Our checks found failed loaders, incorrect teleport presets and a few features that need specific settings. Read the notes beside each script before you copy it.
PC check: October 26, 2026 — Windows, Potassium. The notes describe our observed results; unmentioned features and mobile compatibility were not separately verified.
Script collection
Moondiety
Start here for regular farming and useful player ESP. It opened without a key in our tested TSB launch. Test note: Use the regular farm first. Trashcan Farm often missed its target in our check. Auto SafeZone moved the character upward and waited for the selected return-health value, which was set to 80 in the tested setup. The ESP showed enemy kill streaks and ultimate charge.
- Player Target Selection
- Selected Player Farming: regular farm or trash farm
- Skill/Move Auto Farm: farm mode, lowest-health target HP, nearest-target range
- +23 more
Details
Moondiety functions
- Player Target Selection
- Selected Player Farming: regular farm or trash farm
- Skill/Move Auto Farm: farm mode, lowest-health target HP, nearest-target range
- Trashcan Auto Farm: target HP (often missed its target in our test)
- Farm Positioning: Hook Mode, hook position and distance, attack height
- Reset Streak at 9 Kills
- Auto SafeZone: low-health threshold, return-health threshold
- Player ESP: death counter, ultimate progress, names, health, ping, distance, device and kill streak
- Camera Aimlock and Character Aimlock: separate keybinds
- Auto Hit: normal punches
- Auto Dodge: keybind
- Auto Wall Combo
- M1 Reset / Remove Dash Debounce
- Remove Stun and Anti Ragdoll
- Invisibility: toggle and keybind (you cannot attack while invisible)
- Anti Invisibility, Anti Trashcan and Anti Fling
- WalkSpeed: value and keybind
- High Jump: power
- Fly: speed and keybind
- Click Teleport
- Custom Dashes: front distance, side distance/speed, back distance
- Player Teleport: once, loop in front or behind
- Player Fling: selected/all, once or repeated
- Teleport Locations: Dummy, SafeZone, Alt Farm Area, Middle Map, Mountain 1, Mountain 2
- Hip Height
- Staff Detection: self-kick behavior described by the UI
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://moondiety.com/loader"))()
TSB Combat GUI
A focused option for Auto Block. Test note: Auto Block worked against blockable attacks in our check and released in time to attack again. Counter notifications worked, but they were easy to miss in the lower-right corner.
- Auto Block
- Auto Block Range: close-range and long-range moves
- Counter Notifier
- +16 more
Details
TSB Combat GUI functions
- Auto Block
- Auto Block Range: close-range and long-range moves
- Counter Notifier
- Counter Notifier / Bait Range
- Counter Bait
- Simon Says Counter
- M1 after Blocking
- Auto Counter M1
- M1 Reach
- Death Counter Notifier
- Anti Death Counter
- M1 Reset: endlag
- No Stun and No Fatigue
- Anti Knockback
- Show Cooldown Information
- Anti Lag
- Teleports: Mountain, Death Counter, Middle Map
- Teleports: Atomic, Baseplate, Baseplate 2 (wrong positions in our test)
- Restore Default Settings
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cyborg883/CombatGUI/refs/heads/main/TSBCombatGUI"))()
Pxntxrez Hub
A compact general hub. Test note: The tester reported that the hub worked in the PC check. The notes give an overall result, not a separate result for every toggle.
- Speed Hack
- Infinite Jump
- Noclip
- +9 more
Details
Pxntxrez Hub functions
- Speed Hack
- Infinite Jump
- Noclip
- Anti Ragdoll
- Anti Stun
- No Slow
- Aim Lock: right mouse button
- Auto Spam M1
- Auto Use Skills
- Auto Use Ultimate
- Auto Follow
- Menu Toggle: RightControl
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Pxntxrez/NULL/refs/heads/main/obfuscated_script-1753991814596.lua"))()
Arni's Script
A standalone script for camera aim, ESP and basic movement. Test note: The standalone script worked in the tester's check. This card uses the supplied Arni code directly, so it no longer runs the extra Trashcan script from the previous combined loader.
- Camera Aimbot: aims at the head of the on-screen player nearest the screen center
- Player ESP: character highlight, health and distance
- Fly: camera-directed movement
- +3 more
Details
Arni's Script functions
- Camera Aimbot: aims at the head of the on-screen player nearest the screen center
- Player ESP: character highlight, health and distance
- Fly: camera-directed movement
- WalkSpeed: +4 / -4 buttons
- Noclip
- FullBright
Change history
- – Added to page!
- – Replaced the combined loader with the standalone script
- – Tested on PC (Windows, Potassium); test notes added
Script code
-- ARNI'S FINAL SCRIPT: ESP, AIMBOT, FLY, FULLBRIGHT, WALKSPEED, NOCLIP
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Runtime
local WalkSpeed = 16
local Flying = false
local NoClip = false
local AutoAimEnabled = true
local FullBrightEnabled = false
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
-- Fly Setup
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.zero
BodyVelocity.Velocity = Vector3.zero
-- GUI
local function createUI()
local gui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
gui.Name = "ArniScriptUI"
gui.ResetOnSpawn = false
local title = Instance.new("TextLabel", gui)
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.GothamBold
title.TextScaled = true
title.Text = "Arni's Script"
local function createToggle(name, stateFunc, toggleFunc, yPos)
local btn = Instance.new("TextButton", gui)
btn.Position = UDim2.new(0, 10, 0, yPos)
btn.Size = UDim2.new(0, 130, 0, 40)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 18
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = stateFunc() and Color3.fromRGB(0, 200, 0) or
Color3.fromRGB(200, 0, 0)
btn.Text = name
btn.MouseButton1Click:Connect(function()
toggleFunc()
btn.BackgroundColor3 = stateFunc() and Color3.fromRGB(0, 200, 0) or
Color3.fromRGB(200, 0, 0)
end)
end
local y = 45
createToggle("Aimbot", function() return AutoAimEnabled end, function()
AutoAimEnabled = not AutoAimEnabled end, y) y += 45
createToggle("Fly", function() return Flying end, function()
Flying = not Flying
if Flying then
BodyVelocity.MaxForce = Vector3.new(400000, 400000, 400000)
BodyVelocity.Parent = HRP
else
BodyVelocity.MaxForce = Vector3.zero
BodyVelocity.Parent = nil
end
end, y) y += 45
local speedInc = Instance.new("TextButton", gui)
speedInc.Position = UDim2.new(0, 10, 0, y)
speedInc.Size = UDim2.new(0, 75, 0, 40)
speedInc.Text = "+Speed"
speedInc.Font = Enum.Font.GothamBold
speedInc.TextColor3 = Color3.new(1, 1, 1)
speedInc.BackgroundColor3 = Color3.fromRGB(30, 120, 30)
speedInc.MouseButton1Click:Connect(function() WalkSpeed = WalkSpeed + 4 end)
local speedDec = Instance.new("TextButton", gui)
speedDec.Position = UDim2.new(0, 95, 0, y)
speedDec.Size = UDim2.new(0, 75, 0, 40)
speedDec.Text = "-Speed"
speedDec.Font = Enum.Font.GothamBold
speedDec.TextColor3 = Color3.new(1, 1, 1)
speedDec.BackgroundColor3 = Color3.fromRGB(120, 30, 30)
speedDec.MouseButton1Click:Connect(function() WalkSpeed = WalkSpeed - 4 end)
y += 45
createToggle("Noclip", function() return NoClip end, function() NoClip = not
NoClip end, y) y += 45
createToggle("FullBright", function() return FullBrightEnabled end, function()
FullBrightEnabled = not FullBrightEnabled
if FullBrightEnabled then
Lighting.Brightness = 10
Lighting.ClockTime = 12
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
else
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 1000
Lighting.GlobalShadows = true
end
end, y)
end
-- ESP
local function createESP(player)
local function attach()
repeat task.wait() until player.Character and player.Character:FindFirstChild("Head")
local char = player.Character
local highlight = Instance.new("Highlight", char)
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.Adornee = char
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
local bb = Instance.new("BillboardGui", char)
bb.Name = "ESPInfo"
bb.Adornee = char:FindFirstChild("Head")
bb.Size = UDim2.new(0, 150, 0, 40)
bb.StudsOffset = Vector3.new(0, 3, 0)
bb.AlwaysOnTop = true
local label = Instance.new("TextLabel", bb)
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.new(1, 1, 1)
label.TextStrokeTransparency = 0
label.TextScaled = true
label.Font = Enum.Font.GothamBold
label.Name = "ESPText"
label.Text = "..."
end
attach()
player.CharacterAdded:Connect(attach)
end
-- Aimbot
local function getClosestEnemy()
local shortest = math.huge
local target = nil
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local pos, onScreen = Camera:WorldToViewportPoint(p.Character.HumanoidRootPart.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - Camera.ViewportSize/2).Magnitude
if dist < shortest then
shortest = dist
target = p
end
end
end
end
return target
end
-- Main Render Loop
RunService.RenderStepped:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeed
if NoClip then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
end
if Flying and HRP then
BodyVelocity.Velocity = Camera.CFrame.LookVector * WalkSpeed
end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and
p.Character:FindFirstChild("ESPInfo") then
local info = p.Character.ESPInfo:FindFirstChild("ESPText")
local hrp = p.Character:FindFirstChild("HumanoidRootPart")
local hum = p.Character:FindFirstChild("Humanoid")
if info and hrp and hum and HRP then
local dist = (HRP.Position - hrp.Position).Magnitude
info.Text = string.format("HP: %d | %.0f studs", hum.Health, dist)
end
end
end
if AutoAimEnabled then
local target = getClosestEnemy()
if target and target.Character and target.Character:FindFirstChild("Head")
then
Camera.CFrame = CFrame.new(Camera.CFrame.Position,
target.Character.Head.Position)
end
end
end)
-- Respawn Support
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
HRP = char:WaitForChild("HumanoidRootPart")
BodyVelocity.Parent = nil
end)
-- Init
createUI()
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then createESP(p) end
end
Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function()
createESP(p)
end)
end)
print("✅ Arni's Script Loaded Fully!")
Auto Wall Combo Everywhere
A narrow script for one job: the wall combo. Test note: It worked in our check. The script changed the position near the end of the combo and drove the opponent into the floor, using it as the wall surface.
- Auto Wall Combo Anywhere: repositions the player at the end of the combo and uses the floor as the wall-combo surface
Details
Auto Wall Combo Everywhere functions
- Auto Wall Combo Anywhere: repositions the player at the end of the combo and uses the floor as the wall-combo surface
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/Okaygotenitsme/Pokorenie-nebes-Hub/refs/heads/main/WallComboAnywhere.lua"))()
Revenant
Utilities, location teleports and visual tools. Test note: Location teleports worked in our check. Encrypted Position was visible from a second account: the body parts appeared to move separately while the local player stayed controllable.
- Auto Cosmic Garou
- Stargazer / Nightchild control: availability not verified
- Custom Dashes: front/side/back controls, distance/speed, extended dash time
- +28 more
Details
Revenant functions
- Auto Cosmic Garou
- Stargazer / Nightchild control: availability not verified
- Custom Dashes: front/side/back controls, distance/speed, extended dash time
- Fly: speed and keybind
- Anime Teleportation: animation, sound, volume, speed, teleport mode
- Lock-on: mode, prediction and auto prediction
- Touch Fling: method and axis values
- Attach: method and position offsets
- Teleport 1 / 2: configurable offsets
- Invisibility
- M1 Reset / No Dash Debounce; Emote Dash
- Auto Ragdoll Cancel
- Wall Combo Anywhere: mode, teleport back and area (problem with Bring in our test)
- Skill Bring: move selection, area and return
- Attack All and Skill Throw: move selection
- Trashcan Launch: power (changing it had no effect in our test); No Trashcan Hold
- Move-specific bypass controls
- Anti Fling, Anti Invisibility and Anti Trashcan
- Character-specific anti-move controls
- Invisible Moves: block, counter, counter hit and character selections
- Move Information: Death Counter, notifications, chat display
- World Visual Controls: walls, benches, floor, trees, debris, smoke, explosions and lighting
- Player/Server Commands: teleport, spectate, whitelist, rejoin, join by JobId, reset, fix camera
- Location Teleports and Target Player Selection (location teleports worked in our test)
- Custom M1, downslam, uppercut, Saitama and other animation controls
- Encrypted Position: visible from a second account; damage protection not established
- Avatar Disguise: username/UserId, apply, random, restore and favorites
- Staff Detection: leave conditions
- Show Hidden Kills and Save Position on Death
- Crushing Pull Extender: mode
- Ping Spoofer
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://gitlab.com/aristooey/Revenant/-/raw/main/Loader.lua"))()
Phantasm Hub
Speed and dash controls with extra tools. The current loader still opens an old test build. Test note: Speed worked with both Velocity and CFrame, and Front Dash covered a much longer distance. The location presets used incorrect positions. In the wall-combo behavior we saw, the player and the combo target moved into the selected area.
- Speed Hack: Velocity and CFrame methods
- Custom Dashes: front distance, side distance/speed, back distance
- Fly: speed, rotations and keybind (needs the main Toggle Fly)
- +25 more
Details
Phantasm Hub functions
- Speed Hack: Velocity and CFrame methods
- Custom Dashes: front distance, side distance/speed, back distance
- Fly: speed, rotations and keybind (needs the main Toggle Fly)
- Anime Teleportation: animation, sound, volume, animation speed
- Lock-on: prediction and auto prediction
- Orbit: speed and distance
- Velocity Spoof: axis values
- Teleport 1 / 2: configurable offsets
- Invisibility
- M1 Reset / No Dash Debounce; Emote Dash
- Auto Ragdoll Cancel
- Trashcan Launch: power
- Skill Bring: area and teleport back
- Attack All and Skill Throw: move selection
- Wall Combo Anywhere: mode, area and teleport back
- Fling on Death
- Anti Fling, Anti Invisibility, Anti Trashcan and Backdash Cancel
- Character-specific anti-move controls
- Invisible Moves: block, counter and character selections
- Move Information: Death Counter and notifications
- Box ESP and Tracers: colors, thickness and transparency
- World Visual Controls
- Player Commands: teleport, spectate and whitelist
- Fling/Void Commands: once, loop and stop; type, speed, timeout
- Utility Commands: safezone, rejoin, reset and fix camera
- Location Teleports (outdated positions in our test)
- Staff/Anticheat Detection controls
- Animation Controls and external moveset buttons: availability not verified
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet('https://raw.githubusercontent.com/ATrainz/Phantasm/refs/heads/main/Games/TSB.lua'))()
ZeOrbit v4
A low-health escape with orbit and targeting controls. Test note: The low-health teleport moved the player to a safe area. Instant Kill did not work, and the script failed to save the current position for returning later.
- Player Selection
- Player Orbit: start/stop, radius and reset
- Player View: start/stop
- +7 more
Details
ZeOrbit v4 functions
- Player Selection
- Player Orbit: start/stop, radius and reset
- Player View: start/stop
- Fling Selected Player, Fling All Players and Touch Fling
- Auto Skill: skills 1-4
- Low-Health Teleport: escape and return-health thresholds
- Instant Kill Selected / Auto Instant Kill: failed in our test
- Save Current Position / Return: failed in our test
- Teleports: Atoms, Death Cutscene and GrassTop Part
- Hand Aura, Rainbow Aura and Random Aura Color
Change history
- – Added to page!
- – Tested on PC (Windows, Potassium); test notes added
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/xploitforceofficial-stack/ZeOrbitv4Main/refs/heads/main/zeorbitv4.lua"))()
Known issues and quick fixes
Why does Phantasm’s Fly key do nothing?
Enable the main Toggle Fly first, then use Y. The keybind does not enable that main toggle by itself.
Why does Moondiety stop attacking?
Turn invisibility off and run only one farm mode at a time. If Trashcan Farm keeps missing, use the regular farm.
Why can I still get hit with Auto Block?
It only handles blockable attacks in the tested situations. Avoid attacking while the block is active, because the two actions can conflict.
Why do some teleports go to the wrong place?
Phantasm’s location presets were outdated in our check. Combat GUI also used incorrect positions for Baseplate, Baseplate 2 and Atomic. Revenant’s location presets worked in the same round of testing.
Does Encrypted Position make me invincible?
We verified that another account could see the separated-body effect. This did not establish damage protection.

The results on this page come from the stated PC setup. We did not separately verify Android or iOS.
Latest changes
October 26, 2026
- Added Moondiety, Revenant and Auto Wall Combo Everywhere.
- Replaced the combined Arni loader with the supplied standalone script.
- Removed Xdev after a startup error and removed Speed Hub X from the active selection after it failed to open.
- Updated Combat GUI functions and added observed limits for farming, blocking, teleports and wall combos.
- Removed unsupported Hitbox Expander and Kill Aura claims from the page title.
