Tested November 5, 2026 on PC with Potassium. Both scripts worked in the reported test. Both listings are marked NO KEY. Akkiwi combines walking-based farming with treadmill fallback; Mystrix Hub uses slow tween movement. Jump to either card to copy its code.
Anti-cheat warning: do not use movement-speed or jump-height bypasses. The tester reports a two-warning limit before an account ban from this game; this is different from a Roblox-wide account ban. Ordinary walking or slow tween movement still carries a ban risk.
Steal A Pet And Ride It Scripts KEYLESS / NO KEY
Mystrix Hub: slow tween farming
Moves your character from your base to a selected cage using slow tween movement. Choose the zone and cage rarity; the reported farming pace was roughly the character's normal movement speed.
- Auto Farm with zone selection
- Cage selection by rarity
- Slow tween movement between your base and the selected cage
Details
Mystrix Hub: slow tween farming functions
- Auto Farm with zone selection
- Cage selection by rarity
- Slow tween movement between your base and the selected cage
Change history
- — Recorded the owner's PC/Potassium test: farming worked, but speed was low and the farming workflow lacked rotations and treadmill fallback.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/ummarxfarooq/mystrix-hub/refs/heads/main/loader"))()
Other controls visible in the menu: cash collection, cage opening and placement, pet equipment, purchases, selling, reward claims and Halloween tools. These screenshots show available controls, rather than a separate successful test of every option.
Akkiwi: target priorities and treadmill fallback
Walks from your plot to the selected target instead of using tween movement. Its priority system picks what to farm, and Auto Train uses the treadmill when the selected targets are unavailable.
- Walking-based farming from your plot to the selected target
- Target priorities rather than a rotation schedule
- Treadmill training when selected targets are unavailable
Details
Akkiwi: target priorities and treadmill fallback functions
- Walking-based farming from your plot to the selected target
- Target priorities rather than a rotation schedule
- Treadmill training when selected targets are unavailable
Change history
- — Recorded the owner's PC/Potassium test of walking-based farming, target priorities and treadmill fallback.
Script code
loadstring(game:HttpGet("https://akkiwi.com/h"))()
Halloween Auto Fight — described by the author in the menu: walks to your world’s pumpkin 40 seconds before the fight, casts your equipped ability when a monster is in range, then stops after the fight. Stealing, training and other tasks wait during combat. This timing was not separately confirmed in the supplied test notes; it also depends on the event being available.
Other controls visible in the menu: cage and pet placement, cash collection, rebirth, gifting, selling, automatic purchases and reward claims. These remain menu claims unless a test result is recorded for them.
Which farming workflow fits?
Choose Akkiwi if you want target priorities and a switch to treadmill training when those targets are missing. Choose Mystrix Hub if you prefer selecting a zone and cage rarity directly and can accept slow movement. Neither test established a faster farming rate for Akkiwi or protection from bans.
If farming is slow or stops
Mystrix’s slow travel was part of the reported result; do not try to fix it with speed or jump bypasses. With Akkiwi, treadmill training can mean the selected farming targets are unavailable. After a game update, the November 5 result needs a fresh check.
To start, copy one card’s code into your executor while in the game. See the executor status page for other listings; this page confirms only PC/Potassium. For another egg-stealing game, see Steal an Egg scripts.