fight on a baseplate is exactly what the name says: players spawn on a plain baseplate and try to win messy close-range fights. The page is not about farming coins or collecting pets. These scripts are mainly for combat help: Punch Aura, auto attacks, stomp/slam actions, weave/dodge tools, target facing, speed changes, ESP, and movement modifiers.
That matters because this game is fast and chaotic. One missed punch, bad timing, or slow reaction can decide the fight. A Punch Aura script is useful when you want the hits to trigger more consistently around nearby targets, while Auto Weave, Auto Dodge, and movement tools help when players are jumping, pushing, grabbing, or rushing you from different angles.
Quick idea: choose Shrak if you want a balanced combat menu, l10scripts if you want a simple open-source Punch Aura, claudeWaffen if you want the biggest feature set, and Swat07_script if you care more about defense, speed, and cleaner camera movement.
Game Link: https://www.roblox.com/games/130960021905304/fight-on-a-baseplate
fight on a baseplate script no key / keyless
Below are the current no-key scripts from the page. They are focused on direct combat, not long grinding. Read the functions before copying a script: some are simple Punch Aura tools, while others include advanced movement, target selection, ESP, style tools, or defensive options.
Shrak
- Punch Aura
- Auto Stomp
- Auto Slam
- +6 more
Details
Functions
- Punch Aura
- Auto Stomp
- Auto Slam
- Hit Chance
- Face target
- Punch animation
- Auto Weave
- Infinite Zoom
- Walkspeed modifier
Change history
- – Added to page!
Script code
-- Join the discord PLEASEEE!!! https://discord.gg/RxdMxwRPk3
loadstring(game:HttpGet("https://raw.githubusercontent.com/imshrak/fightonabaseplate/refs/heads/main/main"))()
l10scripts
- Open Source Punch aura
Details
Functions
- Open Source Punch aura
Change history
- – Added to page!
Script code
-- join discord for more open source stuff and you can request features
-- DISCORD: http://discord.com/invite/2dXruhAuYt
loadstring(game:HttpGet("https://raw.githubusercontent.com/Lutosys/opensrc/refs/heads/main/fightbaseplate.lua"))()
claudeWaffen
- Auto Attack (m1 Aura)
- Teleport to target (hit from any range)
- Faster Attacks (force m1 Speed)
- +12 more
Details
Functions
- Auto Attack (m1 Aura)
- Teleport to target (hit from any range)
- Faster Attacks (force m1 Speed)
- Targeting dummies/NPCs
- Ignore safezone
- Ignore players
- Auto Grab
- Auto Stomp
- Auto Push
- Auto Dodge
- Use any style
- ESP Players
- CFrame speed modifier
- Bunny hop (auto-jump, no CD)
- Custom gravity
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/claudeWaffen/fightonabaseplate/refs/heads/main/baseplate.lua"))()
Swat07_script
- Kill Aura (Auto Punch)
- Defense Mode (No Collide)
- Speed boost
- +2 more
Details
Functions
- Kill Aura (Auto Punch)
- Defense Mode (No Collide)
- Speed boost
- Weave System
- Remove Camera Shake
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://pastebin.com/raw/Q9Jjr1Lp"))()
What fight on a baseplate scripts are actually for
This is not a huge simulator with many currencies. The whole point is fighting on a flat arena, so useful scripts are built around reaction speed, close-range pressure, and staying hard to hit. A good script does not need to look fancy here. It needs to help you punch at the right moment, face the target, dodge cleaner, or keep control when the screen gets messy.
If you miss too many hits
Use Punch Aura, Kill Aura, Auto Attack, or M1 Aura. These features are made for close-range pressure when another player is moving around you, jumping, or trying to trade punches first.
If you get punished after attacking
Look for Auto Weave, Auto Dodge, Defense Mode, or No Collide. These tools are more about surviving the counter-hit than starting the fight.
If targets keep running away
Speed modifiers, face target, teleport to target, bunny hop, and CFrame movement help you stay close enough to keep pressure instead of chasing forever across the baseplate.
Best script choice by situation
- For simple Punch Aura: use l10scripts if you want a lighter open-source option focused on the main feature.
- For a balanced combat menu: use Shrak because it includes Punch Aura, stomp/slam actions, hit chance, target facing, animation, weave, zoom, and walkspeed.
- For advanced control: use claudeWaffen if you want many toggles like teleport to target, faster M1 attacks, any style, ESP, bunny hop, and custom gravity.
- For defensive play: use Swat07_script if your main problem is getting hit too easily, losing camera control, or needing speed plus weave tools.
Punch Aura vs Auto Weave: which one matters more?
Punch Aura is the offensive feature. It helps when you are close enough to hit but do not want to rely on perfect manual timing. Auto Weave is the defensive feature. It helps when you are getting punished by faster players or when a fight turns into a quick back-and-forth. For most players, Punch Aura feels stronger at first because it makes fights easier to start. But once players fight back, weave, dodge, and movement tools become just as important.
A simple way to choose: if you lose because you cannot land hits, pick a Punch Aura focused script. If you lose because you get hit right after attacking, pick a script with Auto Weave, Auto Dodge, Defense Mode, or speed tools.
Conclusion
If you came here for Punch Aura, start with Shrak or l10scripts. Shrak gives you more combat support around the aura, while l10scripts is better for simple open-source testing. If you want a bigger menu with target teleport, style tools, ESP, bunny hop, and gravity options, try claudeWaffen. If you mainly need defense, speed, weave, and less camera shake, Swat07_script is the cleaner choice.
Game link: https://www.roblox.com/games/130960021905304/fight-on-a-baseplate