We ran all seven Jujutsu Shenanigans scripts on Potassium for PC in a public server at roughly 70–80 ms ping, using Honored One for the combat checks. Every loader reached its real menu within two to four seconds, while an iPhone joined as a second observer so we could separate local visual effects from changes another player can actually see.
Jujutsu Shenanigans scripts — NO KEY / keyless
These six options open without a separate key process. Our hands-on notes cover only the functions we actually used; the shorter feature lists inside the cards also include tools visible in each script menu.
Culling Hub
- Auto Block and Block Range
- Auto Counter and Counter Range
- Auto Black Flash and World Cutting Slash
- +9 more
Details
Functions
- Auto Block and Block Range
- Auto Counter and Counter Range
- Auto Black Flash and World Cutting Slash
- Auto Ratio and Auto Perfect Swap
- Higuruma QTE tools
- Target Lock On and Camera Lock
- Anti Ragdoll and Anti Stun
- Movement and Fly controls
- Player, Item, and Charm ESP
- Visual morphs, auras, and VFX
- Config saving
- Server Hop
Change history
- – Auto Block, Auto Counter, Anti Ragdoll, Anti Stun, Lock On, config saving, player morphs, and Spinner checked on PC. Player morphs were local-only.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/damir512/CullingHubv1.0/refs/heads/main/Cullingotoole.lua", true))()
jujutsuerV2
- Invisibility
- Anti Parry
- Auto Block and Auto Black Flash Chain
- +8 more
Details
Functions
- Invisibility
- Anti Parry
- Auto Block and Auto Black Flash Chain
- Perfect Swap, Ratio, and QTE assists
- Anti-cheat bypass status check
- No Dash Cooldown
- Knockback and Velocity multipliers
- Lock On, Fly, and Speed controls
- Anti Void and No Stun
- Player and item ESP
- Hitbox and target tools
Change history
- – Invisibility, Anti Parry, No Dash Cooldown, and knockback controls checked on PC. Invisibility replicated to our second observer; No Dash Cooldown felt jerky, while knockback and velocity multipliers affected our own character.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/solarastuff/tze/refs/heads/main/JujutsuerV2.lua"))()

Nameless v12
- PC Lock On with J and right-click
- Auto Block
- Auto Black Flash
- +8 more
Details
Functions
- PC Lock On with J and right-click
- Auto Block
- Auto Black Flash
- Small Hitbox
- Perfect Swap and Auto Ratio
- Combat Enhancer
- Infinite Dash
- Fly, Speed, and Drone controls
- Dummy and Item ESP
- Instant Interact
- Animations (not working in our test)
Change history
- – Lock On, Auto Block, Small Hitbox, and animations checked on PC. Small Hitbox turned the character into a block that was also visible from our second account; animations did not work.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/NeziaReal/jjs/refs/heads/main/main.lua"))()

kktjss hub1
- Fly and Fly Speed
- WalkSpeed and Jump controls
- Player ESP
- +4 more
Details
Functions
- Fly and Fly Speed
- WalkSpeed and Jump controls
- Player ESP
- Auto Block settings
- Anti Ragdoll and Anti Stun
- Target player tools
- Combat alerts and sounds
Change history
- – Loader, menu, and Fly checked on PC. Fly worked and can be combined with Red and Blue for an airborne attack setup; the remaining menu tools were not retested individually.
Script code
--KKT JJS Hub v1.21
loadstring(game:HttpGet("https://raw.githubusercontent.com/KKT-Dev/KKT-JJS-hub/refs/heads/main/file/JJS%20Hub%20(New%20Vision)"))()
jjs legit hub
- Black Flash Chain
- Side Dash Assist
- Lock On Block
- +5 more
Details
Functions
- Black Flash Chain
- Side Dash Assist
- Lock On Block
- M1 Auto Punish
- FaceLock for Divergent Fist
- Kill Board
- Target range and cooldown settings
- Config save, load, and autoload
Change history
- – Loader and real menu opened during our PC check. The listed combat assists come from the developer interface and video; we have not independently tested them yet.
Script code
loadstring(game:HttpGet("https://raw.githubusercontent.com/DevoidedRing/jujutsupuhh/refs/heads/main/LegitHubMaybe",true))()
Custom move set
- Fan-made visual moveset
- Optional Move 5, Move 6, and Move 7
- Custom rain and sky
- +1 more
Details
Functions
- Fan-made visual moveset
- Optional Move 5, Move 6, and Move 7
- Custom rain and sky
- Custom battle music
Change history
- – Loader and fan-made moveset checked on PC. The character, skills, and presentation are a visual concept rather than an official Jujutsu Shenanigans character. The open source also downloads a Lindwurm MP3 into the executor workspace for its music.
Script code
--[[
join discord server plss
discord.gg/soulshatters
--]]
getgenv().Rain = true
getgenv().Move5 = true
getgenv().Move6 = true
getgenv().Move7 = true
loadstring(game:HttpGet('https://raw.githubusercontent.com/Reapvitalized/JJS/refs/heads/main/Lindwurm.lua'))()
Jujutsu Shenanigans script with a KEY SYSTEM
Sho Hub is the only key-system option kept in the current list. Its loader and real interface opened during our check, but we have not completed a hands-on test of its combat automation. The feature list below is therefore based on the developer’s own documentation rather than our result.
Sho Hub
- Auto Parry V5 for M1 and skills
- Dash and projectile parry
- Response Delay, Parry Window, and Detection Range
- +8 more
Details
Functions
- Auto Parry V5 for M1 and skills
- Dash and projectile parry
- Response Delay, Parry Window, and Detection Range
- Motion prediction and target facing
- Auto Black Flash and Black Flash Chain
- Auto Counter and Perfect Clap
- Auto Ratio, Final Judgement, and QTE assists
- Camera Lock and ESP
- No Stun and movement tools
- Parry animation builder
- Config and whitelist manager
Change history
- – Loader and real key-system menu opened in two to four seconds. Combat features are taken from the developer documentation and remain marked as not independently verified by our team.
Script code
script_key="get ur key at /shoo";
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/58e444f5d41dbd1f8d17c465a1be0af2.lua"))()
Removed from the current list
Xenon Hub was removed after its own authentication window reported that the script no longer exists and may have been deleted by its owner. Xenith Hub, Humanoid Hub, Nexor Hub, and Ronix Hub were also retired from this page because their key-system access no longer justified keeping them above the stronger keyless choices. Removing them keeps the list focused on the seven loaders that reached a real menu during the current update.
