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Build A Soccer Squad scripts – NO KEY (Autofarm, Smart ReRoll)

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This page lists working scripts, key status, features, and update notes for this Roblox game.

Reviewed by RobScript Team Source status checked:

Game link: https://www.roblox.com/games/82524183928567

Build A Soccer Squad scripts for faster drafts and stronger teams

Build A Soccer Squad is a football card-collecting game where you fill an eleven-player lineup, raise the team OVR, and decide whether a card’s rating, position, and chemistry make the whole squad better. With more than 1,000 players from different football years in the game, finding the exact upgrade you need can take many drafts, rerolls, and shop refreshes.

The grind becomes most noticeable when ten positions already look good and one bad slot keeps ruining the final result. A player may have to refresh the choices, reroll the current pool, protect an existing chemistry setup, or restart the entire run after several weak picks. The scripts below automate those repeated decisions. This page separates every Build A Soccer Squad script no key option from scripts that require a key system, so you can choose the correct access type before opening a loader. Depending on the hub, it can complete squads, set an OVR floor, preserve a promising team, hunt specific cards or years, buy selected shop offers, and handle supported Cup actions.

For a focused keyless option with Auto Squad Farm, Smart Reroll, Chemistry Priority, Team Hunt, and match tools, open the Build A Soccer Squad Auto Squad Farm and Smart Reroll script.

What these scripts automate

The useful settings are built around the parts of a squad run that normally waste the most time.

Auto Squad / Auto Draft
Fills the eleven squad positions and starts another attempt after a completed or failed run.
Smart Reroll
Rejects weak choices using an OVR floor, target, or other rules instead of rerolling without a plan.
Chemistry Priority
Keeps cards that improve the full team result, even when another option has slightly higher individual OVR.
Card and Team Hunt
Searches for one player, a country, a year, or an elite squad target instead of accepting random cards.
Shop and Collection
Refreshes offers, buys selected teams or featured cards, and equips stronger owned cards when supported.
Cup and Session Tools
Handles queues, match waiting, rejoining, Anti-AFK, statistics, or alerts during longer farming sessions.

Best scripts at a glance

The access badge shows whether the loader opens directly or requires a key before use.

Over HubNo Key / Keyless
Best keyless all-round option for squad farming, targeted hunts, Cup automation, stats, and alerts.
View script
Space HubKey System
Best for draft rules plus shop, collection, featured-card, and Cup controls.
View script
SeisenHubKey System
Best for precise OVR thresholds, run protection, and country, year, or elite hunts.
View script
crlixKey System
Best for simple, fast squad cycles aimed at earning money over time.
View script

Script comparison table

Compare No Key / Keyless loaders with Key System hubs before choosing a script.

ScriptAccessBest forMain features
Over HubNo Key / KeylessFull automationSquad farm, smart reroll, hunts, Cup, webhook, stats
Early Packet ListenerNo Key / KeylessTechnical testingEarly packet event listener only
crlixKey SystemFast money runsMoney Farm, Team Farm
Space HubKey SystemDraft + shop toolsAuto Draft, chemistry rules, shop, collection, Cup
SeisenHubKey SystemControlled team huntsThresholds, run protection, country/year/elite hunt

Build A Soccer Squad beginner guide

This game guide explains the basic squad loop, chemistry decisions, and why rerolls become important before you configure automation.

Build A Soccer Squad Script No Key and Keyless Options

A Build A Soccer Squad script keyless option does not make you complete an external key process before opening its features. The No Key and Keyless labels describe the same easy-access category on this page. Over Hub is the complete farming choice, while Early Packet Listener is only a narrow technical utility.

Over Hub
Over Hub script preview

Over Hub

Developer
Over Hub
Created
Created
v2
NO KEY PC MOBILE

OVER Hub is the broadest automation option on this page. It is useful when the slow part is no longer understanding the game, but repeating the same eleven-position draft, checking OVR, protecting good picks, and restarting weak runs. Auto Squad Farm completes full squad-building cycles, while OVR Goal and Chemistry Priority tell the hub what kind of result is worth keeping. This matters because one high-rated card does not automatically create the best final team; the script can also consider how a pick fits the current squad. Use All Rerolls and Use All Refreshes are aggressive options for players who are ready to spend saved resources, so they are better enabled only after testing a normal run. Auto Snipe and Hunt In Place are designed for accounts that already have a promising squad. Instead of clearing the whole build, the hub can keep placed cards and search for upgrades in the remaining positions. Exact Card Hunt is for one named player, while Country, Year, and Elite Roster hunts are better for focused collection goals or a minimum team rating. The Cup tools reduce waiting between simulated tournament rounds by handling queues, match skipping, return delays, and rejoining. Live statistics, low-memory mode, and Discord alerts make the hub easier to monitor during long sessions without watching every roll.

  • Squad Automation
  • Master ON — Enables or disables the main automation system.
  • Auto Squad Farm — Continuously builds complete squads and starts again after each run.
  • +57 more
Copies 1 Discord
Details

Functions

  • Squad Automation
  • Master ON — Enables or disables the main automation system.
  • Auto Squad Farm — Continuously builds complete squads and starts again after each run.
  • OVR Goal — Sets the squad rating the automation should try to reach.
  • Use All Rerolls — Allows the script to spend saved rerolls when improving cards.
  • Use All Refreshes — Uses available refreshes during automated farming.
  • Chemistry Priority — Gives more importance to cards that improve squad chemistry.
  • Anti-AFK — Prevents the player from being disconnected for inactivity.
  • Roll Sniper
  • Auto Snipe — Searches for a strong card in every squad position while keeping the current build.
  • Auto-Place Snipes — Automatically selects and places cards found by Auto Snipe.
  • Hunt In Place — Continues searching without removing the cards already placed in the squad.
  • Configurable OVR Goal — Lets you decide what card or team quality the sniper should accept.
  • Card Hunt
  • Exact Card Hunt — Keeps searching until one selected player card appears.
  • Safe Hunt Mode — Does not delete an already-started squad while searching.
  • Stop Card Hunt — Immediately cancels the active card search.
  • Card Database — Includes 1,052 cards in the displayed version of the hub.
  • Advanced Search — Filters cards by name, country, year, position, or tier.
  • Individual Hunt Buttons — Starts a hunt directly from a card’s database entry.
  • Team Hunt
  • Country Filter — Searches for a squad from a specific country.
  • Year Filter — Limits the search to a chosen football year.
  • Country and Year Hunt — Can search for combinations such as Croatia 2018.
  • Elite Roster Hunt — Searches for any team that reaches a selected minimum rating.
  • Elite Minimum OVR — Controls how strong the discovered elite roster must be.
  • Automatic Rejoining
  • Auto Rejoin — Moves the player to a new server automatically.
  • Custom Rejoin Interval — Sets how many minutes the script waits before rejoining.
  • Auto Join After Reset — Restarts the automation after a reset.
  • Auto Join Cup — Attempts to continue Cup farming after joining another server.
  • Cup Automation
  • Auto Skip Match — Automatically skips or completes Cup matches.
  • Predict Result — Attempts to determine the match result before returning.
  • Return Delay — Controls how long the script waits before returning from a match.
  • Return Now — Immediately returns without waiting for the timer.
  • Auto Queue Cup — Automatically enters the next available Cup.
  • Queue Grace Time — Adds a short delay before joining the Cup queue.
  • Match Cooldown — Waits between automated Cup matches.
  • Low Memory Mode — Reduces memory usage during long Cup farming sessions.
  • Restart Over Limit — Restarts the process when memory usage passes the selected limit.
  • Discord Webhook
  • Custom Webhook URL — Connects the script to a Discord channel.
  • Test Message — Checks whether the webhook was configured correctly.
  • Hunt Event Alerts — Sends a message when a hunted card or roster is found.
  • Squad Complete Alerts — Reports completed squads and new best OVR results.
  • Cup Result Alerts — Sends Cup match results to Discord.
  • Auto-Rejoin Alerts — Reports automatic server changes.
  • @everyone Notifications — Optionally tags everyone when an important hunt succeeds.
  • Live Statistics
  • Current automation status
  • Total completed runs
  • Number of filled squad positions
  • Last squad OVR
  • Best recorded OVR
  • Rerolls used and earned
  • Quest timer
  • Current hunt status
  • Cup wins and losses
  • Coins and rerolls earned from Cup sessions
Access
NO KEY
Tags
PC MOBILE
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
early packet event listener
early packet event listener script preview

early packet event listener

Developer
not_prxmary
Created
Created
v2
NO KEY PC MOBILE

This is not a full Build A Soccer Squad farming hub. The developer only describes it as an early packet event listener and does not advertise Auto Draft, Smart Reroll, Team Hunt, shop automation, or Cup farming. Its likely purpose is technical: listening for relevant game events earlier so another tool or an advanced user can inspect or react to them. Because the public description is extremely limited, it should be treated as an experimental utility rather than an alternative to Over Hub, Space Hub, SeisenHub, or the crlix farmer.

  • Early Packet Event Listener — Listens for supported game packet or event activity at an early stage; no complete squad-farming workflow is publicly listed.
Copies 0 Discord
Details

Functions

  • Early Packet Event Listener — Listens for supported game packet or event activity at an early stage; no complete squad-farming workflow is publicly listed.
Access
NO KEY
Tags
PC MOBILE
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://pastefy.app/Xml1cNX1/raw"))()

Build A Soccer Squad Key System Scripts

Key System scripts require an access key before the interface loads. They take an extra step to start, but Space Hub and SeisenHub provide detailed draft rules, while crlix focuses on fast money and team farming cycles.

crlix
crlix script preview

crlix

Developer
crlix
Created
Created
v2
KEY SYSTEM PC MOBILE

The crlix script is a small, speed-focused farmer rather than a detailed squad optimizer. Its creator says it can produce money over time but does not guarantee a strong team. That makes it more suitable for players who want to finish many squad runs and collect their normal rewards instead of carefully protecting chemistry, hunting one card, or building toward an exact OVR target. Money Farm and Team Farm repeatedly move through the squad-building loop with fewer manual clicks. Community feedback describes it as a fast reroller, but the public feature list does not explain separate controls for rerolls or refreshes. Watch the first complete run before leaving it active so you can see how it uses your saved resources.

  • Money Farm — Repeats squad runs to collect the coins earned from normal team-building progress over time.
  • Team Farm — Fills squad positions automatically and starts new attempts, prioritizing fast cycles rather than a guaranteed high-OVR team.
Copies 0
Details

Functions

  • Money Farm — Repeats squad runs to collect the coins earned from normal team-building progress over time.
  • Team Farm — Fills squad positions automatically and starts new attempts, prioritizing fast cycles rather than a guaranteed high-OVR team.
Access
KEY SYSTEM
Tags
PC MOBILE
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://pastebin.com/raw/at85BBxK"))()
Space Hub
Space Hub script preview

Space Hub

Developer
Agushenka
Created
Created
v2
KEY SYSTEM PC MOBILE

Space Hub is built for players who want rules for the draft plus extra control over the shop, collection, and Cup systems. Auto Draft handles the basic eleven-card run, but its main advantage is the ability to decide when a card is too weak, when chemistry is worth accepting a slightly lower rating, and what final squad OVR the run should aim for. Reroll Floor acts as the minimum acceptable quality for the reroll logic. Target Overall gives the automation a clear team goal, while Chem Tolerance controls how much raw OVR can be traded for a better squad fit. Auto Draft Delay can slow actions if the game or executor misses inputs, and Force State Sync is intended to refresh the script's view of the current draft when the interface falls behind. The Shop tab can refresh offers and buy selected teams or featured specials. Collection tools can refresh the owned-card list and equip a better card without searching through the collection manually. Cup controls are for repeated Cup rolls and option selection, making Space Hub more useful after the account already has a competitive team.

  • Draft Automation
  • Auto Draft — Selects cards and fills the squad automatically until the run is complete.
  • Smart Free Reroll — Uses the script's free-reroll logic to reject weak options without treating every bad choice the same.
  • +23 more
Copies 0 Discord
Details

Functions

  • Draft Automation
  • Auto Draft — Selects cards and fills the squad automatically until the run is complete.
  • Smart Free Reroll — Uses the script's free-reroll logic to reject weak options without treating every bad choice the same.
  • Chemistry Priority — Favors picks that fit the current squad when the chemistry gain is worth the rating difference.
  • Reroll Floor — Sets the minimum card quality the reroll logic should normally accept.
  • Target Overall — Sets the final squad OVR the automation should try to reach.
  • Chem Tolerance — Controls how much OVR the script may sacrifice for a better chemistry fit.
  • Auto Draft Delay — Adds a delay between actions for slower devices, executors, or game responses.
  • Force State Sync — Refreshes the detected draft state if the script and game interface stop matching.
  • Restart Run — Abandons the current attempt and begins a new squad run.
  • Shop Tools
  • Auto Buy Teams — Automatically purchases selected team offers when they appear.
  • Teams — Chooses which team offers the auto-buy logic should target.
  • Refresh Shop — Reloads the current shop offers.
  • Auto Buy Featured — Purchases selected featured cards automatically.
  • Featured Specials — Chooses which special featured offers should be targeted.
  • Collection Tools
  • Auto Equip Best Card — Equips the strongest suitable owned card automatically.
  • Equip Card — Lets the player choose and equip a specific card.
  • Refresh Collection — Reloads the owned-card list after new cards are obtained.
  • Cup Tools
  • Auto Cup Roll — Repeats the supported Cup roll action automatically.
  • Cup Pool — Selects the Cup reward or card pool used by the roll tool.
  • Roll Once — Performs one Cup roll without enabling a continuous loop.
  • Refresh All Dropdowns — Reloads selectable teams, cards, pools, or other script lists.
  • Refresh Delay — Sets how long the script waits between dropdown or data refreshes.
Access
KEY SYSTEM
Tags
PC MOBILE
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://f.spacehub.wtf/loader.lua"))()
SeisenHub
SeisenHub script preview

SeisenHub

Developer
SeisenHub
Created
Created
v2
KEY SYSTEM PC MOBILE

SeisenHub is aimed at players who want to control when a squad run should continue, reroll, or be abandoned. It can complete full drafts, protect a promising team when one slot is bad, and search for a country, year, elite player, or minimum OVR instead of accepting random results. Smart Reroll, Reroll Threshold OVR, OVR Floor, and Target OVR work together as quality filters. They are useful near the end of a run, when replacing one weak position can consume many rerolls. Chemistry Priority helps the script avoid a flashy card that lowers the final team result, while Keep Team on Bad Slot prevents one poor choice from immediately destroying the rest of a useful build. Bail After Picks is for cutting off an unpromising attempt after a chosen number of selections. Team Hunt and Elite Player Hunt are better for focused goals, while Use Year Reroll and Use All Rerolls control how aggressively saved reroll resources are spent. Auto Rejoin, disconnect detection, Anti-AFK, and run statistics support longer farming sessions.

  • Squad Farming
  • Auto Squad Farm — Repeats complete squad-building runs automatically.
  • Smart Reroll (Free Reroll) — Rejects weak roll options using the hub's configurable quality rules.
  • +18 more
Copies 0 Discord
Details

Functions

  • Squad Farming
  • Auto Squad Farm — Repeats complete squad-building runs automatically.
  • Smart Reroll (Free Reroll) — Rejects weak roll options using the hub's configurable quality rules.
  • Sniper Mode — Searches more aggressively for a card or squad result that matches the selected target.
  • Auto-Build Squad — Places accepted cards into the correct squad slots automatically.
  • Keep Team on Bad Slot — Protects the useful part of a current squad when one position receives poor choices.
  • Chemistry Priority — Favors cards that improve the full squad result instead of judging only individual OVR.
  • Targeted Hunts
  • Team Hunt (Country/Year Target) — Searches for a team connected to a chosen country, year, or both.
  • Elite Player Hunt — Keeps rolling for a high-tier player that meets the selected conditions.
  • Quality Controls
  • Reroll Threshold OVR — Sets the rating level below which the script should consider rerolling.
  • Target OVR — Sets the desired final squad rating.
  • OVR Floor — Adds a lower safety limit for cards the automation is allowed to accept.
  • Bail After Picks — Ends an unpromising run after the configured number of selections.
  • Use Year Reroll — Allows year-based rerolls when they are needed for the selected hunt.
  • Use All Rerolls — Lets the hub spend saved rerolls instead of preserving them.
  • Session Tools
  • Auto Rejoin — Rejoins periodically or after a detected disconnect, then resumes the supported workflow.
  • Anti-AFK — Prevents inactivity disconnects during long runs.
  • Stats Tracking — Shows completed runs, current results, and the best recorded OVR.
Access
KEY SYSTEM
Tags
PC MOBILE
Compatibility
Delta Arceus X Codex Other

Change history

  • – Added to page!
Script code
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/8ac2e97282ac0718aeeb3bb3856a2821d71dc9e57553690ab508ebdb0d1569da/download"))()

How to configure a script for the first run

Start with safe settings so a new automation does not waste the rerolls or refreshes you saved.

  1. Finish the in-game tutorial and create your first normal squad.
  2. Choose one goal: fast coin runs, a higher final OVR, a country/year hunt, one exact card, or Cup farming.
  3. Check whether the script is No Key / Keyless or uses a Key System, then confirm executor compatibility.
  4. For the first test, keep Use All Rerolls and Use All Refreshes disabled and set a realistic OVR floor.
  5. Watch one complete squad run and check the final OVR, chemistry result, placed positions, and remaining reroll count.
  6. Only after the run is stable should you enable auto-rejoin, Anti-AFK, shop purchases, Cup loops, or webhook alerts.
Cup automation only becomes useful after the game’s Cup requirement is met. External loaders can also change after publication, so review the source and test one run before using long-session options.

Frequently asked questions

Why is Smart Reroll useful in Build A Soccer Squad?
The last weak positions are usually the most expensive to fix. Smart Reroll uses an OVR floor, target, or hunt rule to decide which choices are worth keeping, so saved rerolls are not spent on every imperfect card.
Does the highest card OVR always create the best squad?
No. The final team result also depends on position fit and chemistry. A slightly lower card can be the better pick when it improves the full squad OVR or protects several useful links.
Can a script guarantee a 100 OVR squad?
No. Card choices are still affected by the game’s RNG, the rerolls and refreshes available, and the settings you choose. Scripts reduce repeated work and apply selection rules, but they cannot guarantee a specific final team.
Why would I use Country, Year, or Exact Card Hunt?
These modes are for a focused collection target. They are useful when random high-rated cards are not the goal and you need one player, a historical year, or a national-team group for your collection or squad plan.
Can Cup automation work on a new account?
Not immediately. Build A Soccer Squad requires a 93 OVR Best Team before Cup Mode opens. Reach that rating first, then use supported queue, skip, return, or result tools to reduce the waiting between simulated rounds.
Is the early packet event listener an autofarm?
No full farming features are publicly listed for it. Treat it as a narrow technical utility, not as a replacement for Auto Squad Farm, Smart Reroll, Team Hunt, or Cup automation.

BobloScript team opinion

Over Hub is the strongest starting point for players who want a No Key / Keyless all-rounder with squad farming, targeted hunts, Cup tools, statistics, and alerts. Space Hub makes more sense when shop and collection automation matter as much as the draft. SeisenHub is better for players who want precise thresholds and more control over when a run is protected or abandoned. Choose crlix only for simple fast money/team cycles, and do not choose the early packet listener expecting a complete farm hub.