Fight in a School is a free-for-all fighting game set inside a school. Players can explore the building, talk with friends, earn money, use weapons, choose fighting styles, or start fights with anyone nearby.
This page provides Fight in a School scripts 2026 with no-key combat and movement tools. l10scripts contains Kill Aura and Auto Weave, Keego_tt focuses on hitboxes and Anti Stun, while keyth gives you Fly and adjustable WalkSpeed.
Game link: Play Fight in a School on Roblox
Fight in a School scripts no key
The three cards below are marked NO KEY. l10scripts has the largest feature list, but Keego_tt and keyth are easier to use when you only need one part of the menu.
l10scripts
- Kill Aura
- Auto-Equip Fists
- Ignore Friends
- +51 more
Details
Functions
- Kill Aura
- Auto-Equip Fists
- Ignore Friends
- Attack Mode
- Style Changer
- Enable Style Changer
- Active Style
- Heavy Attack Changer
- Heavy Attack
- Player Throw
- Auto Weave
- Weave Interval
- Hitbox Expander
- Hitbox Size
- Hitbox Transparency
- Speed Boost
- Speed Amount
- Destination
- Teleport Now
- Server Type
- Switch Server
- Save Position
- Return to Bookmark
- Enable Auto Farm
- Offset X (forward)
- Offset Y (height)
- Look At Target
- Auto Respawn
- Respawn Timeout
- Lock to Plot 1
- Lock to Plot 2
- Auto Reset Self
- Enable Auto Transfer
- Send To
- Transfer Interval
- Keep Balance
- Transfer All Now
- Auto Server Hop
- Hop if Below
- Select Player
- Anti-Fling
- Invite to Party
- Teleport To Player
- Follow Bot
- Follow Distance
- Loop Emote
- Select Emote
- Chat Spammer
- Message
- Spam Delay
- Fullbright
- Remove Particles
- Remove Decals
- Remove Shadows
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/8d19654593efba9d0c2bdc48d18cff403a4c002a4ccef26040ac156fb79376fa/download"))()
Keego_tt
- Hitbox Expander
- Show Hitbox Visual
- Anti Stun
- +2 more
Details
Functions
- Hitbox Expander
- Show Hitbox Visual
- Anti Stun
- Weave Glide
- Client-Sided Headless
Change history
- – Added to page!
Script code
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local HitboxSettings = {Enabled = false, Size = Vector3.new(7, 7, 7), ShowVisual = false, Transparency = 0.4, Color = Color3.fromRGB(255, 50, 50), Radius = 50}
local AntiWeaveSettings = {Enabled = false, Strength = 1.5}
local WeaveSettings = {Enabled = false, GlideIntensity = 2.3}
local HeadlessSettings = {Enabled = false}
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "KeegoMenu"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 320, 0, 430)
mainFrame.Position = UDim2.new(0.5, -160, 0.5, -215)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BackgroundTransparency = 0.1
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 12)
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
titleBar.Parent = mainFrame
Instance.new("UICorner", titleBar).CornerRadius = UDim.new(0, 12)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Keego"
titleLabel.TextColor3 = Color3.fromRGB(180, 0, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.Code
titleLabel.Parent = titleBar
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundTransparency = 1
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.fromRGB(255, 50, 50)
closeBtn.TextScaled = true
closeBtn.Font = Enum.Font.Code
closeBtn.Parent = titleBar
closeBtn.MouseButton1Click:Connect(function() mainFrame.Visible = false end)
local tabBar = Instance.new("Frame")
tabBar.Size = UDim2.new(1, 0, 0, 40)
tabBar.Position = UDim2.new(0, 0, 0, 40)
tabBar.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
tabBar.Parent = mainFrame
Instance.new("UIListLayout", tabBar).FillDirection = Enum.FillDirection.Horizontal
Instance.new("UIListLayout", tabBar).Padding = UDim.new(0, 5)
local contentFrame = Instance.new("Frame")
contentFrame.Size = UDim2.new(1, 0, 1, -80)
contentFrame.Position = UDim2.new(0, 0, 0, 80)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = mainFrame
local tabs = {}
local function createTab(name)
local tabBtn = Instance.new("TextButton")
tabBtn.Size = UDim2.new(0, 100, 1, 0)
tabBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
tabBtn.Text = name
tabBtn.TextColor3 = Color3.fromRGB(180, 0, 255)
tabBtn.TextScaled = true
tabBtn.Font = Enum.Font.Code
tabBtn.Parent = tabBar
Instance.new("UICorner", tabBtn).CornerRadius = UDim.new(0, 8)
local tabContent = Instance.new("ScrollingFrame")
tabContent.Size = UDim2.new(1, 0, 1, 0)
tabContent.BackgroundTransparency = 1
tabContent.ScrollBarThickness = 6
tabContent.ScrollBarImageColor3 = Color3.fromRGB(180, 0, 255)
tabContent.Visible = false
tabContent.Parent = contentFrame
Instance.new("UIListLayout", tabContent).Padding = UDim.new(0, 12)
tabs[name] = {button = tabBtn, content = tabContent}
tabBtn.MouseButton1Click:Connect(function()
for _, t in pairs(tabs) do
t.content.Visible = false
t.button.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
end
tabContent.Visible = true
tabBtn.BackgroundColor3 = Color3.fromRGB(50, 0, 80)
end)
return tabContent
end
local function createToggle(parent, text, defaultState)
local toggleFrame = Instance.new("Frame")
toggleFrame.Size = UDim2.new(1, -40, 0, 50)
toggleFrame.BackgroundTransparency = 1
toggleFrame.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.65, 0, 1, 0)
label.Position = UDim2.new(0, 15, 0, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.fromRGB(200, 200, 255)
label.TextXAlignment = Enum.TextXAlignment.Left
label.TextScaled = true
label.Font = Enum.Font.Code
label.Parent = toggleFrame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 60, 0, 30)
toggleBtn.Position = UDim2.new(1, -70, 0.5, -15)
toggleBtn.BackgroundColor3 = defaultState and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(80, 80, 80)
toggleBtn.Text = ""
toggleBtn.Parent = toggleFrame
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 15)
local knob = Instance.new("Frame")
knob.Size = UDim2.new(0, 26, 0, 26)
knob.Position = defaultState and UDim2.new(1, -28, 0.5, -13) or UDim2.new(0, 2, 0.5, -13)
knob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knob.Parent = toggleBtn
Instance.new("UICorner", knob).CornerRadius = UDim.new(0, 13)
local state = defaultState
toggleBtn.MouseButton1Click:Connect(function()
state = not state
if state then
toggleBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 100)
knob:TweenPosition(UDim2.new(1, -28, 0.5, -13), "Out", "Quad", 0.2, true)
else
toggleBtn.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
knob:TweenPosition(UDim2.new(0, 2, 0.5, -13), "Out", "Quad", 0.2, true)
end
if text == "Hitbox" then HitboxSettings.Enabled = state
elseif text == "Show Hitbox Visual" then HitboxSettings.ShowVisual = state
elseif text == "Anti Stun" then AntiWeaveSettings.Enabled = state
elseif text == "Weave Glide" then WeaveSettings.Enabled = state
elseif text == "Client Sided Headless" then HeadlessSettings.Enabled = state
end
end)
end
local function createSlider(parent, text, minVal, maxVal, defaultVal, step)
step = step or 0.1
local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, -40, 0, 70)
sliderFrame.BackgroundTransparency = 1
sliderFrame.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 20)
label.BackgroundTransparency = 1
label.Text = text .. ": " .. string.format("%.1f", defaultVal)
label.TextColor3 = Color3.fromRGB(200, 200, 255)
label.TextXAlignment = Enum.TextXAlignment.Left
label.TextScaled = true
label.Font = Enum.Font.Code
label.Parent = sliderFrame
local bar = Instance.new("Frame")
bar.Size = UDim2.new(1, 0, 0, 8)
bar.Position = UDim2.new(0, 0, 0, 30)
bar.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bar.Parent = sliderFrame
Instance.new("UICorner", bar).CornerRadius = UDim.new(0, 4)
local fill = Instance.new("Frame")
fill.Size = UDim2.new((defaultVal - minVal) / (maxVal - minVal), 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(180, 0, 255)
fill.Parent = bar
Instance.new("UICorner", fill).CornerRadius = UDim.new(0, 4)
local knob = Instance.new("Frame")
knob.Size = UDim2.new(0, 20, 0, 20)
knob.Position = UDim2.new((defaultVal - minVal) / (maxVal - minVal), -10, 0.5, -10)
knob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knob.Parent = bar
Instance.new("UICorner", knob).CornerRadius = UDim.new(0, 10)
local dragging = false
local connection
local function updateSlider()
if not dragging then return end
local mousePos = game:GetService("UserInputService"):GetMouseLocation()
local barPos = bar.AbsolutePosition
local barSize = bar.AbsoluteSize.X
local percent = math.clamp((mousePos.X - barPos.X) / barSize, 0, 1)
local val = minVal + percent * (maxVal - minVal)
val = math.floor(val / step + 0.5) * step
fill.Size = UDim2.new(percent, 0, 1, 0)
knob.Position = UDim2.new(percent, -10, 0.5, -10)
label.Text = text .. ": " .. string.format("%.1f", val)
if text == "Hitbox Size" then
local scale = 5 + (val - 5) * 0.8
HitboxSettings.Size = Vector3.new(scale, scale, scale)
elseif text == "Weave Intensity" then
WeaveSettings.GlideIntensity = val
end
end
knob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
if connection then connection:Disconnect() end
connection = game:GetService("RunService").RenderStepped:Connect(updateSlider)
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and dragging then
dragging = false
if connection then connection:Disconnect() connection = nil end
end
end)
end
-- Helper to create credit/social label
local function createSocialLabel(parent, platform, handle)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -40, 0, 40)
frame.BackgroundTransparency = 1
frame.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = platform .. ": " .. handle
label.TextColor3 = Color3.fromRGB(180, 0, 255)
label.TextScaled = true
label.Font = Enum.Font.Code
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = frame
end
-- Tabs
local combatTab = createTab("Combat")
combatTab.Visible = true
createToggle(combatTab, "Hitbox", false)
createToggle(combatTab, "Show Hitbox Visual", false)
createSlider(combatTab, "Hitbox Size", 1, 10, 7, 1)
createToggle(combatTab, "Anti Stun", false)
local movementTab = createTab("Movement")
createToggle(movementTab, "Weave Glide", false)
createSlider(movementTab, "Weave Intensity", 0.5, 5.0, 2.3, 0.1)
local visualTab = createTab("Visual")
createToggle(visualTab, "Client Sided Headless", false)
-- Social Credits in Visual Tab
createSocialLabel(visualTab, "TikTok", "@keego_tt")
createSocialLabel(visualTab, "Discord", "cybersecuritybypass")
-- Draggable + Opener
local draggingMain, dragStartPos, startFramePos
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingMain = true
dragStartPos = input.Position
startFramePos = mainFrame.Position
end
end)
titleBar.InputChanged:Connect(function(input)
if draggingMain then
local delta = input.Position - dragStartPos
mainFrame.Position = UDim2.new(startFramePos.X.Scale, startFramePos.X.Offset + delta.X, startFramePos.Y.Scale, startFramePos.Y.Offset + delta.Y)
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingMain = false end
end)
local opener = Instance.new("TextButton")
opener.Size = UDim2.new(0, 50, 0, 50)
opener.Position = UDim2.new(0, 20, 0.5, -25)
opener.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
opener.Text = "K"
opener.TextColor3 = Color3.fromRGB(180, 0, 255)
opener.TextScaled = true
opener.Font = Enum.Font.Code
opener.Parent = screenGui
Instance.new("UICorner", opener).CornerRadius = UDim.new(0, 12)
local draggingOpener, dragStartOpener, startOpenerPos
opener.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingOpener = true
dragStartOpener = input.Position
startOpenerPos = opener.Position
end
end)
opener.InputChanged:Connect(function(input)
if draggingOpener then
local delta = input.Position - dragStartOpener
opener.Position = UDim2.new(startOpenerPos.X.Scale, startOpenerPos.X.Offset + delta.X, startOpenerPos.Y.Scale, startOpenerPos.Y.Offset + delta.Y)
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingOpener = false end
end)
opener.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible end)
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.Insert then
mainFrame.Visible = not mainFrame.Visible
end
end)
mainFrame.Visible = true
-- Core Functions
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
-- Improved Hitbox (always expands when enabled, visual is separate)
local function UpdateHitboxes()
local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player and plr.Character then
local root = plr.Character:FindFirstChild("HumanoidRootPart")
local hum = plr.Character:FindFirstChild("Humanoid")
if root and hum and hum.Health > 0 and (root.Position - myRoot.Position).Magnitude <= HitboxSettings.Radius then
if HitboxSettings.Enabled then
root.Size = HitboxSettings.Size
root.CanCollide = false
if HitboxSettings.ShowVisual then
root.Transparency = HitboxSettings.Transparency
root.Color = HitboxSettings.Color
root.Material = Enum.Material.ForceField -- Better visibility
else
root.Transparency = 1
end
else
root.Size = Vector3.new(2, 2, 1)
root.Transparency = 0
root.CanCollide = true
root.Material = Enum.Material.Plastic
end
end
end
end
end
RunService.Heartbeat:Connect(UpdateHitboxes)
-- Anti Stun
spawn(function()
while true do
if AntiWeaveSettings.Enabled then
local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local myHum = player.Character and player.Character:FindFirstChild("Humanoid")
if myRoot and myHum then
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player and plr.Character then
local hum = plr.Character:FindFirstChild("Humanoid")
local root = plr.Character:FindFirstChild("HumanoidRootPart")
if hum and root and hum.Health > 0 and (root.Position - myRoot.Position).Magnitude <= HitboxSettings.Radius then
hum.PlatformStand = true
root.Velocity = root.Velocity * Vector3.new(0.1, 1, 0.1) * AntiWeaveSettings.Strength
task.wait(0.15)
hum.PlatformStand = false
end
end
end
end
end
task.wait(0.2)
end
end)
RunService.Heartbeat:Connect(function()
if AntiWeaveSettings.Enabled then
local char = player.Character
if char then
local hum = char:FindFirstChild("Humanoid")
if hum and (hum:GetState() == Enum.HumanoidStateType.PlatformStand or hum.PlatformStand) then
hum.PlatformStand = false
hum:ChangeState(Enum.HumanoidStateType.Running)
end
end
end
end)
local function UpdateHeadless()
local char = player.Character
if not char then return end
local head = char:FindFirstChild("Head")
if head then
if HeadlessSettings.Enabled then
head.Transparency = 1
local face = head:FindFirstChild("face") or head:FindFirstChildOfClass("Decal")
if face then face.Transparency = 1 end
else
head.Transparency = 0
local face = head:FindFirstChild("face") or head:FindFirstChildOfClass("Decal")
if face then face.Transparency = 0 end
end
end
end
RunService.Heartbeat:Connect(UpdateHeadless)
-- WEAVE GLIDE (unchanged)
local glideConn
local function ManageGlideLoop()
if glideConn then glideConn:Disconnect() end
if WeaveSettings.Enabled then
glideConn = RunService.Heartbeat:Connect(function()
if not WeaveSettings.Enabled then return end
local char = player.Character
if char then
local hum = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if hum and root then
hum:ChangeState(Enum.HumanoidStateType.Running)
local vel = root.Velocity
local horizontal = Vector3.new(vel.X, 0, vel.Z)
local currentMag = horizontal.Magnitude
if currentMag > 1 then
local intensityFactor = WeaveSettings.GlideIntensity / 2.3
local targetMag = currentMag * intensityFactor
targetMag = math.clamp(targetMag, currentMag * 0.75, math.max(currentMag, 58))
local smoothedMag = currentMag * 0.75 + targetMag * 0.25
local newHorizontal = horizontal.Unit * smoothedMag
root.Velocity = Vector3.new(newHorizontal.X, vel.Y, newHorizontal.Z)
end
end
end
end)
end
end
keyth
- Fly
- Walkspeed modifier
Details
Functions
- Fly
- Walkspeed modifier
Change history
- – Added to page!
Script code
local player = game.Players.LocalPlayer
local char, hrp, humanoid
local flying = false
local speed = 50
local walkSpeed = 16
local bv, bg
-- Character setup
local function setupCharacter(character)
char = character
hrp = char:WaitForChild("HumanoidRootPart")
humanoid = char:WaitForChild("Humanoid")
humanoid.WalkSpeed = walkSpeed
flying = false
if bv then bv:Destroy() bv = nil end
if bg then bg:Destroy() bg = nil end
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)
local uis = game:GetService("UserInputService")
local run = game:GetService("RunService")
local CAS = game:GetService("ContextActionService")
-- UI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "keyth"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 260, 0, 260)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(20,20,20)
frame.BorderSizePixel = 0
frame.Parent = screenGui
Instance.new("UICorner", frame).CornerRadius = UDim.new(0,10)
-- Top bar
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1,0,0,30)
topBar.BackgroundColor3 = Color3.fromRGB(30,30,30)
topBar.Parent = frame
Instance.new("UICorner", topBar).CornerRadius = UDim.new(0,10)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,1,0)
title.BackgroundTransparency = 1
title.Text = "keyth"
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.Parent = topBar
-- Rainbow title
task.spawn(function()
while true do
for i = 0,1,0.01 do
title.TextColor3 = Color3.fromHSV(i,1,1)
task.wait(0.05)
end
end
end)
-- Tabs bar
local tabBar = Instance.new("Frame")
tabBar.Size = UDim2.new(1,0,0,30)
tabBar.Position = UDim2.new(0,0,0,30)
tabBar.BackgroundTransparency = 1
tabBar.Parent = frame
-- Container
local container = Instance.new("Frame")
container.Size = UDim2.new(1,0,1,-60)
container.Position = UDim2.new(0,0,0,60)
container.BackgroundTransparency = 1
container.Parent = frame
-- Style
local function style(obj)
obj.BackgroundColor3 = Color3.fromRGB(35,35,35)
obj.TextColor3 = Color3.new(1,1,1)
obj.BorderSizePixel = 0
obj.TextSize = 14
obj.Font = Enum.Font.Gotham
Instance.new("UICorner", obj).CornerRadius = UDim.new(0,6)
end
-- Tabs
local flyingTab = Instance.new("TextButton")
flyingTab.Size = UDim2.new(0.5, -5, 1, 0)
flyingTab.Position = UDim2.new(0, 5, 0, 0)
flyingTab.Text = "Flying"
flyingTab.Parent = tabBar
style(flyingTab)
local walkTab = Instance.new("TextButton")
walkTab.Size = UDim2.new(0.5, -5, 1, 0)
walkTab.Position = UDim2.new(0.5, 0, 0, 0)
walkTab.Text = "WalkSpeed"
walkTab.Parent = tabBar
style(walkTab)
-- Pages
local flyingPage = Instance.new("Frame")
flyingPage.Size = UDim2.new(1,0,1,0)
flyingPage.BackgroundTransparency = 1
flyingPage.Parent = container
local walkPage = Instance.new("Frame")
walkPage.Size = UDim2.new(1,0,1,0)
walkPage.BackgroundTransparency = 1
walkPage.Visible = false
walkPage.Parent = container
-- Switching
flyingTab.MouseButton1Click:Connect(function()
flyingPage.Visible = true
walkPage.Visible = false
end)
walkTab.MouseButton1Click:Connect(function()
flyingPage.Visible = false
walkPage.Visible = true
end)
-- ===== FLYING =====
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1,-20,0,35)
toggleBtn.Position = UDim2.new(0,10,0,35)
toggleBtn.Parent = flyingPage
style(toggleBtn)
local function updateFlyUI()
if flying then
toggleBtn.Text = "Fly: ON (F)"
toggleBtn.BackgroundColor3 = Color3.fromRGB(40,120,40)
else
toggleBtn.Text = "Fly: OFF (F)"
toggleBtn.BackgroundColor3 = Color3.fromRGB(35,35,35)
end
end
local function toggleFly()
flying = not flying
if flying and hrp then
bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5,1e5,1e5)
bv.Parent = hrp
bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(1e5,1e5,1e5)
bg.CFrame = hrp.CFrame
bg.Parent = hrp
else
if bv then bv:Destroy() bv = nil end
if bg then bg:Destroy() bg = nil end
end
updateFlyUI()
end
toggleBtn.MouseButton1Click:Connect(toggleFly)
uis.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFly()
end
end)
-- Controller toggle (A / Cross)
CAS:BindAction("ToggleFlyController", function(_, state)
if state == Enum.UserInputState.Begin then
toggleFly()
end
end, false, Enum.KeyCode.ButtonA)
-- Fly Speed UI
local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, -20, 0, 20)
speedLabel.Position = UDim2.new(0, 10, 0, 75)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Fly Speed"
speedLabel.TextColor3 = Color3.new(1,1,1)
speedLabel.Parent = flyingPage
local speedFrame = Instance.new("Frame")
speedFrame.Size = UDim2.new(1,-20,0,30)
speedFrame.Position = UDim2.new(0,10,0,95)
speedFrame.BackgroundTransparency = 1
speedFrame.Parent = flyingPage
local minusBtn = Instance.new("TextButton")
minusBtn.Size = UDim2.new(0.3,0,1,0)
minusBtn.Text = "-"
minusBtn.Parent = speedFrame
style(minusBtn)
local speedDisplay = Instance.new("TextLabel")
speedDisplay.Size = UDim2.new(0.4,0,1,0)
speedDisplay.Position = UDim2.new(0.3,0,0,0)
speedDisplay.BackgroundColor3 = Color3.fromRGB(25,25,25)
speedDisplay.TextColor3 = Color3.new(1,1,1)
speedDisplay.Parent = speedFrame
Instance.new("UICorner", speedDisplay)
local plusBtn = Instance.new("TextButton")
plusBtn.Size = UDim2.new(0.3,0,1,0)
plusBtn.Position = UDim2.new(0.7,0,0,0)
plusBtn.Text = "+"
plusBtn.Parent = speedFrame
style(plusBtn)
local function updateSpeedUI()
speedDisplay.Text = tostring(speed)
end
minusBtn.MouseButton1Click:Connect(function()
speed = math.max(10, speed - 5)
updateSpeedUI()
end)
plusBtn.MouseButton1Click:Connect(function()
speed = math.min(200, speed + 5)
updateSpeedUI()
end)
updateSpeedUI()
-- ===== WALK SPEED =====
local wsFrame = Instance.new("Frame")
wsFrame.Size = UDim2.new(1,-20,0,30)
wsFrame.Position = UDim2.new(0,10,0,40)
wsFrame.BackgroundTransparency = 1
wsFrame.Parent = walkPage
local wsMinus = Instance.new("TextButton")
wsMinus.Size = UDim2.new(0.3,0,1,0)
wsMinus.Text = "-"
wsMinus.Parent = wsFrame
style(wsMinus)
local wsDisplay = Instance.new("TextLabel")
wsDisplay.Size = UDim2.new(0.4,0,1,0)
wsDisplay.Position = UDim2.new(0.3,0,0,0)
wsDisplay.BackgroundColor3 = Color3.fromRGB(25,25,25)
wsDisplay.TextColor3 = Color3.new(1,1,1)
wsDisplay.Parent = wsFrame
Instance.new("UICorner", wsDisplay)
local wsPlus = Instance.new("TextButton")
wsPlus.Size = UDim2.new(0.3,0,1,0)
wsPlus.Position = UDim2.new(0.7,0,0,0)
wsPlus.Text = "+"
wsPlus.Parent = wsFrame
style(wsPlus)
local function updateWS()
wsDisplay.Text = tostring(walkSpeed)
if humanoid then
humanoid.WalkSpeed = walkSpeed
end
end
wsMinus.MouseButton1Click:Connect(function()
walkSpeed = math.max(8, walkSpeed - 2)
updateWS()
end)
wsPlus.MouseButton1Click:Connect(function()
walkSpeed = math.min(200, walkSpeed + 2)
updateWS()
end)
updateWS()
-- ===== FLY MOVEMENT =====
run.RenderStepped:Connect(function()
if flying and bv and bg and hrp then
local cam = workspace.CurrentCamera
bg.CFrame = cam.CFrame
local moveDir = Vector3.zero
-- Keyboard
if uis:IsKeyDown(Enum.KeyCode.W) then moveDir += cam.CFrame.LookVector end
if uis:IsKeyDown(Enum.KeyCode.S) then moveDir -= cam.CFrame.LookVector end
if uis:IsKeyDown(Enum.KeyCode.A) then moveDir -= cam.CFrame.RightVector end
if uis:IsKeyDown(Enum.KeyCode.D) then moveDir += cam.CFrame.RightVector end
-- Controller (FIXED Y AXIS)
local thumbstick = uis:GetGamepadState(Enum.UserInputType.Gamepad1)
for _, input in ipairs(thumbstick) do
if input.KeyCode == Enum.KeyCode.Thumbstick1 then
local x = input.Position.X
local y = input.Position.Y
moveDir += cam.CFrame.LookVector * y
moveDir += cam.CFrame.RightVector * x
end
end
bv.Velocity = moveDir * speed
end
end)
updateFlyUI()
-- ===== DRAGGING =====
local dragging = false
local dragInput, mousePos, framePos
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
mousePos = input.Position
framePos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
topBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
uis.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - mousePos
frame.Position = UDim2.new(
framePos.X.Scale,
framePos.X.Offset + delta.X,
framePos.Y.Scale,
framePos.Y.Offset + delta.Y
)
end
end)
Combat tools
Kill Aura, Hitbox Expander, Anti Stun, Auto Weave, style settings, and heavy-attack controls affect what happens during a fight. Configure them before entering a crowded area.
Movement tools
Fly, WalkSpeed, teleporting, saved positions, and player-follow tools help you move around the school. They do not improve combo timing or increase the damage of a fighting style.
What “client-sided” means
Keego_tt lists Client-Sided Headless. That wording matters: it is a local visual effect created by hiding the character’s head on your client. It does not add the real Headless item to the account, and other players may continue to see the normal character.
Fight in a School script with key system
Obsidian requires a key or external access step. Its card lists Hitbox and WalkSpeed, but the additional “autocrat” label is not explained by the developer.
Obsidian
- hitbox
- walkspeed
- autocrat
Details
Functions
- hitbox
- walkspeed
- autocrat
Change history
- – Added to page!
Script code
loadstring(game:HttpGet("https://pastefy.app/1015CaC0/raw"))()
