Article

Recoil scripts – NO KEY (April 2026)

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Reviewed by RobScript Team Source status checked

Recoil scripts - no key

Dominate the fast-paced FPS arena with our advanced combat suite. Features include Silent Aim, a precise Aimbot, and ESP Players for total awareness. Enhanced mobility with Walkspeed & Jump Power modifiers and No ClipAvailable as both NO KEY and KEY REQUIRED versions to unlock 90+ weapon skins, master every gun from snipers to shotguns, and climb the ranks with unstoppable skill.

Game link: Recoil

Видео


List of working Recoil scripts:

KEYLESS Recoil script – by sneeky


Script functions:

  • Silent Aim – Allows you to hit targets without visibly aiming your weapon.
  • Aimbot – Automatically aims and locks onto enemy players.
  • ESP Players – Reveals player positions, health, and distance through walls.
  • Walkspeed Modifier – Adjusts your character’s movement speed.
  • Jump Power Modifier – Changes the height of your jumps.
  • No Clip – Allows you to move through walls and obstacles.
NO KEY
getgenv().fov = 300;
loadstring(game:HttpGet("https://raw.githubusercontent.com/sneekygoober/FPS-Recoil-Silent-Aim-Script/refs/heads/main/main.luau"))();
Expand

Silent Aim Open Source

NO KEY
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Managers = ReplicatedStorage.Common.Managers
local WeaponManager = require(Managers.WeaponManager)

local fov = 150

local fovcircle = Drawing.new("Circle")
fovcircle.Thickness = 0.1
fovcircle.Color = Color3.fromRGB(255, 255, 255)
fovcircle.Filled = false
fovcircle.Transparency = 1
fovcircle.Visible = true
fovcircle.Radius = fov

RunService.RenderStepped:Connect(function()
    local viewportSize = Camera.ViewportSize
    fovcircle.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2)
end)

local function isVisible(targetPart)
    local origin = Camera.CFrame.Position
    local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude
    local raycastParams = RaycastParams.new()
    raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
    raycastParams.FilterType = Enum.RaycastFilterType.Exclude
    local result = workspace:Raycast(origin, direction, raycastParams)
    if result and (result.Instance:IsDescendantOf(targetPart.Parent)) then
        return true
    end
    return false
end

local function getClosestTargetHead()
    local closestDist = fov
    local target = nil
    local viewportCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
    for _, obj in pairs(workspace:GetChildren()) do
        if obj:IsA("Model") and obj ~= LocalPlayer.Character and obj.Name ~= "Map" and obj.Name ~= "Viewmodel" then
            local head = obj:FindFirstChild("Head")
            local hum = obj:FindFirstChildOfClass("Humanoid")
            if head and hum and hum.Health > 0 then
                local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
                if onScreen then
                    local dist = (viewportCenter - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
                    if dist < closestDist then
                        if isVisible(head) then
                            closestDist = dist
                            target = head
                        end
                    end
                end
            end
        end
    end
    return target
end

local oldCast
oldCast = hookfunction(WeaponManager.cast, function(origin, direction, target, distance, ignoreList, callbacks, isReplication, isLocal, someBool, color)
    local targetHead = getClosestTargetHead()
    
    if targetHead then
        local newDirection = (targetHead.Position - origin).Unit * distance
        return oldCast(origin, newDirection, target, distance, ignoreList, callbacks, isReplication, isLocal, someBool, color)
    end
    
    return oldCast(origin, direction, target, distance, ignoreList, callbacks, isReplication, isLocal, someBool, color)
end)

by Rolo

KEY SYSTEM
loadstring(game:HttpGet("https://raw.githubusercontent.com/rolo231/repscripts/refs/heads/main/recoil.lua"))()

Angel Hub

KEY SYSTEM
getgenv().SCRIPT_KEY = "KEYLESS" -- DO NOT REMOVE
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/c1bfc26b67dd768d55794c80dafc5998fff564704304f69dd3318e58fe2ea9ff/download"))()

Reborn V2

KEY SYSTEM
loadstring(game:HttpGet("https://reborn-beta.vercel.app/loader"))()
Robscript hub

Robscript hub

Script
Created
11/28/2025
Updated
04/13/2026
Developer
robscript.com
Functions
  • A universal script with support for 350+ places!
Details
Access
KEY SYSTEM
Tags
PC MOBILE
Languages
English
Compatibility
Delta Solara Arceus X Fluxus Codex KRNL
Change history
  • Nov 28th 2025 – Created!
  • Dec 10th 2025 – Update and added more scripts
  • Jan 21st 2026 – Update and Added More scripts + Bug Fix with loading scripts with key
  • Feb 27th 2026 – Update and Added More scripts
  • Apr 13th 2026 – Update and Added More scripts + Design Rework
Show script
loadstring(game:HttpGet('https://raw.githubusercontent.com/artas01/robscript/refs/heads/main/loader.lua'))()

How to use scripts?

  • Copy the script and paste it into any executor. (Delta, Solara, Arceus X, Fluxus, Synapse X)
  • Click execute.
  • The script is working!

Warning:

  • Use the script on alt accounts.
  • We are not responsible for your use of scripts.
  • You should be prepared that the script may not work.

FREQUENTLY ASKED QUESTIONS:

Do I need to buy scripts?

No, all scripts are either completely free or have a light key system with ads.

The script is not working, what should I do?

We update and check the scripts every week. Try using a different script.