Most of Drain the Lake is one repeated job: collect water, empty the bucket, then use what you earned to improve the next run. It feels quick at first. Later, the walk back, underwater routes, chests, and upgrade checks begin to interrupt the flow. The scripts on this page target those interruptions. Some also add movement, chest, or checkpoint tools for the deeper areas.
Before choosing a loader
Look at the part of your run that keeps breaking. If the bucket route is the problem, a small fill-and-pour menu is enough. If you are already reaching deeper checkpoints, oxygen and return tools make more sense. Chests are optional side rewards; they do not fix a slow drain cycle.
In practice, the longest feature list is not automatically the better pick. A short loader that repeats one full bucket cycle without freezing can be more useful.
Drain the Lake scripts no key / keyless
There are five cards in this section. Zika Hub and Dani’s Hub stay close to the normal fill-and-pour routine. Chud script Hub also lists upgrades and Anti-AFK. The two LakeAutoFarm entries add chest or movement-related options, though they currently share one loader URL.
Zika Hub
- Auto Fill Bucket
- Auto Poured Bucket
- Auto Collect Tokens
- +2 more
Details
Functions
- Auto Fill Bucket
- Auto Poured Bucket
- Auto Collect Tokens
- Fly
- Noclip
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/fivetagz-prog/zikalake/refs/heads/main/zikahubdrainthelake.lua"))()
9nine
- Auto farm
- Anti-drown (roam underwater freely)
- Return to hub
- +3 more
Details
Functions
- Auto farm
- Anti-drown (roam underwater freely)
- Return to hub
- Auto Open Chests
- Auto Buy Skill Nodes
- Buy Affordable nodes
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/btaaorgil/Scripts/main/LakeAutoFarm.lua"))()
Drain the lake
- Auto Collect water
- Auto Pour Water (nearby)
- Auto Collect token (nearby)
- +4 more
Details
Functions
- Auto Collect water
- Auto Pour Water (nearby)
- Auto Collect token (nearby)
- Auto Open Chests
- Walkspeed modifier
- Jump Height modifier
- INF Jump
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/btaaorgil/Scripts/main/LakeAutoFarm.lua"))()
Chud script Hub
- Auto Fill bucket
- Auto Drain
- Auto Collect
- +5 more
Details
Functions
- Auto Fill bucket
- Auto Drain
- Auto Collect
- Auto Upgrade
- Auto Open Chests
- Disable 3D rendering
- Anti AFK
- Infinite jump
Change history
- – Added to page!
Script code
_G.ScriptKey = "syscure-xKWthWUmUCEJPXjAa8CK0VQAmAKmAll9"
loadstring(game:HttpGet("https://auth.syscure.vip/loader/c104879a6818f6ed9297bb85.lua"))()
Dani's Hub
- Auto Fill / Drain
- Auto Pour
- Auto Collect Coins
- +1 more
Details
Functions
- Auto Fill / Drain
- Auto Pour
- Auto Collect Coins
- Auto Chest (op)
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/momakdobiobannadiscord-maker/Roblox-/refs/heads/main/Drain"))()
The same run feels different later
Near the first drains
You mostly notice the empty bucket and the trip back to pour it. Auto Fill, Auto Drain, and nearby Token collection deal with that. Extra speed can help, but it will not rescue a route that empties the bucket at the wrong moment.
After the route goes underwater
Oxygen and checkpoint access start to matter. You may also want a quick return to the hub when an upgrade is affordable. Honestly, this is where a larger menu becomes useful; before that point it can just add more toggles to troubleshoot.
Drain the Lake scripts with key-system
These loaders ask for a key and generally expose more route controls. Pig Hub lists chest and phone teleports. Ash Labs focuses on oxygen, Skill Tree purchases, and checkpoint travel. Way out is unusual because it lets you tune the timing of fill, drain, collection, and upgrade actions.
Pig Hub
- Auto Bucket
- Auto Drain if u near
- Only Drain if Bucket Full
- +13 more
Details
Functions
- Auto Bucket
- Auto Drain if u near
- Only Drain if Bucket Full
- Auto Take Tokens
- Remove Water
- Auto Farm Chest
- Computer
- Speed Boost Value
- Speed Boost
- Inf Jump
- Reset
- Teleport to Random Chest
- Teleport to Phone
- Teleport to Spawn
- Esp Chest
- Esp Phone
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/mopsscript7-gif/loader1/refs/heads/main/drain-the-lake", true))()
Moondiety
- Auto Farm (Everything Automatically)
- Toggle Upgrade Computer UI
- Auto Farm Chest
- +39 more
Details
Functions
- Auto Farm (Everything Automatically)
- Toggle Upgrade Computer UI
- Auto Farm Chest
- Auto Pickup Phone
- Drain Target (Dropdown)
- Auto Fill Water
- Auto Pour Bucket
- Auto Take Token
- Anti Lag
- Teleport to Spawn
- Teleport to Phone
- Select Checkpoint (Dropdown)
- Teleport to Selected Checkpoint
- Select Chest (Dropdown)
- Teleport to Selected Chest
- Teleport to Nearest Chest
- Save Position
- Load Position
- No Bite Knockback
- Auto-TP away on attack
- ESP Chests
- ESP Phone
- ESP Players
- Godmode
- Walk Speed Boost
- JumpPower
- Gravity Slider
- Inf Jump
- Fly Speed
- Fly
- Noclip
- Whole Map PP Interect
- 3rd Person Camera
- UI Theme Selector
- UI Toggle Keybind
- Auto Save Config
- Save Config
- Anti-AFK
- Auto Skip Cutscenes
- Rejoin Server
- Server Hop
- Copy Job ID
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://moondiety.com/loader"))()
indrahub
- Auto Drain
- Auto Teleport
- Token
Details
Functions
- Auto Drain
- Auto Teleport
- Token
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/2b7d97ed2525cef705b26f22d6964b87dd4b64a1bf533ac61d9edf6df14e8471/download"))()
Ash Labs
- – Auto Farm(Auto Collet Water & Coin)
- – Auto upgrade skill tree
- – Hide coins(to reduce lag)
- +6 more
Details
Functions
- – Auto Farm(Auto Collet Water & Coin)
- – Auto upgrade skill tree
- – Hide coins(to reduce lag)
- – Customized Delay
- – Customized Movement Speed
- – Customized Jump Boost
- – Infinite Oxygen
- – Teleport Next/Current Drain/Checkpoint Area
- – And More
Change history
- – Added to page!
Script code
way out
- Auto Fill Water
- Fill Interval
- Auto Drain Full Bucket
- +6 more
Details
Functions
- Auto Fill Water
- Fill Interval
- Auto Drain Full Bucket
- Drain Interval
- Auto Collect Tokens
- Collect Interval
- Auto Upgrade
- Upgrade Interval
- Buy All Upgrades Once
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/raphaelmaboi/wayout/refs/heads/main/loader.lua"))()
Match the tool to the problem
| What you notice in-game | Feature to check | Why it helps |
|---|---|---|
| The bucket spends too much time empty | Auto Fill or Fill Interval | Starts the next cycle without waiting for another manual interaction. |
| The script pours before the bucket is ready | Only Drain if Bucket Full | Keeps the route from wasting partial cycles. |
| You have Tokens but forget the Skill Tree | Auto Upgrade or Buy Affordable Nodes | Moves rewards into progression while the route keeps running. |
| You lose the route underwater | Anti-drown, Infinite Oxygen, or checkpoint teleport | Gives you time to reach the next drain and return to a known position. |
| Long sessions start to lag | Hide Coins, Disable 3D Rendering, or Anti Lag | Reduces some visual work without changing the bucket logic. |
One thing is easy to miss: Fly and Noclip are movement shortcuts, not farming logic. Keep them separate while testing. Otherwise, you will not know whether the route failed because of the bucket interaction or because your character moved away from the expected spot.
Three details hidden inside the current cards
- Shared source: 9nine and Drain the lake both point to LakeAutoFarm.lua at the time of this update. Their card descriptions differ, but the loader address is the same.
- Embedded value: Chud script Hub includes a ScriptKey value directly in the code shown on the card. That is why it can be presented without a separate key-page step right now.
- No code shown: the Ash Labs card lists its functions but does not include a copyable scriptContent field in the supplied page data.
Safety note: these loaders are hosted outside Roblox. Read the source when it is available, avoid unrelated downloads, and never enter your password, cookie, or session token on a script page. The access labels above reflect the cards as they are shown now.