSeries(shelfId) and next(shelfData.Books) == nil then return shelfModel end
end
end
end
end
local function teleportTo(obj)
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local part = obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildOfClass("BasePart")) or obj
if root and part then
root.CFrame = CFrame.new(part.Position + Vector3.new(0, 2, 0))
task.wait(0.05)
end
end
local function organizeBooks()
for _, book in ipairs(BooksFolder:GetChildren()) do
if not isRunning then break end
task.wait(0.02)
local seriesName, volumeStr = book.Name:match("^(.-)_(.+)$")
local volumeNum = tonumber(volumeStr)
if seriesName and volumeNum then
local genreName, bookInfo = BooksData.GetCategory(seriesName)
if genreName and bookInfo then
local shelfModel = findShelfForSeries(seriesName, genreName, bookInfo.VolumeCount)
if shelfModel then
local shelfData = LibraryReplica.Data.Shelves[shelfModel.Name]
if not (shelfData and shelfData.Books[tostring(volumeNum)]) then
teleportTo(book)
LibraryReplica:FireServer("Grab", book)
task.wait(0.1)
teleportTo(shelfModel)
LibraryReplica:FireServer("Place", shelfModel, volumeNum - 1)
task.wait(0.4)
end
end
end
end
end
end
-- Toggle functionality
local function toggleScript()
isRunning = not isRunning
if isRunning then
toggleBtn.Text = "STOP"
toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 200, 60)
statusLabel.Text = "🟢 Running..."
statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
Settings.Enabled = true
if currentCoroutine then
task.cancel(currentCoroutine)
end
currentCoroutine = task.spawn(function()
while isRunning do
local success, err = pcall(organizeBooks)
if not success then
warn("Error: " .. err)
statusLabel.Text = "❌ Error: " .. err
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
task.wait(2)
end
task.wait(5) -- Wait before next cycle
end
end)
else
toggleBtn.Text = "START"
toggleBtn.BackgroundColor3 = Color3.fromRGB(200, 60, 60)
statusLabel.Text = "🔴 Disabled"
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
Settings.Enabled = false
if currentCoroutine then
task.cancel(currentCoroutine)
currentCoroutine = nil
end
end
end
toggleBtn.MouseButton1Click:Connect(toggleScript)
-- Cleanup
game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui").ChildRemoved:Connect(function(child)
if child.Name == "BookOrganizerGUI" and isRunning then
isRunning = false
if currentCoroutine then
task.cancel(currentCoroutine)
end
end
end)
print("✅ Book Organizer loaded! Click START to begin organizing.")
Conclusion: Clean The Library is a simple but grind-based Roblox game focused on collecting and organizing books around the library. The script listed on this page is useful for players who want an automatic book organizing feature with no key access. Since Roblox games and executors update often, always check whether the script still works before using it.